I have supplied the glyphs in this post with “tags”. To see what the glyph represents, just move your cursor over the symbol, and the tag will pop-up.
I have also posted housing blocks in the threads [This message has been edited by VitruviusAIA (edited 01-26-2006 @ 03:05 PM).]
Vaia
[This message has been edited by Spirit of Bast (edited 03-07-2010 @ 02:17 AM).]
block that will be stableIt is highly likely that some of the houses will be 1x1 homesteads or apartments (assuming that pottery is supplied). Those houses can run out of pottery (and beer) just over a month after last being supplied. With a 40-tile road loop, those houses may not run out of pottery (and beer), but when north is up-right then 3 out of 4 of the bazaar trader walks will not cover the housing in the west corner. Since the bazaar will be upgraded and generate 2 traders, the problem might be avoided, but I don't feel like trying to analyze bazaar trader behavior that includes teleportation.
I have tested this block and it is rock solid even in very hard modeThere is some randomness in fire risk, so just because something fails to catch fire for a while does not mean that it would work as well the next time it is tried. I would be especially concerned about the school. In my Sawu, a library (which appeared to have better fire protection than that school) caught fire after running fine for many years.
you can increase the size of the interior walking routes in the housing and industrial blocks to 52 tilesThat would make the devolution of 1x1 homesteads and apartments more likely.
I have provided educational facilities to only a portion of the residents of the block in order to prevent too many people from becoming scribesScribes are residents of manors or estates. If you don't give houses room to expand (as in your diagram), no scribal housing will form. If this is the only reason that you don't give everyone school (or library) coverage, then I recommend that you put a school (or library) on the main housing loop (with very good fire protection).
The culture rating on this block is only 50, ... change the design of this block to allow for larger housing development if you wish a higher culture rating. (Or add more libraries and schools.)The level of housing does not affect Culture (although many of the services that support high-level housing do affect Culture). To get Culture over 50, a senet house is needed. (More schools might also be needed, if there are a lot of children.) More libraries will not be needed unless you want much higher Culture.
Having my walkers wandering around in the flood plain is a big problem.It shouldn't be, with roadblocks placed appropriately. If you'd like some help with that problem, please give details (in an appropriate thread).
[This message has been edited by Brugle (edited 03-07-2010 @ 01:08 PM).]
[This message has been edited by Spirit of Bast (edited 03-17-2010 @ 09:23 AM).]
I don’t like to have a lot of festivals. I like to set up so I can basically ignore the godsSeveral of my more recent cities were played without any festivals. (Sometimes I do hold festivals--it depends on my goals.) I also prefer to ignore the moods of the gods, although I typically keep an eye on them very early in a mission when money is too tight to build more shrines or temples than are needed at the moment.
In this block, as it is indicated in the picture, there are two 1x1 houses, which evolve to apartments.Unfortunately, the game doesn't pay attention to the picture. Houses below residences can exist in either 1x1 or 2x2 form. On a given map, in some locations four 1x1 houses of the same type will merge into a 2x2 house within a few moments, while in other locations four 1x1 houses will never merge (although they can form a 2x2 residence).
If you get some 1x1 interspersed you can destroy the houses next to it until it evolves to a larger size,The only houses that expand to 2x2 when evolving are 1x1 spacious apartments evolving to common residences. Houses that don't have education cannot evolve beyond apartments.
There is NEVER any problem with this block and things catching fire even playing on the very hard setting. There is a firehouse and architect's post in the housing block and each of the industrial blocks. Each block is based upon a stable 44 tile loop with as few intersections as possible, so it is entirely stable.Once again, just because you have been successful with this block does not mean that it will work successfully the next time. I explained why before, and I'll do so again below.
there is not one iota of randomness in the fire risk,I'm assuming you're not being pedantic and saying that the apparent randomness is really only pseudo-random. For our purposes, fire risk is highly random.
You can’t place a road block between the flood plain and the source of labor.I can. Many other players can. Unless your game is very peculiarly messed up, you can. Most or all of my cities in the Downloads that have floodplain farms have road blocks between those farms and everything else, and many other players' cities there are built the same way. Check them out.
I am basing my information on the scribes on the Pharaoh written manual that came with my original game.In my opinion, the manual is pretty good, but it does have some errors. I've given out erroneous information based on the manual more than once, before checking what actually happens.
The manual states that once your populace has access to education some of them will become scribes and leave the work force. ... It does not specify that scribes live only in certain types of housing.If the manual states that, then it is wrong.
Of course, once you install the school and/or library, your housing will naturally evolve to at least fancy or elegant residence.In your block they probably would, assuming that they have been supplied with 2 foods and linen. In another block they might not.
What is the purpose of a scribal school but to train scribes?If houses don't have library coverage, scribal school coverage is required to evolve them to common residences. If houses do have library coverage, scribal school coverage is required to evolve them to elegant manors.
I’m not sure how you came to the conclusion that scribes only live in manors and/or estates.When a fancy residence is evolved to a common manor, the number of people in the work force decreases. Any other housing evolution does not directly affect the work force. (Similarly, when a common manor devolves to a fancy residence, the work force increases.) This has been confirmed over and over again, by many players.
[This message has been edited by Brugle (edited 03-17-2010 @ 07:15 PM).]
[This message has been edited by Katebet (edited 03-17-2010 @ 08:48 PM).]
[This message has been edited by evil_live_vile (edited 05-15-2010 @ 10:14 AM).]
No, lots of blocks in this thread include 1 or 2 pavilions and are built around an intersection-free loop road. Replies with diagrams of such blocks include 42, 55, 80, 130, 141, 174, 224, 228, 265, and 267.Quoted from Serrataur:
It seems that every block that has a Pavilion as part of the block has an intersection in the housing loop (I think)
I don't recall seeing examples in this thread, but there are diagrams that show such pavilions in replies 2 and 3 ofQuoted from Serrataur:
I have not seen one that uses what I do as standard - place the intersection just offset from the loop so 1 tile of the dancers' stage touches the inside of the loop but the intersection is not actually connected to anything else.
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[This message has been edited by Notyourcuz (edited 06-01-2011 @ 07:31 PM).]
[This message has been edited by Fire Axe (edited 06-23-2011 @ 02:51 AM).]
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