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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » Housing Blocks
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Topic Subject:Housing Blocks
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VitruviusAIA
The Architect
posted 11-24-00 17:49 ET (US)         
No one has posted any new housing blocks for a while, and I thought that it was time that someone (me) did so. You won’t find anything really new here, as this subject has been covered very well. Most of what I’m posting are just my variations on housing blocks that others have developed.

I have supplied the glyphs in this post with “tags”. To see what the glyph represents, just move your cursor over the symbol, and the tag will pop-up.

I have also posted housing blocks in the threads Baki-Balancing Housing Blocks and Ratings, Estate Block Alternatives and A New Concept for Housing Blocks.


Vaia

[This message has been edited by VitruviusAIA (edited 01-26-2006 @ 03:05 PM).]

AuthorReplies:
Nimlot Persson
Pharaolympics 2000 Competitor
posted 06-22-01 02:53 ET (US)     26 / 438       
Hi Sneferu and Welcome to the Forum

Vitru takes advantages of the fact that a recrutier only have to pass a house within t w o squares.

Which means that every building placed on the outside loop will get worker access

Tryhard
Legate
posted 06-22-01 06:54 ET (US)     27 / 438       
VitruviusAIA,

I have seen your quite impressive drawings. Too new to this forum to understand exactly I you all draw this stuff.
I was doing this way, too. I have not been through all posts yet, so please sorry for any redundancy. This to say that, basically, I think I have done a bit better for estates on two points:
- It takes me less space to get everything for 10 estates, at very hard level, including the zoo (or let us talk about 11 estates)
- bigger point is that your estates need to be no more than 2 squares away from any random walkers. In your final way, when you lack a commodity, house size will reduce to residence, attracted to best desirability, i.e. the statues, meaning third block from the road in your situation. They will vanish.

Cannot draw them. Available in Hetep-35000population. Would add my 10 estates remained at 200 population from Year 10 until 10 minutes before the end of the game (Year 83, an accident unattended).



Defender Of The Faith

The thing with tryhard is you can never tell if he's writing a gay erotica on purpose or not - Jax
Basteta
Pleb
posted 06-22-01 08:34 ET (US)     28 / 438       
As a newcomer to Pharaoh I wanted to tell you how much help these are VitruviusAIA, and to send a shout out to Grumpus as well. Started Perwadjyt (Archaic, normal) and solved it last night using a modified Grumpus block and information on farming from other topics. Ran up a huge debt on my way to victory and since this is the first time I have encountered the beautification things, I plan to create another modified block based on your drawing here. Then I will tackle Perwadjyt again and try to improve my score.

This approach helps me learn the game and gives me a starting point for the next mission.


Basteta
May Bast's blessings be upon you, always. See my Pharaoh Page at http://home.earthlink.net/~asrd1/bastgame.htm
Tryhard
Legate
posted 06-22-01 10:12 ET (US)     29 / 438       
Dadtoth, I liked your post.
I think you should download the enhancement pack. Really worth it.
Which games did you fail to win at very hard level (I am sure I guess for one of them)? I won all (meaning a thread of history, when I had won before at hard level, I chose the other city proposed). I would immediately say that one at least CANNOT be won at V.Hard level if you do not start with big money from former game.

Seen in profiles you are a compatriot...

civilis
Pleb
posted 06-22-01 14:44 ET (US)     30 / 438       
VitruviusAIA,
this is a nice piece of work. I'm glad this thread bumped up again.
With all this new (at least for me) desirability maps (Temple complex, Storage yard, Booth, Bandstand, Pavilion) maybe it's time to reconsider housing blocks.

In reply #7 of this thread you mentioned, that your whole "Double Estate Block" - diagram "blowed up" when the Courthouse was placed ...
Palatial Estates Blocks are prone to this effect, since they use a lot of big elements. There have to be a "Kingdom Road" of 1x1 elements from the left border to the right border. Your Courthouse blocked this path. If you had placed the Courthouse before the neighboring Estates, the latter of both would be the culprit.
I had similar problems with a large statue in my Estate Block and fixed it (after 2 unpleasant hours) easily by appending a row of empty tiles (in your case 34 [TD height=16 width=16][/TD]).

[This message has been edited by civilis (edited 06-22-2001 @ 02:50 PM).]

Basteta
Pleb
posted 06-22-01 15:32 ET (US)     31 / 438       
I would love to have some separate glyph blocks for the various gardens and some to represent the plazas. I didn't see them on the legend except as groups. I can take apart some of the bigger blocks posted here but the legend could also be updated for these. It is a great way of taking notes and sharing ideas.

Basteta
May Bast's blessings be upon you, always. See my Pharaoh Page at http://home.earthlink.net/~asrd1/bastgame.htm
Basteta
Pleb
posted 06-22-01 15:40 ET (US)     32 / 438       
Ok, so the posts were not one file but all the little separate blocks.... One I didn't see was the larger garden you get when combining four smaller ones. Glyphgenerator didn't like this computer so if someone has a sample posted....

Basteta
May Bast's blessings be upon you, always. See my Pharaoh Page at http://home.earthlink.net/~asrd1/bastgame.htm
Jewel
Pleb
posted 07-08-01 15:38 ET (US)     33 / 438       
Ooo, where can I find this Glyphgenerator program?


Jewel of the Nile, with King Marcuhamon


Jewel of the Nile
meio_maluco
Pleb
posted 07-23-01 08:08 ET (US)     34 / 438       
can you give me the legend for the images that you put in forum
VitruviusAIA
The Architect
posted 07-23-01 11:10 ET (US)     35 / 438       
Hello meio_maluco and welcome to Pharaoh Heaven.

Here is a link to the complete legend: Legend.

Also, I have added “tags” to my posts. If you pause the cursor over a building, the name of the structure will “pop-up”.

Rocky
Pharaolympics 2000 Competitor
posted 07-23-01 13:47 ET (US)     36 / 438       
Hi all

Hi V-AIA I,ve been comparing some of your earlier housing blocks with some of the later one's, although I havn't given it alot of though to date something is niggling me.....

Looking at some of your earlier estate blocks's there was always a few 'fancy resisdence' or below housing, this I believe was to give an 'internal' workforce to the housing block, on the later ones they appear to be all estates.....Althoulgh I havn't played with these later blocks in anger where do the internal services get there workers from as I though manors and above didn't produce workers and they dont cross roadblocks....

I,m sure there was no worker housing, although knowing my powers of observation I wouldn't guarantee it !!

Either that or theres something i'm not aware of....


The master of making easy look hard ---- What's wrong with Scooby Doo boxers?
Cockfosters visitor via a stunt cannon ---- Fan of the Great Cornholio Tee shirt dance
Coyote ugly beauty, parrott mangler & all round good egg ---- Have leather pants will travel
Cartouche Bee
Pleb
posted 07-23-01 14:20 ET (US)     37 / 438       
Hi Rocky,

Although Manors and Estates do not add the total available labor pool they do still provide access points to labor. Many of us use blocks that would not function if this were not true. Hope this opens some new doors.

Cartouche Bee

Brugle
HG Alumnus
posted 07-23-01 14:23 ET (US)     38 / 438       
Rocky,
All buildings that have labor access share in the city-wide worker "pool". While manors and estates don't contribute to the worker "pool", they do provide labor access, so blocks with only manors and/or estates can work fine.
[Oops, Cartouche Bee beat me to it.]

[This message has been edited by Brugle (edited 07-23-2001 @ 02:24 PM).]

C Franziskus
Pleb
posted 07-23-01 14:24 ET (US)     39 / 438       
Hi Rocky,

I read in a thread once, believe it was either Mere or
AJ
, that even though 'estates' don't 'produce' any workers they are still sufficient for the labor seekers to be 'happy' - the way it was put was 'even though they don't work themselves, they know people that know people that work' - so, I believe, in an estate block you don't need a labor feeder house. You might still consider putting a 'butler building' in the vicinity - so the poor soul doesn't have such a long way home after work


[time to sign up for typing school ]

[This message has been edited by C Franziskus (edited 07-23-2001 @ 02:27 PM).]

VitruviusAIA
The Architect
posted 07-23-01 16:06 ET (US)     40 / 438       
C Franziskus,

I believe that you are refering to a statement made by SenetEr in his famous Housing Block Essay post.

“Note: Although scribes do not work, they still allow recruiters that walk past the scribe housing access to the labor pool. This is because, although they do not work, they do know people who know people. In this example, any recruiters who walk the road behind the estates will find employees from the overall pool the same as recruiters walking under the 'feeder' house at the bottom.”

You will find the “Note” in Reply #2 of the thread.

C Franziskus
Pleb
posted 07-23-01 18:59 ET (US)     41 / 438       
Thanks VitruviusAIA ,

knew I read it somewhere, didn't mean to credit the wrong people ... SenetER has not been around for a while; never even occured to me it might have been him.

btw, do you have all the threads memorized - or how did you find it so fast

VitruviusAIA
The Architect
posted 04-02-02 13:17 ET (US)     42 / 438       
Since I have increased the difficulty level at which I play, I have been having trouble with some of my “standard” housing blocks. I don’t think that I have ever used the same block in two cities, so “standard” doesn’t really apply, but the concept does. The higher difficulty levels are less forgiving, and intersections within the block can cause serious problems. If I do have an intersection in a block now, it will be a one-tile dead end and the “loop” will only be 48 tiles or less. This way I can still be assured of perfect coverage by all random walkers.In my last completed city, I developed a block without intersections. It was similar to the one posted below. The desirability is good up to “Hard” difficulty, where I am now playing. This block will hold 2208 at Fancy Residence. The inner road loop is 52 tiles (21 x 7).

GrassGrassGrassPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaRoadRoadRoadRoadRoadRoadRoadRoad
GrassGrassGrassPlazaGardenGardenGardenFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, MediumGardenGardenGardenGardenGardenRoad
GrassGrassGrassPlazaGardenBazaarShrinePavilion-m1GardenRoad
Statue, LargePlazaGardenBooth3PlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaBooth4Road BlockRoad BlockGardenRoad
PlazaGardenFancy ResidenceCourthouseStatue, MediumPhysicianTempleWater SupplyLibraryTax CollectorFancy ResidenceGardenRoad
PlazaGardenPlazaApothecaryShrinePlazaGardenRoad
PlazaPlazaPlazaPlazaPlazaPlazaRoad BlockPlazaFirehouseGardenLibraryGardenGardenTemplePlazaDentistShrineGardenPlazaFirehouseGardenGardenRoad
Statue, LargePlazaGardenFancy ResidencePlazaArchitect's PostStatue, MediumStatue, MediumStatue, MediumMortuaryScribal SchoolScribal SchoolPlazaFancy ResidencePavilion-m4GardenRoad
PlazaGardenBooth2PlazaGardenRoad
PlazaGardenBazaarPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaRoad BlockRoad BlockGardenRoad
GrassGrassGrassPlazaGardenFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, MediumGardenRoad
GrassGrassGrassPlazaGardenGardenGardenShrineGardenGardenGardenGardenGardenRoad
GrassGrassGrassPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaRoadRoadRoadRoadRoadRoadRoadRoad

Actually, in my last city, I stacked two of these blocks together and added a Bandstand between the two blocks.

GrassGrassGrassPlazaGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGarden
GrassGrassGrassPlazaGardenGardenGardenFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, MediumGardenGardenGardenGarden
GrassGrassGrassPlazaGardenBazaarShrinePavilion-m1
Statue, LargePlazaGardenBooth3PlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaBooth4Road BlockRoad Block
PlazaGardenFancy ResidenceCourthouseStatue, MediumPhysicianTempleWater SupplyLibraryTax CollectorFancy Residence
PlazaGardenPlazaApothecaryShrinePlaza
PlazaPlazaPlazaPlazaPlazaPlazaRoad BlockPlazaFirehouseGardenLibraryGardenGardenTemplePlazaDentistShrineGardenPlazaFirehouseGarden
GrassGrassGrassPlazaGardenFancy ResidencePlazaArchitect's PostStatue, MediumStatue, MediumStatue, MediumMortuaryScribal SchoolScribal SchoolPlazaFancy ResidencePavilion-m4
GrassGrassGrassPlazaGardenBooth2Plaza
GrassGrassGrassPlazaGardenBazaarPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaRoad BlockRoad Block
GrassGrassGrassPlazaGardenFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, Medium
GrassGrassGrassPlazaStatue, LargeShrineGardenStage4
GrassGrassGrassPlazaGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGarden
GrassGrassGrassPlazaFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, MediumGarden
GrassGrassGrassPlazaGardenBazaarShrinePavilion-m1
GrassGrassGrassPlazaGardenBooth3PlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaBooth4Road BlockRoad Block
GrassGrassGrassPlazaGardenFancy ResidenceCourthouseStatue, MediumPhysicianTempleWater SupplyLibraryTax CollectorFancy Residence
GrassGrassGrassPlazaGardenPlazaApothecaryShrinePlaza
PlazaPlazaPlazaPlazaPlazaPlazaRoad BlockPlazaFirehouseGardenLibraryGardenGardenTemplePlazaDentistShrineGardenPlazaFirehouseGarden
Statue, LargePlazaGardenFancy ResidencePlazaArchitect's PostStatue, MediumStatue, MediumStatue, MediumMortuaryScribal SchoolScribal SchoolPlazaFancy ResidencePavilion-m4
PlazaGardenBooth2Plaza
PlazaGardenBazaarPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaPlazaRoad BlockRoad Block
GrassGrassGrassPlazaGardenFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceShrineStatue, Medium
GrassGrassGrassPlazaGardenGardenGardenShrineGardenGardenGardenGarden
GrassGrassGrassPlazaGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGardenGarden
GrassGrassGrassPlazaRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoadRoad

There are several “extra” structures in this block that are not required for Fancy Residences. I added a Mortuary because I design for “perfect” health coverage in my cities. There are 2 Scribe Schools and 2 Libraries in this block, and only 1 of the 4 structures is required for Fancy Residences. I added these to improve my Culture Rating.To provide entertainment points to this block, I am not relying on entertainment walkers that are generated by the Pavilion or Bandstand. I will get my entertainment points from the walkers traveling from the Entertainment Schools to the Stages. These walkers will take the shortest path (by road) from the School to the Stage. By locating the 2 Pavilions on opposite ends from the entrance to the block, I can be sure that every house will receive coverage.

[EDIT]

If you play at Very Hard difficulty, I recommend reducing the size of this block to 44-tiles (as shown in the example below). This block can evolve to Fancy Residences even at Very Hard difficulty.

Medium StatueShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineArchitect's PostMedium Statue
Fancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceWater Supply
Scribal SchoolJuggler BoothEntertainer RoadMusic Stage
Entertainer RoadEntertainer RoadEntertainer RoadEntertainer Road
Fancy ResidenceBazaarMedium StatueFancy ResidenceFancy ResidenceMedium StatueFancy ResidenceFancy ResidenceShrineFancy ResidenceEntertainer RoadDance Stage
Architect's PostEntertainer Road
TempleTempleCourthouseFire WardenShrineFire Warden
Fancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceJuggler BoothEntertainer RoadDance Stage
Entertainer Road
Tax CollectorEntertainer RoadEntertainer RoadEntertainer RoadEntertainer Road
Fancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceFancy ResidenceDentistApothecaryFancy ResidencePhysicianEntertainer RoadMusic Stage
Medium StatueMedium StatueMedium Statue
ShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineShrineArchitect's Post

[This message has been edited by VitruviusAIA (edited 07-27-2005 @ 02:49 PM).]

VitruviusAIA
The Architect
posted 04-02-02 13:20 ET (US)     43 / 438       
I posted the housing block in the previous reply several months ago in another thread. I tried to locate it today, and it took me a while to locate it. I copied the block to this thread so that I could locate it more quickly in the future.


Vaia

Ben The Vizier
Pleb
posted 04-14-02 13:57 ET (US)     44 / 438       
VitruviusAIA:

I really like your blocks! I haven't tried them yet, but I will, for sure, use them on my cities. I usually follow your "Advanced Rules for Pharaoh", and use your blocks because they are quite good, they respect that rules, and also because I'm too lazy to design my own blocks (shame on me).

Keep the good work up!

Ben The Vizier

[This message has been edited by Ben The Vizier (edited 04-14-2002 @ 01:58 PM).]

BlackThoRn
Pleb
posted 09-18-02 04:10 ET (US)     45 / 438       
OK I am still a newbie to Pharaoh. I am having a small problem in a few blocks I develop. Instead of getting a solid 2x2 house, I get 4 1x1's. Is there any way to force it into a 2x2, besides destroying it?
HermannTLombard
Pleb
posted 09-18-02 12:19 ET (US)     46 / 438       
There are locations where low-level 2x2 houses will develop, and there are those where they will not. The painstaking Brugle method is to test-run to see where the 2x2s will develop, then put the early housing in those locations (to minimize consumption of "per-house" goods). Once you evolve your housing far enough, even the 1x1s will become 2x2s. Otherwise, no, you can't force the 1x1s to develop, though sometimes selective demolition will allow the remaining housing to evolve to 2x2.
BlackThoRn
Pleb
posted 09-18-02 12:53 ET (US)     47 / 438       
OK Thank you. I am working on my second run thru Meidum right now. First run ended up in debt because I didnt get my exports going fast enuff or the right ones. Heading off right now to rethink my strategy a bit to try to stay out of massive debt.
Nimlot Persson
Pharaolympics 2000 Competitor
posted 09-19-02 03:58 ET (US)     48 / 438       
VAIA

I really like your housing block and admit to have used it in a beauty contest that Homegrown ran some time ago (The Alexandria scenario) and it worked really fine, I place 2nd

Note to everybody else: This block works excellent due to the no intersection layout - try it out sometime !!

If you want to see this block in action, you can download my entry here It's entry 0103.

[This message has been edited by Nimlot Persson (edited 09-19-2002 @ 04:11 AM).]

Tryhard
Legate
posted 09-24-02 07:51 ET (US)     49 / 438       
I think now it is worth having a look at my 17-PE block (recent downloads) which is absolutely stable at V.Hard and space ergonomic with a zoo instead of a senet, I tend to have problems from time to time).

[This message has been edited by Tryhard (edited 09-24-2002 @ 07:54 AM).]

marstinson
Pleb
posted 10-10-02 00:00 ET (US)     50 / 438       
Infinitely better now that the glyphie-things are working again. Many thanks to whoever fixed it.

Mark

[This message has been edited by marstinson (edited 10-10-2002 @ 00:01 AM).]

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