So I am at the end of my patience with this level.
I was trying to challenge myself to make an "organic-looking" city that did not just rely on perfectly geometric blocks. As you can see, my main housing areas have managed to achieve relative stability with large/grand insulaes, and I have a palace block that has been stable for quite a while. I almost exclusively get my income from tax money.
Sadly, I have not perfected finishing levels quickly (which has made aging a problem, and looking at the demographics it is about to get VERY BAD) and I imagine I am using way too many warehouses set on "getting" for the city to be considered efficient. Both of these issues have given me significant problems with worker shortages.
I built a huge area of slums to try to counteract this, but I am not sure how to transition away from the slums, and they are still not enough. I need to get rid of them to reach the prosperity threshold for the level.
My plan was to build some new blocks that I would leave as casas, as it is difficult to manufacture enough pottery. It hasn't worked for a few reasons I've observed. Mainly, my people are all pissed off because of the slums, so immigrants won't come. The natural solution is to delete the slums, but if I do this, even "temporarily," I can't sustain my palaces (which I rely on for money, so plunge into debt) and I can't sustain my insulaes (which further lowers my population and creates a horrible downward cycle). It is also challenging to feed more people and find enough space on the map.
I suppose the solution is to delete jobs, but I am really not sure what I can afford to delete.
I have uploaded the save file where I have just attempted to create a new block that might allow me to begin deleting the slums. I haven't been able to make it work, but if someone wouldn't mind poking around and offering some advice, I would be SO thankful. I don't want to start from scratch.
SAVE FILE:
https://drive.google.com/file/d/13P-ubH-qbr0YohBRm3ClXDfwooGL7Mpk/view?usp=sharing
I was trying to challenge myself to make an "organic-looking" city that did not just rely on perfectly geometric blocks. As you can see, my main housing areas have managed to achieve relative stability with large/grand insulaes, and I have a palace block that has been stable for quite a while. I almost exclusively get my income from tax money.
Sadly, I have not perfected finishing levels quickly (which has made aging a problem, and looking at the demographics it is about to get VERY BAD) and I imagine I am using way too many warehouses set on "getting" for the city to be considered efficient. Both of these issues have given me significant problems with worker shortages.
I built a huge area of slums to try to counteract this, but I am not sure how to transition away from the slums, and they are still not enough. I need to get rid of them to reach the prosperity threshold for the level.
My plan was to build some new blocks that I would leave as casas, as it is difficult to manufacture enough pottery. It hasn't worked for a few reasons I've observed. Mainly, my people are all pissed off because of the slums, so immigrants won't come. The natural solution is to delete the slums, but if I do this, even "temporarily," I can't sustain my palaces (which I rely on for money, so plunge into debt) and I can't sustain my insulaes (which further lowers my population and creates a horrible downward cycle). It is also challenging to feed more people and find enough space on the map.
I suppose the solution is to delete jobs, but I am really not sure what I can afford to delete.
I have uploaded the save file where I have just attempted to create a new block that might allow me to begin deleting the slums. I haven't been able to make it work, but if someone wouldn't mind poking around and offering some advice, I would be SO thankful. I don't want to start from scratch.
SAVE FILE: