Thought it might be useful to keep track of the bugs. Here is what I have compiled so far.
1. The Zodiac Bug - where creating a 2nd family resets all your zodiac animals to Rat2. Animal Request Bug - where you can't dispatch an animal to comply with a menagerie request.3. Editor City Map Selection bug - in the editor, where you select the city maps for your player cities, if you have more than 100 or so maps in your cities folder, the list cuts off after the first 100. 4. The Two Heroes/No Hero but there He is/Frozen hero bug - two exalted heroes in your city can really mess up your heroes. workaround, dismiss the frozen hero.5. The Replay Scenario bug - using Replay Scenario option doesn't reset all the game data.6. The Multiplayer Difficulty Bug - In multiplayer, the host's difficulty setting does not over ride your previous setting, so while everyone else is on Normal or Easy, I'm on Very Hard. Everyone should be on the same difficulty. Workaround - set your difficulty to Normal or Easy before joining multiplayer games.7. Troops don't return bug - I haven't seen this one myself yet, but it's been reported more than once.8. The Tax Bug - awesome work by Nero Would determining that the taxes reported by the overseer do not equal the taxes reported by the individual houses. 9. The Positive Appeal Bug - residential walls are supposed to block both good and bad desirability. They only block the bad, the good still passes through. I like to think of this one as more of a feature, but it's not working as advertised so by definition is a bug.10. Save Game bug - saving and reloading from that save causes your for sale signs to turn to huts and adversely affects immigration rates. Workaround: Exit Emperor completely and restart it. You can then load the saved game.
Edited, thanks Jim and Grumpus11. Religion Coverage Bug - sometimes when you add religious buildings and have religious coverage, it's still not registering on the Religion Tab summary. Workaround: save and reload to update the religious coverage meters.12. Cliffs at the Edge of the Map Bug-- This one is more of an eyesore that really doesnt affect gameplay from what ive seen. Ive created a few maps where there are elevations leading off the maps. If you have more than a 1 level elevation riding the edge it creates black holes, and those wierd blue tracking dots. The only way Ive found to work around it is to keep the elevations one tile away from the edge. This only seems to effect the bottom edge when the map is oriented north, and the eastern (right) edge.13. Deleting Workcamp/Guild during Monument Construction can freeze the monument while it waits on a worker that's not coming back. Workaround: don't delete any monument building if there is a chance that building has a worker at the monument.14. Military Morale Bug: When you place a fort (or several of them) and then turn the fort “off” (set it to “not working”), the soldiers will lose all their morale, even though the fort is empty (no soldiers in the fort)! I was mystified when this kept happening. I liked to place my forts while laying out the city – lay out and set up my military section of the map -- because forts don’t need inspector access, they could remain in place as “not working” without taking any harm. When I got suspicious I tested the not-working forts every couple of months and sure enough, they steadily began to lose morale as time passed and they remained not-working.A related bug: When your troops return home from a distant battle, they will physically return to their forts but their status will be “Still” instead of “At fort.” They will lose morale until you actually give the command to each troop to return to their fort. They won’t go anywhere, but their status will change from “Still” to “At fort” and their morale will remain steady (or improve at normal at-fort levels if they were feeling blue after losing a battle).
15. The Menagerie Score Bug - the manual states (page 122) you get points for a menagerie, even when it's not a goal. Those points are not being reflected in the Player's Score. The line for the Menagerie points is there, but you get Zero for it.16. Gifting an animal does not improve favor or show up in the history.17. Farm Production/Irrigation - Still researching, but it seems apparent that something isn't right. See this thread for details.[This message has been edited by Merepatra (edited 11-12-2002 @ 08:45 AM).]