Alright, so here's the general idea of what I'm trying to do.
Invasions
In one or two chapters, the main character of the story eventually gained acceptance and sympathy from the natives that lived in the land before the main character settled.
So the main character offers them a task, of attrition; defending the city by pelting and launching sneak attacks on enemy armies before they arrive to invade the city.
When the enemy army arrives, in a few months or so - regardless of whether you're still fighting, or winning the fight -you will get a gift of armor from yourself, as "spoils from the natives as gifts".
Would've made more sense if you get rewards after winning the fight, but turns out the event triggers AFTER you hit one of the options, so I have to make a story like this, in order for the triggered event timing to make more sense.
Optional objectives:
In one of the chapters, things will work differently, depending on what you decided in the beginning of the episode.
In the previous episode, the main character finds a load of treasure amounting to a 5 figure income of drachmas. However, one of your enemies grow furious, but is willing to negotiate.
- If you accept to marry him and give him a part of your treasure, you will be allied to him. His strength and his goods will be considered very valuable to your city.
- If you refuse to marry him, he will become a major enemy, which will certainly give trouble to your city.
If you accept the first offer, you will get the chance to participate in a spear-throwing, gladiator style competition, which you may get the chance to have rewards, which are valuable for this episode. This will be in the form of military requests, with gifts triggered, from the parent city.
Both these events will occur in the parent city. Soyou'll get gifts from yourself, as well as military requests from yourself, so the question I have is this:
- Is it worth it to have gifts being given to you from yourself, or military requests from yourself? Because if I'm the player, playing this adventure, it would seem so confusing and not make much sense - it'd look like the creator made mistakes, when in reality, it actually serves to complement the story.
What do you guys think? o.O
Would it be more convenient to do something else other than this?
In one or two chapters, the main character of the story eventually gained acceptance and sympathy from the natives that lived in the land before the main character settled.
So the main character offers them a task, of attrition; defending the city by pelting and launching sneak attacks on enemy armies before they arrive to invade the city.
When the enemy army arrives, in a few months or so - regardless of whether you're still fighting, or winning the fight -
Would've made more sense if you get rewards after winning the fight, but turns out the event triggers AFTER you hit one of the options, so I have to make a story like this, in order for the triggered event timing to make more sense.
In one of the chapters, things will work differently, depending on what you decided in the beginning of the episode.
In the previous episode, the main character finds a load of treasure amounting to a 5 figure income of drachmas. However, one of your enemies grow furious, but is willing to negotiate.
- If you accept to marry him and give him a part of your treasure, you will be allied to him. His strength and his goods will be considered very valuable to your city.
- If you refuse to marry him, he will become a major enemy, which will certainly give trouble to your city.
If you accept the first offer, you will get the chance to participate in a spear-throwing, gladiator style competition, which you may get the chance to have rewards, which are valuable for this episode. This will be in the form of military requests, with gifts triggered, from the parent city.
Both these events will occur in the parent city. So
What do you guys think? o.O
Would it be more convenient to do something else other than this?
[This message has been edited by Mazeppa (edited 01-17-2017 @ 10:05 PM).]