Well, as the curious soul I am, I decided to find out how many people any given source of food could supply. One person eats 3.125 units of food each year. PS. You only need ONE hunting lodge per flock. Then you divide that number by 1.7 (which is the speed of the unit in question). Add it to 26 (the fixed numbers in this industry). Remember how much you end up with. Take 384 (days in one year) and divide it with the number of days you just came up with earlier. You should have a number somewhere around 9-13. Multiply this mumber by 100. Now, to end this little sequence off, divide that number by 3.125 (how much food one person eats in one year). Well, over and out for now... I will be back with the industrial numbers later... that is, if anyone wants them...
And to be sure I got it right (
First problem was to establish how long a day was... (I didn't check that either).
All of these calculations and such are based on entertainment days (from now one referred to as E-days
One entertainment day is one half of an Industrial day. There are 32 E-days (and thus 16 I-days) in one game month.
800 units per year are produced at any given farm. It's as simple as that. 800 units are enough to feed
So you will loose 300 units of wheat each year, reducing how many people your wheat farms can support by 96 people.
Goat herds also produce
But here you should also consider the possibility that the priests or wolves go and steal a couple of goats for you and thus production rate will drop somewhat. For each sheep that is sacrificed/eaten you will loose the foodsource for 32 people. Which, quite honestly isn't very much...
Hunting has the distinct advantage that you always have a full flock of Boars when the game starts. One flock consists of 7 boars. So, you get 700 units of meat just like that, to start out with.
When the flock is short of the 7 maximum boars (it doesn't matter if there are no boars at all in the flock), one boar will spawn every 26 e-days. On an average, 14.77 boars per year. We'll say 14 per year, as you are most likely going to loose some meat sometime to something else than feeding your people...
So,
This is the highest production rate for ANY food whatsoever, but don't be fooled, as you can never have more flocks than the number of flocks you had in the beginning.
These food sources are much harder to calculate properly, because the distance to the fish/urchins make a difference. Both however use the same numbers, making Fishing and Urchin collection exactly as profitable. The only difference is that the Urchin Collector cannot pass deep water to get to his target.
Here are the hard numbers anyhow: It takes the fisherman 16 days to actually fish. Then it takes another 10 days for him to, once back at the wharf, unload and then get back out again.
So it always takes
A fishing boat/urchin collector moves approximatly 55 squares per month. This means that they move 55/32, or rather 1.7 squares per day. So let's say it's 3 squares to the Urchin Spot from the Quay, then you will 'loose' 2 days on the way there, and 2 days on the way back.
At that point you are up at a ratio of 30 days for 100 units of fish/urchins.
Here's a little table showing how to calculate how many people you can support with your wharves/quays (note, these numbers are not precisely correct, but as with everything else, you should always have a buffert):Steps* people** 1 438 2 423 3 409 4 398 5 384
*= Steps from the EMERGING point of the Boat/Collector.
**=Maximum supported number of people.
The list goes on and on... if you want to calculate how much you can support with a particular wharf/quay, first count the number of squares to the fishing grounds/urchin spot.
There you have how many people your particular quay/wharf can support
And if nobody wants them, I'll post them anyway
I have discovered a truly marvellous signature, which this margin is too narrow to contain.