Please limit your replies to posting your favorite block with a text description. Please don't reply just to say 'nice block' or to ask how the walker will make it all the way around. If there is an obvious error with a block, please e-mail the poster and let them fix it.
It would be nice to have an uncluttered thread of everyone's blocks without a lot of chatter or discussion.
Nuff said. Any format is great, Glyphy or other picture form. [This message has been edited by SenetEr (edited 02-22-2001).]
Please use it for questions or comments regarding the blocks you see posted here. Thanks
[This message has been edited by nbonaparte2 (edited 06-08-2008 @ 06:11 PM).]
[This message has been edited by Sto (edited 03-27-2009 @ 08:32 AM).]
EDIT 2 > alright .. so nobody commented yet .. wow .. well it hasnt been up 24 hours yet .. im really hoping someone will get the time and patience to read this .. alrigth so first and for most !! this is a FULLY balanced blueprint . will work in any direction too .. provided that u do the following > 1- if north is to the top RIGHT of the diagram above . then u will need to fill the empty space within the "culture" zone with the small bottom LEFT infirmary and fountain design. 2- if north is bottom RIGHT use the LEFT one as well 3- if north is top OR bottom LEFT .. then use the RIGHT diagram. that is CRUCIAL to the way this complex works .. and its pretty easy .. I DO HAVE a design i made up in class today .. that may .. MAY .. support ALL the above on 1 AGORA .. and will also simplify the "culture" area ALOT .. other news .. this complex REQUIRES the following to survive .. these are things that will be found OUTSIDE the above design FOR FUNCTIONING OF SERVICES .. U WILL NEED > - it will need a palace - it will need a theater - it will need a podium - it will need a stadium if u add 2 maintance (one for culture, one for palace) it needs 77 workers in total.. FOR FOOD .. u WILL NEED :: - 20 wheat farms yes u need that many - 4 carding sheds and yes only 4 are needed .. no more .. no less ..(theoretically 3 works .. for 99 houses .. but this is to be safe and have a little over) - 8 growers lodges U WILL NEED > first one is the easiest especially when doing mass .. the second is like the wheat farm design. and the third can generate some nice art .. if u do them 4 next to each other with an opposite side. . - 4 Olive Presses 4 is enough for the 8 growers (2:1 ratio - NOT on first season / needs time to adjust) - 1 Granary .. i have no comment to make about this :P - 1 storehouse arrange as half fleece and half olive oil .. ( no need for more than that per complex) if these require about 4 maintenance buildings (1 for storage, 1 for wheat farms, 1 for fleece, and 1 for oil) that is a total of 426 employees (workers FINALLY .. THE NUMBERS > - 84 houses in total - 5040 people when all is full - 2620 workers @ normal wage - 161 workers to self sustain (agora + tax + culture + health + maintenance) - 77 circular workers (THESE are the palace, theater, stadium and podium.. ONLY OF EACH IS NEEDED FOR THE WHOLE MAP .. think of the saved space from the theater especially !!) - 426 workers to feed 1 complex .. (food, fleece, oil , and storage) > - taxes brought in per year on average are > - total cost to the payroll of the workers > > - on a side note .. this plan provides 20 military groups .. not that theyre important .. teh ELITE housing .. is a second complex im about to discuss .. PS: on the elite housing .. it is only 36 houses .. im working on squeezing extra .. and i was VERY succesful .. yet the form factor was weird .. further studies are being made to fix this .. then ill post the better perfectual version.. ELITE houses 36 ELITE people 720 ELITE horesmen 18 ELITE INCOME FROM TAXES IS 17,100 $$ .. that plus 3000 from the workers .. u are looking at 20,000 PROFIT !!! a note on elite housese .. teh empty culture area follows the same guidlines as that of the workers section.. (for infirmary and water) .. one last note .. i am running studies on the agora .. intense .. but .. it may produce better results .. i will be able to sustain .. 30 elite houses .. on one agora .. multiply by 2 for my above plan standard .. then i may be able to make 60 elites running on somethign similar to the above .. furthermore .. instead of 80 houses .. i might be able to reach the 150's .. all still being tested .. .. so for those who think i have no life .. it took me a whole day to complie this post .. plus another week of work to perfect the designs .. alright .. so .. next edit .. will include the revamped and better agora and culture sectors of the worker class .. i might possibly be able to fit an extra 2 houses or 4 .. well c .. thanks for now .. c u guys soon EDIT 3 > i would liek to send a special thanks to "dragonmaster13" i had some mistakes in my post .. so i went ahead and fixed them .. they were minor glyph issues .. he did mention that there were fires .. heres a headline :: INCASE OF FIRES BREAKING OUT > u can exchange the policemen into maintenance thanks alot "dragonmaster13" [This message has been edited by DMZ XVII (edited 04-14-2009 @ 05:46 PM).]
dragonmaster13
Pleb
posted 04-14-09 10:48
ET (US)
157 / 187
Good work! Water and infimary really walk the complete way.
There are some errors in your glyphy pictures: normal houses: --> --> estates: --> This problems occured while I tested the normal housing block: --> --> --> --> I solved the two striked agora problems by removing the two houses above the agoras and moving the agoras there. I solved the striked beauty problem by replacing the two towers with gazebos. [This message has been edited by dragonmaster13 (edited 04-14-2009 @ 11:12 AM).]
DMZ XVII
Pleb
posted 04-14-09 17:30
ET (US)
158 / 187
Im going to edit and attempt to edit the glyph errors .. thank you for catching that for me
and fires .. seriously !! .. because i had no such errors and i let it run for 5 years to get my tax information numbers .. as far as the gymnasium .. as long as u dont have and side routes .. because like i have both complexes surrounded by columns to keep side roads from being there .. now .. as far as the fires .. as i said i did not have that problem .. yet .. the police .. i believe they can be substituted for maintenance i mean .. as long as ur workers are happy .. hmm .. other issues .. well i was able to have one agora run both sides of the block .. and with perfect 50 50 left and right .. but the problem is .. i had the storage stuck to the agora .. and still not fast enough .. the people were eating them up like crazy .. im sorry im jumping topics .. but the stadium is a neccesity for this map .. and as far as the panhellenic games go .. are you sure .. i have not tested that actually .. ive just been making sure the buildigns were all satisfied .. as far as teh agora .. i made another glyph error .. u are right the way u made them .. im going to edit my post rigth after i finish writing this .. alright EDIT EDIT > i just realized exactly what u meant dragon .. the gym needs to be circulating with the people .. i will work on editing that for a future updated version .. tell me if this is interesting but i have 2 ideas im working on .. 1- having one LONG strip .. with my culture and health systems .. adn just put agoras and storage every 40 houses or so .. but have them all run off the same health and culture .. and idea 2- have houses right where people work .. and make a small society .. as in .. the oil makers .. the wheat growers .. the sheep watchers .. the scultpurists .. and yada yada yada .. what do u think ? [This message has been edited by DMZ XVII (edited 04-16-2009 @ 02:01 AM).]
oivey
Pleb
posted 04-17-09 10:28
ET (US)
159 / 187
This single service
North has to be in the upper left, and the four columns next to the gym represent a podium, which can easily be replaced with a theater. If you want both a theater and a podium, you can fit them in by lengthening the stub road by two squares, and capping it with a roadblock, but you will have to knock a row off the top and bottom, ending up with 83 houses. This block is extremely unstable. Every now and then a walker will go to the same side several times in a row, and houses will devolve. Fires are also frequent at higher difficulty levels. The granary also has to be placed very close to the exit point for the food vendor (within 16 tiles). EDIT: I moved my response to DMZ XVII's suggestions below and some discussion items to the [This message has been edited by oivey (edited 04-21-2009 @ 04:22 AM).]
DMZ XVII
Pleb
posted 04-17-09 21:13
ET (US)
160 / 187
hey .
i just looked at ur design .. still didnt test it .. but to improve i have a few sugestions .. 1- if u use boulevard all over then u wont need anything on the outside .. 2- the agora is complicated walker .. 1st they take shortest route .. so ur losing about 4 square walks by having it on the side .. im gonna try to edit ur design and post an update for u .. and u can use that one as ur version .. [This message has been edited by DMZ XVII (edited 04-17-2009 @ 09:18 PM).]
oivey
Pleb
posted 04-17-09 22:45
ET (US)
161 / 187
OK, this
North must be on the top right, and a drama school, and stadium need to be attached to the access road on the bottom right. On higher difficulty levels (I only tested Olympian) the theater deteriorates faster than the maintenance officer can fix, and it will eventually collapse unless it has access to another MO. This shouldn't be a problem on lower difficulties. 63 townhouses need a lot of food, and the granary will need to be within 20 tiles of the food vendor's exit point to keep everyone fed. I would strongly suggest putting it along the exit road near the agora, 1 tile behind the gazebos on top. [This message has been edited by oivey (edited 04-21-2009 @ 04:47 AM).]
mercerjt
Pleb
spaced_monkey
Pleb
posted 10-08-09 22:34
ET (US)
163 / 187
why are all of the housing block so mammoth, i find a smaller 6x6 block of townhouses with monuments in the middle for desirability. All the other buildings on the outer part, is the easiest way to produce a block with no problems.
I wish i knew how to use the system for making images like the other members
Cush
Pleb
posted 01-02-10 16:50
ET (US)
164 / 187
spaced_monkey:
I've finally picked this set up, and have been playing through the adventures. Here's a compact mixed block that I use sometimes. One nice thing about it, is that it can be easily stretched for more housing. The Elite housing gets food, fleece & oil from the inside loop. To provide armor, wine & horses, I put another agora along the top road. If I'm restricting access of goods to the normal housing, then I have an oil vendor in place of the horses, until I provide it inside. Also, the stadium along the north road will provide competitor access for full development. For the normal housing & services, various bits can be rearranged as you see fit. The blank spot next to the gym can be used for a watchpost, house, or whatever. [This message has been edited by Cush (edited 01-02-2010 @ 05:34 PM).]
NewTraveller
Pleb
posted 02-10-11 01:56
ET (US)
165 / 187
52 Townhouse Block
Note: Outside appeal will be necessary. I suggest build avenue around the block. The city must have a stadium. The collage is outside the block. The granary and storehouses are built in the center of the block to save the space. Plus, the workers in the agroras can get stuff quicker. Tested under the Olympician Level. 29 Estate Block [This message has been edited by NewTraveller (edited 02-11-2011 @ 04:54 AM).]
Greno Zee
Pleb
posted 03-04-11 16:03
ET (US)
166 / 187
Hi everyone!
I'm 10 years too late but I can see this thread still lives so I though I might put my research up after all. Few points first: - I want my block to be serviced by 1 building of each kind. Some of the huge blocks here are impressive but most of the time they are pretty much a merger of 2 blocks and also they tend to use more services than separate blocks of the same amount of houses would. - I don't want to give my walker any choice at all. Once they have a choice, sooner or later a part of your block ends up without the service. So, here's my 56 houses block that complies with all of the said above. Few comments: North is up right It exploits the fact that Fountain and Infirmary walkers try to return through the north corner. You can see the path to the corners. Also, you will probably need more appeal on the outside to have everything evolve up to townhouse. (I'll update the post once I do some more testing) Now when I read through this thread, Nero Would's 54 houses block definitely caught my attention. It's the only one using the north corner entry and it needs only a second maintenance office. So I've tried to apply my design pattern to it and managed to squeeze 58 houses out of it: I've really done some extensive experimenting and I truly believe 56 is the maximum you can get out of a housing block with just one set of services. Still, getting 58 with just one extra maintenance office is certainly worth the gains.
oivey
Pleb
posted 05-06-11 00:52
ET (US)
167 / 187
For anyone interested in ridiculously mammoth housing blocks, here is one I posted in a different thread a long time ago. The goal was to fit as many elite houses using as few duplicate services as possible, while allowing use of the agora back door for rapid rearming. It is a mixed block with 70 townhouses and 34 estates, running off two sets of services, except you only have one fountain and infirmary and one extra maintenance officer (plus one somewhere on the supply road). Sto helped a lot in optimizing the design, the original discussion can be found here:
The elite house/wheat farms on top are horse farms. You will need to surround the elite houses on the outside with enough appeal, I seem to remember a bunch of hedge mazes being enough on Olympian. North can be on either the top left or lower left. There are two ways to connect to a stadium, either through the road going between the college and drama school, or by extending the supply road in either direction. There also needs to be a maintenance office somewhere on the supply road. A good spot for it is by the granary on the right. If you don't extend the supply road in that direction, you can put it right below the granary, if you do, you can put it next to the granary on the road. I set the supply yards next to the horse farms to GET armor, the other three to fleece, oil, and wine in any order.
gayforlove
Pleb
posted 05-08-11 09:11
ET (US)
168 / 187
59!!! 1.you must bulid the Stadium at first on the other place. 2.when the Theater is on the top of the layout,you must face south. 64!!! 1.you must bulid the Stadium at first on the other place. 2.when the Theater is on the top of the layout,you must face south. It really works!!! 70!!! 1.you must bulid the Stadium at first on a suitable place. 2.when the Gymnasium is on the top of the layout,you must face south. It really works!!! [This message has been edited by gayforlove (edited 06-01-2011 @ 08:22 AM).]
excel150
Pleb
excel150
Pleb
RTiger
Pleb
posted 06-15-12 21:20
ET (US)
171 / 187
First time here, but been playing Zeus a long time. I thought I would share my 58 townhouse block (Pair of 29 blocks actually). The joy of this block is no distribution center is needed, and they fit together like a puzzle, so you can plop one next to the other, as long as you have room.
Kieron
Pleb
posted 07-16-12 15:40
ET (US)
172 / 187
I'll need some help to use the Housing Generator. Meanwhile, I'll just post a description of my favorite housing blocks and you can look them up in action in the actual adventures in the downloads section.
39/38 Townhouse Common Housing Block: A square of 6x6 houses amounting to 20 townhouses on the inside. On the outside, I can place 19 more with 7 townhouses on one edge, six on two other edges. So totally 39 Townhouses. On the 3rd edge, I place the agora, maintenance office, tax office and podium. In the 4 corners, I place the theatre, gymnasium, infirmary and fountain. I place a granary and storehouse immediately behind the agora and have one road leading out of the block to these buildings. Drama School and College must also be outside. This allows only two roads out of the block and most of the time in inconvenient locations, so if I need more roads, I modify it to 38 Townhouses. This way I can have roads leading out on all four corners. 4 commemorative monuments or fish ponds can be placed in the interior. Just 2 or at most 3 should be enough to evolve them into Townhouses. The houses on the outside might need a gazebo or two at certain locations (if they're close to the infirmary). 20/21 Estate Elite Housing Block: 16x16 road Place 3 Elite houses on each inside edge. Each house separated by one tile width space.(Can be filled with columns/obelisks) Four commemorative monuments or hedge mazes can be placed in the space remaining in the interior region. Place stadium, theater and gymnasium in one corner and the grand agora at the other corner. Agora must be on a road just extended out of the block. 8 Elite houses inside and 12 on the outside. If using two Elite blocks, then 2nd block (which won't need a museum/stadium, so place for one more Estate) can house 21 houses. Two Common housing blocks=78 townhouses=4680 people. One Elite housing block = 20 Estates = 400 people Total Pop = 5080 Enough for most adventure goals. In case pop. needs to be 5500 (Atlantis Reborn), I use two Elite blocks amounting to 41 Estates or just use 40 Estates and add one Townhouse in the 2nd Elite block and connect it to a fountain. All my adventures follow this pattern and wherever there's a space constraint, I modify the Elite block but the Common Housing block remains the same. For Hercules missions, this can be modified to include a stadium/museum by removing the infirmary. 38 tenements=1520 people. Or you can just upgrade them to townhouses and delete some houses to make space for the stadium/museum. 25 Townhouses=1500 people Or, if you have enough labor, which you will if you have evolved these houses upto tenements atleast, place a small loop with all the culture buildings and the stadium/museum along with a maintenance building and place Hercules' Hall there.
DeathOfRats
Pleb
posted 02-20-13 18:04
ET (US)
173 / 187
I'm not sure if there's still someone else playing Zeus, but I wanted to share this common housing block I've been using for some time:
Drafting the block, my goals were: 1 - every service a common house could need is provided, even if not strictly necessary (including infirmary) 2 - single service 3 - all houses are taxed 4 - as many houses as posible* I made 2 exceptions to the above: There is no watchpost as I never need it and the maintenance office had to be doubled, as one does not quite cover the whole block. The block contains up to 56 houses and works quite well, but only if a steady and I found this block useful in towns with enough space (21 x 36) to spare and have used it in several scenarios, encountering stability issues only in one case (Athens). I countered it by deleting the last 2 houses on the inward curling street. Then again, everything was probably still a bit shaky after Hades had killed all walkers one or two years earlier, dunno. *I am aware that by leaving out the gymnasion and moving the 'supply street', 2 more houses fit in and that there are quite a few corners... IMO, it's not really worth it, because the food supply is stretched as it is. The drama school + theatre on the other hand have to stay, as athletes will not reach all houses and thus, you need the destination walkers. ...A little disclaimer: If someone else has come up with this block, or something which is similar in critical elements (e.g. the centre-part with fountain, infirmary and respective streets)- it was not my intent to copy anyone else's work. I developed this block before looking at any housing block by another player. If something like it has already been done, please excuse an overly long an unnecessary post. Otherwise- enjoy [This message has been edited by DeathOfRats (edited 02-20-2013 @ 06:41 PM).]
shivansps
Pleb
posted 04-23-13 09:14
ET (US)
174 / 187
Hi guys, i wanted to post this modular system ive been using in my entire playthought of Zeus and Poseidon...
This is this system in a 2 module 4x8 + 3x8 version for a total of 88 houses. It can be done in diferent sizes, but the 4 houses on the side its the min, you can play with the other number of houses a bit, 8 its the standart, but it can be done with 6, 7, 9 and 10 as a max.
CarolusRex
Pleb
posted 06-12-13 12:33
ET (US)
175 / 187
So here is my block. This is common block,that includes total of 34 common houses it's quite small so I use it in the most scenarios. It accomodates a total of 2040 folks when totally evolved.There aren't colleges and drama schools so you have to build that on your own (I usually build 1 college and 1 drama school for four of this block).
So here it is I don't know why there is an unfilled colum before the agora.But clearly you should place the agora on the road not next to it Copyright © 1997–2024 HeavenGames LLC. All rights reserved. |