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Caesar IV Heaven » Forums » The Town Square » City-building strategy game in development - Ostriv
Topic Subject:City-building strategy game in development - Ostriv
posted 10-27-16 15:07 ET (US)         
Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in wich you build and manage cities in late pre-industrial era. The events take place on a fictional island, where the player despite all troubles has to build a prospering state.

Here are some key features of my game:

– detailed economic simulation and human behavior
There's a strong emphasis on interaction with your citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

- trade
You can conduct negotiations with other cities to conclude the most profitable trade agreement.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by ukrainian architecture and way of life

[JPEG, (1.32 MB)]
The game is still in development, so more features are coming. Also the visuals are to be improved as the development goes on.
Would really like to hear your thoughts and/or suggestions about my game!

official website:

[This message has been edited by yevheniy (edited 03-09-2017 @ 04:40 AM).]

posted 11-02-16 15:37 ET (US)     1 / 9       
Sounds Great! I hope to design some nice cities when your game is released. Keep the artwork high quality!
posted 11-05-16 15:09 ET (US)     2 / 9       
Sounds Great! I hope to design some nice cities when your game is released. Keep the artwork high quality!
Thanks! Doing my best)
BTW, here's my new video showing the wagon animation:
posted 12-04-16 10:25 ET (US)     3 / 9       
Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:

Here are some of new screenshots:
[JPEG, (1.71 MB)]
[JPEG, (1.06 MB)]

Don't forget to like me on Facebook and follow me on Twitter

Looking forward to hear from you!
posted 12-11-16 00:52 ET (US)     4 / 9       
By the look of the screenshots, it looks quite like Children of the Nile, but of course it won't have those Egyptian culture mechanics in it. Look at the yard of the house! It really bring back old memories.

It looks very nice and I really want to play it!

I have spread the news to another indie game forums which is also working on a classic themed city builder game, and of course to my friends too. Hope everything is going well and we could see the game soon!
posted 12-29-16 02:12 ET (US)     5 / 9       
Thanks for your help, templerlord!

I've got some news. A year is coming to the end so I decided to review all the years of the development.
See the full article at:
posted 01-19-17 09:33 ET (US)     6 / 9       
Ostriv development news: Advanced farming and customizable buildings
Talking about some new gameplay decisions and new features added to the game in last couple of weeks
posted 03-09-17 04:39 ET (US)     7 / 9       
Hey, guys!
Ostriv is now on Steam Greenlight and needs your support!
posted 09-22-17 05:08 ET (US)     8 / 9       
Hey there! As the release of first public alpha is approaching, you can now pre-order Ostriv to support the development and make sure you don't waste money on anything else before the release Also check out the updated gallery:
posted 10-26-17 17:27 ET (US)     9 / 9       
I love that screenshot of the town under snow. Rather reminds me of Banished. How long has this been in development?
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