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Caesar IV Heaven » Forums » Zeus: Game Help » Balanced Block
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Topic Subject:Balanced Block
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SenetEr
Pleb
posted 11-22-00 11:07 ET (US)         
I've done some fooling and some retooling and have come up with a 52-tile inner loop block that I will call my Balanced Block.

It holds 15 common housing and should evolve all the way to give 900 people. It has 7 elite housing and should go to manors/estates.

Four would give a worker pop of 3600 which should be enough for most maps. Four would also give 14 companies (6 would max you out) of companies that should be able to rearm fast.

It has a 22 wide by 20 tall footprint so it is not even that big. I tried to get compact and acheive a balance between common and elite housing.

It may run into trouble in initial scenarios that do not allow avenues. In this case a road behind the left and bottom houses would be required till avenues become available.

I haven't tested in desirability-wise for the differing difficulty levels. A fish pond may need to replace two houses and two gazebos below the inner manors to make it work at a cost of 120 people.



Legend

[This message has been edited by SenetEr (edited 11-22-2000).]

AuthorReplies:
SenetEr
Pleb
posted 11-22-00 14:38 ET (US)     1 / 106       
Here is an improved version. It is practically guaranteed to evolve all the way due to the placement of the esthetics. It has a lovely fishpond fronted by benches between the manors up top. The inner manors are backed by monuments. It even holds more common housing (17 for 1020 commoners). It is one tile wider (23) but is also 20 tall. It has the same 52 tile inner loop.

The grassy 4x4 is a fishpond. The blue dots are benches. The yellow 2x2s are gazebos. I think it will look dynamite as well as be a nice, balanced housing block.

The fish pond would be an acceptable location for a hero hall such as Hercules.


Legend

[This message has been edited by SenetEr (edited 11-22-2000).]

SenetEr
Pleb
posted 11-22-00 15:16 ET (US)     2 / 106       
Another modification


Legend

SenetEr
Pleb
posted 11-23-00 11:41 ET (US)     3 / 106       
Last modification, I hope


Legend

SenetEr
Pleb
posted 11-23-00 14:43 ET (US)     4 / 106       
After hearing that a full army is 20 companies and not 21...
Here is a really compact 8 elite/16 common house block. I need to experiment with upper and lower appeal structure to determine what will give me a mix of manors and estates. It should max out at 960 commoners with a little lower appeal row. I'll try to sermine what the top row needs and that will be the backing for the lower houses of the next block. Or I could flip them so the elite housing uses the same appeal row.

I'm hoping a row of gazebos behind atop the elite housing will convert half of them to estates and leave the other half as manors. If not, a monument or a fish pond atop the ranches may push one end of the block to estates.


Legend

[This message has been edited by SenetEr (edited 11-23-2000).]

SenetEr
Pleb
posted 11-23-00 15:56 ET (US)     5 / 106       
I split the agora up in this one and came up with room for 2 more common houses. This is an 8/18 MCB (8 elite, 18 common mixed concentric block). Again the idea is for mixed manors/estates based on appeal, which is untested.

The warehouse to the left of the block is set to accept 24 wheat/get 8 armor which should mean for a real rapid stock up for the block. The left agora is for the elite housing goods. If this puts the wine vendor too distant from a wine warehouse, the left warehouse can be set to accept 16 wheat/get 8 armor/get 8 wine.

They should stack up nice. If the block was reversed so the elite housing are back-to-back, the space between the warehouses/ranches may be wide enough to accomodate a minor sanctuary.


Legend

Shackman
Pleb
posted 11-26-00 22:37 ET (US)     6 / 106       
And a printable version, for all those like me who can't remember this stuff. Black and white for faster printing.

http://www.geocities.com/countrymike2k/balblock.jpg

SenetEr
Pleb
posted 11-27-00 09:31 ET (US)     7 / 106       
This block works really well. I have a non-horse version in my Hercules missions which I just downloaded this morning. I have 4 horsed versions in Sparta which I'm playing now. I managed to control the desirability with minor tweaking to turn 4 of the 8 into estates. This was on Olympian. I think on Hero, they will probably all go estate unless you took out all the benches behind the inner 3.
Caesar Alan
Pleb
posted 11-27-00 09:59 ET (US)     8 / 106       
I've been doing a little thinking on this subject and have come up with the following idea...


Legend

Caesar Alan
Pleb
posted 11-27-00 10:03 ET (US)     9 / 106       
Modification #1...


Caesar Alan
Pleb
posted 11-27-00 10:17 ET (US)     10 / 106       
Both of these are absolute monsters, holding 22 and 25 common housing. There is clearly the need for some appeal tweaking at the back of the upper row of elites, and perhaps elsewhere.

The basic idea behind this block is to maximise the water carrier. All the common housing shown should get water access, since the water carrier has access to a less than 54-tile loop! Even if he does turn back, then the common housing should get water coverage. The same considerations apply to the infirmary. All the remaining walkers should also run round the central loop.

The roadblocks are necessary to prevent the culture walkers getting 'lost' in the stub road with the MO, Tax Office and Agora.

I've just thought of yet another modification.... back shortly


Caesar Alan
CityBuildingContests.net | The Appian Way | The Trojan Horse (currently offline)
captain_prelims@hotmail.com
This season I will be mostly doing... Microwave Spectroscopy
SenetEr
Pleb
posted 11-27-00 10:23 ET (US)     11 / 106       
CA, I really like the 7/25 idea in your last post. I found in Sparta that I wanted a bigger population and ended up building two 18 common housing strips to go with 4 mixed blocks (8/18). Your plan would give me only 8 houses less without having to build 2 extra agoras, gyms, m.o's and tax offices.
I like having 8 elite housing in mixed block and I think you could easily do it. A manor would sit above your agora and you could stick a dummy-road off it to give it road access. It would be supplied by the coner of the inner loop.
BTW, your strategy for the fountain, is awesome but your idea for the m.o and the tax office is beyond awesome.

[This message has been edited by SenetEr (edited 11-27-2000).]

Caesar Alan
Pleb
posted 11-27-00 10:26 ET (US)     12 / 106       

This is a 52-tile inner loop, so this should work. However, I don't trust the water carrier to circle this loop, and if he decides to go the 'wrong' way, all form of mayhem will hit the common housing.

[This message has been edited by Caesar Alan (edited 11-27-2000).]

Caesar Alan
Pleb
posted 11-27-00 10:36 ET (US)     13 / 106       
SenetEr Good plan... I hadn't considered dropping in an extra manor

Something like this, I assume?

One further point I forgot to mention is that the gym walker may not be well-behaved. If he chooses to go down towards the entrance of the block then only the elite housing gets access to the gym. However, theatre and podium access, plus bonus coverage points from theatres, podiums and a stadium, should be sufficient for evolution to townhouse


Caesar Alan
CityBuildingContests.net | The Appian Way | The Trojan Horse (currently offline)
captain_prelims@hotmail.com
This season I will be mostly doing... Microwave Spectroscopy

[This message has been edited by Caesar Alan (edited 11-27-2000).]

SenetEr
Pleb
posted 11-27-00 11:17 ET (US)     14 / 106       
OOPS!!!
I'll have to retool this slightly as I just realized that my infirmary walker won't make it around the loop. That may be a problem depending which way he'll walk. If he goes along the bottom row, I should be okay. Does he walk randomly out of the chute or will he always go the same direction? As well, there is no m.o !!!

CA I love your idea of using a 'directed water-carrier'. It's brilliant!

[This message has been edited by SenetEr (edited 11-27-2000).]

SenetEr
Pleb
posted 11-27-00 12:10 ET (US)     15 / 106       
I repositioned the infirmary with some happy fringe benefits. I added 2 more manors to make this a 10/25 MCB. I also added a SY that can hold armor/fleece/oil/wine to make restocking fast. I also added a culture school, so alternating blocks could have a drama school or an academy. These could also be monument locations, which may be important at Olympian level to get enough estates.

If you reversed and stacked to get a pair with the manors back-to-back, you could replace the row of gardens with a row of gazebos and/or flower gardens.
All that is required to the right of block is a granary/stadium/horse ranch area.

I really, really, really like this block. Really. The two left side fountains under the tax office can be replaced with roadblocks if you want a back-door for a horse ranch or two.


Legend

Pertinent Stats:
20 high by 32 wide (including top appeal row and right road)
1500 common poplulation
10 manors/estates giving 4.5 companies (can delete/change appeal structures to 'control' number of hoplites if block given horse vendor)
4 blocks required to max out army at 20 companies.

Note on the use of appeal structures:
I would use flower gardens to back my inner manors. If they do not evolve to manor, I would replace one with a gazebo until they were all manors. I would add all gazebos behind the top 5 elite houses to try to get most of them to evolve to estates. If I couldn't convert them all, I would try for more of the inner loop houses. Playing with the appeal structures should allow you to get a good horse:hoplite ratio. This allows all your mixed blocks to have a horse vendor which should speed up restocking after battles.

[This message has been edited by SenetEr (edited 11-27-2000).]

sun
Pleb
posted 11-27-00 13:02 ET (US)     16 / 106       
SenetEr, your block design look great. Just one more thing, you may need to replace one of your commom house with a MO/TO (I'm not sure what is that yellow 2X2 on your layout.)

Thanks for your great design.

SenetEr
Pleb
posted 11-27-00 14:20 ET (US)     17 / 106       
You're right sun. I just went back and changed it. The blue 2x2 is the m.o., the yellow 2x2 is the tax.
Reckless Rodent
HG Halo Alumnus
(id: Angel Reckless Rodent)
posted 11-27-00 15:35 ET (US)     18 / 106       
I'm trying that latest block out at the moment (on the Thebes block), and the M.O. will quite happily fit where the yellow building goes. I've got it there, and have had no fires since Hep was scared off.

Angel Reckless Rodent
HeavenGames
Caesar Alan
Pleb
posted 11-27-00 15:37 ET (US)     19 / 106       
My only concern with this type of block is that it may be necessary to direct more than just the water carrier. I have often observed 'random' walkers following the same path out of their building over and over again. If that were to happen with, for example, the MO in the block in post 15, then it is possible that only one side of the block would get MO coverage. Result: too unpleasant to think about. I am nervous about designing any block that requires a walker to leave his home in both directions on a regular basis...

Working on plan (c) at the moment

Alan

SenetEr
Pleb
posted 11-27-00 16:10 ET (US)     20 / 106       
I've figured out how to add two more common houses by losing the monument and making a 64 tile inner loop instead of a 62 tile inner loop while keeping the overall block dimesion the same. This is a 10/27 MCB and I think it's pretty funky


Legend

[This message has been edited by SenetEr (edited 11-27-2000).]

Reckless Rodent
HG Halo Alumnus
(id: Angel Reckless Rodent)
posted 11-27-00 16:16 ET (US)     21 / 106       
Oh, that was a monument in the bottom-left hand corner? I've been putting a drama school in there . Didn't seem to affect desirability much though.

I'm currently working on a variation of SenetEr's block, with 7 elite houses in the central area instead of just 4. Seems to be going ok at the moment, though I suspect that the need for competitor access will keep some of them from getting to Estates.


Angel Reckless Rodent
HeavenGames
SenetEr
Pleb
posted 11-27-00 16:17 ET (US)     22 / 106       
CA, the walker distances reported for a m.o. is 44 tiles so they should be able to do a 64 loop. The next lowest distance reported is culture and tax at 35, which is a 70 loop. The only short walkers are infirmary and fountain walkers which go 27 tiles. A 27 tile in my last design will reach the bottom corner of the topmost house. The rest of the walkers should loop the block easily.
DarthBane
Pleb
posted 11-27-00 16:22 ET (US)     23 / 106       
What's that one?


Eh?
Reckless Rodent
HG Halo Alumnus
(id: Angel Reckless Rodent)
posted 11-27-00 16:26 ET (US)     24 / 106       
Elite housing.
SenetEr
Pleb
posted 11-27-00 16:28 ET (US)     25 / 106       
Wow AR! That may be how I'll control the horse:hoplite ratio . I thought you needed competitors to go to manors but I guess that assumption was wrong.

[This message has been edited by SenetEr (edited 11-27-2000).]

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