Have you ever noticed that your wool or meat harvesting
mysteriously comes to a halt during game play?
Everything would be seem to be chugging along fine,
but then you'd start seeing "No raw materials" messages
on clothing and armor factories, and/or food stores
would start to plummet.
This one had me stumped for a bit.
Initially, my "fix" was to delete the pastures,
and then re-create them. Things would be OK again,
at least for a while.
I also started using 3 pastures for every 1 farm,
which seemed to help, but not always.
I stumbled onto what is probably the source of the problem
just the other day, when I clicked on one of the workers.
On some of the larger scenarios that I was running,
I would end up with multiple sheep / cattle pastures
on opposite ends of the map.
Even though I had extra fields nearby for them to use,
I found that the sheep and cattle farmers would
latch on to pastures that weren't anywhere near
the farms that they were from.
This adds a huge amount of time to the harvesting process,
and your production of wool and meat starts to crash
as farmers are spending most of their time walking
across the expanse of a massive countryside.
It seemed that, at least short term, when I deleted
a pasture and dropped a new one down, the nearby farmers
would start using it immediately.
But again, it was only a temporary fix.
The long-term "fix" is to merely centralize your pastures;
don't split them on different sides of the map.
If you're producing wool or meat, drop all of your
pastures and farms in the same location, and use your
warehouses and granaries to extend their reach.
I haven't looked closely to see if this also impacts
other farms, such as grain or vegetable.
mysteriously comes to a halt during game play?
Everything would be seem to be chugging along fine,
but then you'd start seeing "No raw materials" messages
on clothing and armor factories, and/or food stores
would start to plummet.
This one had me stumped for a bit.
Initially, my "fix" was to delete the pastures,
and then re-create them. Things would be OK again,
at least for a while.
I also started using 3 pastures for every 1 farm,
which seemed to help, but not always.
I stumbled onto what is probably the source of the problem
just the other day, when I clicked on one of the workers.
On some of the larger scenarios that I was running,
I would end up with multiple sheep / cattle pastures
on opposite ends of the map.
Even though I had extra fields nearby for them to use,
I found that the sheep and cattle farmers would
latch on to pastures that weren't anywhere near
the farms that they were from.
This adds a huge amount of time to the harvesting process,
and your production of wool and meat starts to crash
as farmers are spending most of their time walking
across the expanse of a massive countryside.
It seemed that, at least short term, when I deleted
a pasture and dropped a new one down, the nearby farmers
would start using it immediately.
But again, it was only a temporary fix.
The long-term "fix" is to merely centralize your pastures;
don't split them on different sides of the map.
If you're producing wool or meat, drop all of your
pastures and farms in the same location, and use your
warehouses and granaries to extend their reach.
I haven't looked closely to see if this also impacts
other farms, such as grain or vegetable.
[This message has been edited by TiggerLAS (edited 04-12-2019 @ 02:39 AM).]