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Caesar III: Scenario Design
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Caesar IV Heaven » Forums » Caesar III: Scenario Design » Image of complete city
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Topic Subject:Image of complete city
jaroslav80
Pleb
posted 12-19-17 09:20 ET (US)         
Do somebody know how is it possible to create such an image?

https://drive.google.com/open?id=1YKsIyZR79tn20r9aK_RrlH4J6oot7Tj7

It is 11MB big image of career city Londinium. I found it somewhere on the web and I was wondering.

EDIT: Link updated.

[This message has been edited by jaroslav80 (edited 12-20-2017 @ 04:57 AM).]

AuthorReplies:
Pecunia
CBH Seraph
posted 12-19-17 12:30 ET (US)     1 / 17       
By taking screenshots of all parts of the city and then stitching them together in Paint (or equivalent)...
I've done that a few times: it's time-consuming work but it looks nice.

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
jaroslav80
Pleb
posted 12-20-17 02:32 ET (US)     2 / 17       
Thank you. I know this way but I hoped he used something more automatic. On 1920x1080 with hidden tools-panel it should be a bit faster. 30 tiles on X axis and 17 tiles on Y per screen. But the next screen doesn't start exactly on 31 X tile or 18 Y tile. There will be necessary to make fine adjusement in Paint .
Maybe the cursor keys don't move screen just for one full diagonal tile in it's direction.

So in this assembled city picture the citizens in southern part of city were in positions few seconds later compared to citizens in northern part. It's not just flashscreen of whole city in one moment.

ADDED:
You was right, it was time consumpting. I made Brugle's Happy Miletus. But it was nice experience and in future I will be faster. Areas with a lot of people is better to make as one screenshot. Black borders of map are ideal places to check correct position of the next screenshot.

Here is JPG version:
https://drive.google.com/open?id=13MfiHH-QCWTJUdYdHEETTDWvw5_IM5so

Here is PNG version:
https://drive.google.com/open?id=18A6X5pLM4qdrsFOl_qMP1E1LuLZerB-a


Pecunia I have seen sometimes pictures in text of the forum. And according of quality it was much bigger as 50kB per picture. Is it possible somehow to insert link to picture in the way it would appear directly in text? (Not only as a link).

[This message has been edited by jaroslav80 (edited 12-20-2017 @ 05:01 AM).]

Pecunia
CBH Seraph
posted 12-20-17 11:00 ET (US)     3 / 17       
Take the screenshots with the game on pause, that way the people don't move. You then still have the problem with building animations that might get cut off, but at least the people are OK. The arrow keys should move the map exactly one tile.

The forum checks images for file size: up to 100kb will be shown in the text; if the image is larger, it will generate a link instead.

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
jaroslav80
Pleb
posted 02-16-20 02:33 ET (US)     4 / 17       
Thanks to Pecunia's Julius project (since v1.3.0) there is awesome possibility to make screenshot of whole city just by pressing CTRL+F12. It is created in a moment and saved as a big BMP file.

Now finished cities can be easily presented as their miniature pictures. Preferably resized by PAINT at least 70% down and saved as PNG.
(It made size decrease on my test city from 33,37 MB to 1,43 MB.)
GovernorSimulus
Pleb
posted 04-14-20 13:28 ET (US)     5 / 17       
Can somebody elaborate on this Julius project ctrl-F12 business?
Pecunia
CBH Seraph
posted 04-15-20 12:40 ET (US)     6 / 17       
My "pet project" for the past few years has been to re-create Caesar 3 from scratch as open source project. I called it Julius. Julius can be used as full replacement for Caesar 3: it plays the same, has the same gameplay bugs, but has some enhancements like widescreen support.

In the latest version, one of the contributors built a neat functionality to take a screenshot of the entire map and save it as PNG.

To do that:
1. Download the latest stable version of Julius (1.3.1 at the time of writing), extract the contents of the zip file to your Caesar 3 folder
2. Start the game using the julius.exe file and load a city
3. Press Ctrl + F12 to take a screenshot, the game may freeze for a few seconds while it's written
4. Find your screenshot in the Caesar 3 folder named "full city [timestamp].png"

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
Afterburner
Pleb
posted 04-16-20 09:53 ET (US)     7 / 17       
Hey, that's my Londinium!
jaroslav80
Pleb
posted 04-17-20 05:15 ET (US)     8 / 17       
So I congratulate to you for it. I was just searching for some interesting city to make the screenshot of whole city. I didn't know author of that city.
Afterburner
Pleb
posted 04-17-20 10:44 ET (US)     9 / 17       
No worries. I posted that one to Reddit, so I'm sure that's where it came from.

If you're interested, here's step-by-step instructions on how I make the images.

https://imgur.com/a/AHGRS

It's not as handy as hitting F12, but I don't have Julius yet, and they don't have open source versions of Pharaoh, Zeus, or Emperor yet, so it's still handy to know.
GovernorSimulus
Pleb
posted 04-20-20 23:29 ET (US)     10 / 17       
Thank you for that Pecunia. Also thank you for putting in the effort to make Julius. You say it has exactly the same game play, right down to the same bugs. Does it have the same sprite limit?

Edit: Have just downloaded and set up Julius. My reaction:



Where has this been all my life? Why have I been paying Parallels every year? (ok, ok, there isn't a Ramses yet, so they'll still be getting my money for now.)

[This message has been edited by GovernorSimulus (edited 04-20-2020 @ 11:54 PM).]

jaroslav80
Pleb
posted 04-21-20 09:36 ET (US)     11 / 17       
Yes, Pecunias work about Julius is awesome.

GovernorSimulus in case you are interested in Caesar 3 clone without sprite limit - check the Augustus project on GitHub. It is branch of Julius and one of their enhancements should be sprite limit off. They plan also to add road-block similar to Pharaoh.

I am not sure but I think the "ghosts" is possible to switch off in Julius (kill every person above 100 years age). It alone is very important enhancement for me personally.
GovernorSimulus
Pleb
posted 04-21-20 13:37 ET (US)     12 / 17       
I am not sure but I think the "ghosts" is possible to switch off in Julius (kill every person above 100 years age). It alone is very important enhancement for me personally.
Yes, it is there.

No Pharaoh version of Julius/Augustus?

Edit: I do not see Augustus (except for a protein prediction program) on github.

[This message has been edited by GovernorSimulus (edited 04-21-2020 @ 01:39 PM).]

jaroslav80
Pleb
posted 04-22-20 02:19 ET (US)     13 / 17       
Here is link to Augustus:

https://github.com/Keriew/julius

Developement of Julius like Pharaoh would take similar amount of time and energy as developement of Caesar's Julius took to Pecunia. Thanks to existence of Julius the work would be reduced only for 10% or something like that.
GovernorSimulus
Pleb
posted 04-22-20 12:37 ET (US)     14 / 17       
Interesting. There are a lot of "improvements" there. What is "global labor pool?" Does this mean you don't need "labor getting" houses?
jaroslav80
Pleb
posted 04-23-20 02:10 ET (US)     15 / 17       
I think labor in Caesar 3 and clones is always calculated via global labour pool. You cannot say "this workshop takes workers only from this houses". You can say only "this houses provides labour access to that workshop".
jaroslav80
Pleb
posted 04-23-20 02:16 ET (US)     16 / 17       
In Augustus they intention might be option of Caesar 3 gameplay, where you don't need labour access for your industries and avenues. Only the number of avaliable workers in the city would be taken into account.
It would be simplified, but nice especially for children. The labor access rule is one of the most difficult rules to explain to my little son and his keeping in mind that rule during building a city.
Afterburner
Pleb
posted 04-24-20 07:37 ET (US)     17 / 17       
"Global Labor Pool" is how it works in Zeus and Emperor. No labor seekers. You just need a road next to the building to access labor.
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