Is there a scenario with maximum industries available, with unusually frequent and different requests but little to none military activity on the map?
I realized which kind of a mission i'd want to play and it's an 'industrial rush' game (i know it's some casual-flash-gaming way of thinking but still it seems very doable on Pharaoh): in such 'perfect' game you play on a huge abundant map while the pharaoh/other cities keep spamming you with extreme lots of requests (ringing often but patient enough with completion, so that several requests may be in work simultaneously) for all variety of goods or even abroad military assistance, and once you develop an industry it doesn't go to waste as you immediately/later can export extra stuff. Also no enemy comes to attack you (i never expect to learn to effectively control troops during battle). And victory conditions are set the way that makes the game quite long and forces to develop housing as far as possible.
Is some similar scenario already around?
(There must be, right? The direction seems obvious. Manyweaker players should like peaceful and wide city building.)
(I'm at Serabit now in family history but i doubt i'll even complete the whole thing, i play casually, and while my current one looks so far from a peaceful mission, the next ones are probably going to be even 'worse'. And while i can imagine what my 'dream scenario' should be, i don't think i can compose it myself. All that squeezing out of myself the absent creativity, needed for beautiful landscape, variety and the story. And most importantly, the need of testing the map and adjusting events to balance completability and challenge would surely take away most fun and surprise from playing the ready thing.)
(The existing walkthrough doesn't really help to choose between even family history missions as for some reason it doesn't clearly list requests or attacks under 'events', and spoilers are no fun.)
I realized which kind of a mission i'd want to play and it's an 'industrial rush' game (i know it's some casual-flash-gaming way of thinking but still it seems very doable on Pharaoh): in such 'perfect' game you play on a huge abundant map while the pharaoh/other cities keep spamming you with extreme lots of requests (ringing often but patient enough with completion, so that several requests may be in work simultaneously) for all variety of goods or even abroad military assistance, and once you develop an industry it doesn't go to waste as you immediately/later can export extra stuff. Also no enemy comes to attack you (i never expect to learn to effectively control troops during battle). And victory conditions are set the way that makes the game quite long and forces to develop housing as far as possible.
Is some similar scenario already around?
(There must be, right? The direction seems obvious. Many
(I'm at Serabit now in family history but i doubt i'll even complete the whole thing, i play casually, and while my current one looks so far from a peaceful mission, the next ones are probably going to be even 'worse'. And while i can imagine what my 'dream scenario' should be, i don't think i can compose it myself. All that squeezing out of myself the absent creativity, needed for beautiful landscape, variety and the story. And most importantly, the need of testing the map and adjusting events to balance completability and challenge would surely take away most fun and surprise from playing the ready thing.)
(The existing walkthrough doesn't really help to choose between even family history missions as for some reason it doesn't clearly list requests or attacks under 'events', and spoilers are no fun.)