You must be logged in to post messages.
Please login or register

Pharaoh: Game Help
Moderated by VitruviusAIA, Gweilo

Hop to:    
Welcome! You are not logged in. Please Login or Register.2 replies
Caesar IV Heaven » Forums » Pharaoh: Game Help » How Many Bazaars?
Bottom
Topic Subject:How Many Bazaars?
Henipatra
Pleb
posted 06-02-19 23:58 ET (US)         
I am currently in Kebet on Normal, long after the last battle, with all victory conditions achieved except population. I currently have around 5000, which I am working hard to increase.

The Bazaar strategy I've used for some time now is to create one or two "temporary" Bazaars, food only, and one "permanent" Bazaar, supplying everything. The temporary Bazaars go in the spaces for the Scribal School and Mortuary, and are cleared away when I need to replace them. In this way, a new housing block can get "fooded up" quickly, and when the houses are well supplied, it will only take one Bazaar to keep them that way.

At least that's the way it's supposed to work. I have two Stately Manor blocks, one of which is just getting started, and the other which is mature. The latter currently just has one Bazaar, which is struggling to keep the block supplied. I also have an Apartment/Residence block which is struggling.

It didn't help that there were times when the supply of food or commodities was disrupted -- the houses used up what they had, and I had to resupply the mature Stately Manor block just as if it were new -- but built up, with lots of people in them, and with the temporary Bazaars long gone.

The limiting factor is the Bazaar buyer -- she can't bring in food and goods fast enough. The blocks are all close to the Granaries and Storage Yards that she brings from.

I notice that many sample blocks on this forum have TWO Bazaars in each block (presumably permanent). Is this what I should be doing? I notice the problem gets worse the more upper-class the block is. Is there a threshhold of what type of housing needs a two-Bazaar block vs. one Bazaar?

Also, does my concept of temporary Bazaars make sense, particularly in blocks that are new and quickly growing?

Side question: my Apartment/Residence block has sometimes has trouble keeping the houses supplied with water. It's not particularly large. Any insights? (The Water Supply is an "upgraded" one.)

Another side question: my Kebet has two Juggler's Schools, one on each side of the Nile. On the west side, I've noticed a few empty Juggler's stages. Are two Juggler's Schools appropriate for a city of this size?

[This message has been edited by Henipatra (edited 06-03-2019 @ 01:10 AM).]

AuthorReplies:
Brugle
HG Alumnus
posted 06-03-19 09:09 ET (US)     1 / 2       
Stately Manor blocks, one ... is mature ... just has one Bazaar, which is struggling to keep the block supplied
Does "struggling" mean that houses devolve from running out of a food or good and then later evolve back when the bazaar resupplies them? If so, are the houses running out of a food or a non-food good?
an Apartment/Residence block which is struggling
Does that block have 1x1 apartments? They are much more likely to run out of beer or pottery than 2x2 houses.
there were times when the supply of food or commodities was disrupted
Were those disruptions unusual events (such as invaders destroying fishing boats or stored supplies) that you don't expect to happen again? If so, just do what it takes to get the housing blocks restored--perhaps temporarily replacing the mortuary with an extra bazaar.
The limiting factor is the Bazaar buyer ... The blocks are all close to the Granaries and Storage Yards that she brings from.
Which bazaar buyer: the food buyer or the goods buyer?

If it's the food buyer, are both foods in the same granary? How far away is the granary/granaries from the bazaar?

If it's the goods buyer, how many storage yards contain the goods? How far away are they?
I notice that many sample blocks on this forum have TWO Bazaars in each block (presumably permanent). Is this what I should be doing?
If houses sometimes devolve and the limiting factor is a bazaar buyer, and if you can't make the granaries/storage yards significantly closer or combine the food/goods in fewer buildings, then you should have more bazaars. (My blocks usually have 1, 2, or 3 bazaars, depending on their size and distance from storage yards.)
I notice the problem gets worse the more upper-class the block is. Is there a threshhold of what type of housing needs a two-Bazaar block vs. one Bazaar?
Clearly, when the houses are consuming more food and goods, the bazaar buyers have to work harder. The closer the granaries/storage yards are, and the fewer the buildings a buyer has to go to, the more she can handle. Unless you always build your blocks exactly the same way, I doubt there is a specific threshold that you can count on.

Luck? If the bazaar runs low on a good and then runs low on a second good shortly after the good buyer leaves (and maybe a third good too, if the goods are not all in the same storage yard), she may not be able to get the goods quick enough to prevent houses from running out and devolving. But maybe that won't happen if you're lucky.
does my concept of temporary Bazaars make sense
Sure. In many cases, it should speed up the evolution of houses.
my Apartment/Residence block has sometimes has trouble keeping the houses supplied with water
Are you sure? That seems unlikely, especially with an evolved water supply.

When a common residence devolves into four 1x1 stately apartments, only the north apartment has services (such as water). Clicking on one of the other 1x1 apartments can show that it doesn't have water, but the problem which caused the original devolution may be something else.
I've noticed a few empty Juggler's stages. Are two Juggler's Schools appropriate for a city of this size?
If houses have the entertainment that they need, it doesn't matter if some stages don't have shows. (My Kebet has 4 juggler schools, but that just to satisfy my aesthetic preference for all stages to have shows at least part of the time.)
Henipatra
Pleb
posted 06-04-19 07:48 ET (US)     2 / 2       
>> Stately Manor blocks, one ... is mature ... just has one Bazaar, which is struggling to keep the block supplied

> Does "struggling" mean that houses devolve from running out of a food or good and then later evolve back when the bazaar resupplies them? If so, are the houses running out of a food or a non-food good?

When I say struggling I do mean they devolve, often due to a lack of a second food, but sometimes due to a lack of a commodity such as Linen or Lux. I want them to re-evolve when they are resupplied with what they need but it seems to take forever, especially for those houses on the other side of the loop from the Bazaar.



>> an Apartment/Residence block which is struggling

> Does that block have 1x1 apartments? They are much more likely to run out of beer or pottery than 2x2 houses.

Same as above, but all the housing was 2x2 at one point. They only became 1x1's when they devolved enough. I do the "runup" -- I make Pottery, Beer, and education available all at the same time, so everything becomes 2x2 before running out of Pottery or Beer becomes a problem.



>> there were times when the supply of food or commodities was disrupted

> Were those disruptions unusual events (such as invaders destroying fishing boats or stored supplies) that you don't expect to happen again? If so, just do what it takes to get the housing blocks restored--perhaps temporarily replacing the mortuary with an extra bazaar.

They were mostly due to bad playing -- not growing enough Figs or failing to fetch enough Papyrus in time to keep the Scribal Schools and Library well supplied. In any case, once the people eat through their accumulated food and the commodities get used up, it takes a massive effort to "fill the pipeline" again. It would be a lot easier if the pipeline were full and I was only replacing what had been used recently.



>> The limiting factor is the Bazaar buyer ... The blocks are all close to the Granaries and Storage Yards that she brings from.

> Which bazaar buyer: the food buyer or the goods buyer? If it's the food buyer, are both foods in the same granary? How far away is the granary/granaries from the bazaar? If it's the goods buyer, how many storage yards contain the goods? How far away are they?

Both. Speaking for the "mature" Stately Manor loop, the Granaries are about 30 squares away from the Bazaar. One Granary has mostly Figs, the other mostly Fish -- but they are right next door to each other. The Storage Yards the Bazaar buyer fetches from are about 40 to 50 squares away. She usually has to visit multiple yards to get everything.



>> I notice that many sample blocks on this forum have TWO Bazaars in each block (presumably permanent). Is this what I should be doing?

> If houses sometimes devolve and the limiting factor is a bazaar buyer, and if you can't make the granaries/storage yards significantly closer or combine the food/goods in fewer buildings, then you should have more bazaars. (My blocks usually have 1, 2, or 3 bazaars, depending on their size and distance from storage yards.)

So the answer is, it depends. I realize all those factors go into it, but what I really want to know is, does a loop that is planned to evolve to Manors need more Bazaar service than one that won't go past Apartments?



>> I notice the problem gets worse the more upper-class the block is. Is there a threshhold of what type of housing needs a two-Bazaar block vs. one Bazaar?

> Clearly, when the houses are consuming more food and goods, the bazaar buyers have to work harder. The closer the granaries/storage yards are, and the fewer the buildings a buyer has to go to, the more she can handle. Unless you always build your blocks exactly the same way, I doubt there is a specific threshold that you can count on.

Still, I'd like a rule of thumb. I'm going to try this: if a loop will need a Dentist to evolve housing, then plan on having two Bazaars, assuming everything else is normal.



> Luck? If the bazaar runs low on a good and then runs low on a second good shortly after the good buyer leaves (and maybe a third good too, if the goods are not all in the same storage yard), she may not be able to get the goods quick enough to prevent houses from running out and devolving. But maybe that won't happen if you're lucky.



>> does my concept of temporary Bazaars make sense

>Sure. In many cases, it should speed up the evolution of houses.



>> my Apartment/Residence block has sometimes has trouble keeping the houses supplied with water

> Are you sure? That seems unlikely, especially with an evolved water supply. When a common residence devolves into four 1x1 stately apartments, only the north apartment has services (such as water). Clicking on one of the other 1x1 apartments can show that it doesn't have water, but the problem which caused the original devolution may be something else.

That's what I've seen. Regardless of the underlying cause, maybe it's true that when a 2x2 devolves into four 1x1's leaving three of them without anything -- until the Water Carrier comes around again. The next time it happens I'll have to take a closer look.



>> I've noticed a few empty Juggler's stages. Are two Juggler's Schools appropriate for a city of this size?

> If houses have the entertainment that they need, it doesn't matter if some stages don't have shows. (My Kebet has 4 juggler schools, but that just to satisfy my aesthetic preference for all stages to have shows at least part of the time.)

So I'll stick with 2 schools for now, and see what happens.

[This message has been edited by Henipatra (edited 06-04-2019 @ 07:52 AM).]

You must be logged in to post messages.
Please login or register

Hop to:    

Caesar IV Heaven | HeavenGames