Not saying t his is a terrible game and all , it has its fun but I also see cons too….
I did a casual analysis on the cons….
Well folks who worship this games may not like reading my analysis but if you are objective , unbiased , you shouldn’t have a problem….
Cons:
1.
A single seating can glue you to the game for like 10 hours easily…. This can be problematic if you have do have responsibilities to do and not rich like bruce wayne or something who can afford to spend 2 weeks or something on leisure not having to fulfill responsibilities….
the fun factor should be focused on fun game play itself not on extreme lengthy game play . a game should not be fun because it forces you to drop like 10 hours to succeed…
2.
Potential bugs on staffing buildings….
I don’t know if these were bugs but I had occasions where buildings were close to residences and the buildings said t hey nobody live close by , now that is just dumb…
I cant imagine why the developer would purposely put in such an element that force you to potentially remodel the entire block to staff an important building say city palace to collect tax and gold if not a bug…
Another time was zoo, t he zoo just didn’t take straw and wasn’t working so I repositioned across the street and it worked but I ended up trashed somme buildings for it….now was this a bug?
Objectively this problem nnot major but did take me quite a while to compensate to resolve…….
3.
Constant attention required and over time becomes overtaxing…. This can make one anxious cuz you are like are all my gods pleased and did I set all my bazaars to get what they should get(when you have like 20) and so on….
Not major but you keep playing in one sitting ,sooner or later this element get to you….
4. random routes fromm your service providers make it difficult to predictably run things smoothly , an option of fixed routing would provide a logically system to service what needs servicing and prevent things falling into chaos like building collapsing/getting fired and lesser important ones like religion , so on….
Not huge but can be aggravating compensating for randomness…there no virtue to randomness that can lead to chaos….
5. games nowadays I seen allow gamers to report bugs and developers work to fix major ones allowing for smooth enough game play which is more ideal of situation ….
Yes I know this is 20 year old game , you cant expect t hat kind of service with this game especially since the developer shut down 2004? this work is as is , there expectedly not be much that can be donne in terms of bugs …..
6.
All and all , given this a 20 year old game , it not bad in terms of fun but game mechanic/behavior can use improvement and not perfect….
I did a casual analysis on the cons….
Well folks who worship this games may not like reading my analysis but if you are objective , unbiased , you shouldn’t have a problem….
Cons:
1.
A single seating can glue you to the game for like 10 hours easily…. This can be problematic if you have do have responsibilities to do and not rich like bruce wayne or something who can afford to spend 2 weeks or something on leisure not having to fulfill responsibilities….
the fun factor should be focused on fun game play itself not on extreme lengthy game play . a game should not be fun because it forces you to drop like 10 hours to succeed…
2.
Potential bugs on staffing buildings….
I don’t know if these were bugs but I had occasions where buildings were close to residences and the buildings said t hey nobody live close by , now that is just dumb…
I cant imagine why the developer would purposely put in such an element that force you to potentially remodel the entire block to staff an important building say city palace to collect tax and gold if not a bug…
Another time was zoo, t he zoo just didn’t take straw and wasn’t working so I repositioned across the street and it worked but I ended up trashed somme buildings for it….now was this a bug?
Objectively this problem nnot major but did take me quite a while to compensate to resolve…….
3.
Constant attention required and over time becomes overtaxing…. This can make one anxious cuz you are like are all my gods pleased and did I set all my bazaars to get what they should get(when you have like 20) and so on….
Not major but you keep playing in one sitting ,sooner or later this element get to you….
4. random routes fromm your service providers make it difficult to predictably run things smoothly , an option of fixed routing would provide a logically system to service what needs servicing and prevent things falling into chaos like building collapsing/getting fired and lesser important ones like religion , so on….
Not huge but can be aggravating compensating for randomness…there no virtue to randomness that can lead to chaos….
5. games nowadays I seen allow gamers to report bugs and developers work to fix major ones allowing for smooth enough game play which is more ideal of situation ….
Yes I know this is 20 year old game , you cant expect t hat kind of service with this game especially since the developer shut down 2004? this work is as is , there expectedly not be much that can be donne in terms of bugs …..
6.
All and all , given this a 20 year old game , it not bad in terms of fun but game mechanic/behavior can use improvement and not perfect….
[This message has been edited by iplaygames (edited 05-14-2019 @ 02:19 AM).]