After finishing Hetep in 35 years and 8 months with exact 12000 population (could be finished some months earlier with more stone's mansons to polish the pyramids), I'm sick with fast city building. Inspired by Brugle's immortal Iunet, I like to try another style of city building: build a long live city (immortal was too high for the first try). I chosed Hetep, because it is the last city I built. So the mission is to build "a long live" Hetep - atleast for 1000 years.
The Plan:
I decided to start from the beginning using the same layout from fast Hetep with some changes:
* Made 4 housings blocks a little bigger and added 1 new block (9 total), so in the end the city would have 12 Palatial Estates (PE), 10 Stately Manors (SM), 106 Fancy Residences (FR), 13 Spacious Residences and 15 Spacious Appartements for total 15624 People.
* No need to build the Pyramids fast: so only 5 Brickworks (most Bricks would come from import and gifts), 3 Potters (extra potteries could be imported) and 6 Claypits. The fast Hetep had 34 Brickworks, 6 Potters and 28 Claypits!! In this old big industrial block I would place the new housing block.
# 3 extra Breweries (total 10) to produce enough Beer for own consumption without import. Actually 9 Breweries would be enough.
* I would keep 18 Papyrus Makers supported by 4 Reed Gatherers. 12 Lybraries and 9 Schools comsumpt in worst case (12 walk/year) 7920 Papyrus, which can be produced by 14 Papyrus Makers, so 18 more than enough. I would also keep 4 Weavers and 1 Jewelry but only 1 Woodcutter now.
# And of course more culture buildings to keep the CR80 and minor changes here and there
Additional rules:
* Hard difficulty
* No rescue fund
* Meet the mission's goals: CR80 and 3 Monuments (32 Weapons as burial good in a SY, ready to dispatch)
* No Blessing
* No culture park (all walkers from culture's buildings and venues will be in housing blocks or go inside housing blocks using forced walk)
* No deletion (except roads, roadblocks, gardens and wells)
* All roads connected
The Result:
So I started the mission and it's in 250th Year now. I let the city run with 100% speed without intervention since 120th year except dispatching good for request (immediately, without stockpiling). I ignored the troop's request (1 month time to dispatch troops via water was ridiculous).
The last worker shortage's issue was -76 worker. I set Military (70 workers) as the last priority and Entertainment as 8th, so 6 less workers from 532 was not a big problem. And the last unemployment's issue was 8% unemployment.
So far so good, but I dislike one thing: 19 Ghosts are in the City now (250th Year). I think I can survive the target of 1000 Years, but longer I don't think so.
A Question:
I read again the topic "Improved Immortal Iunet" and found, the city can be immortal, if the city has atleast 23931 Population (excellent Health) or 17676 Population (very good Health). Wow... so big!
I'm not ready to build 24k city now but 18k city is okay (for example I could add 2 blocks of Spacious Appartements in empty southwest Landmass and turn some Fancy Residences to Stately Manors). The question is, how can I lower the city health from excellent to very good but maintain CR80 (90% Phisician's Coverage and 60% Mortuary's Coverage)? Is it possible?
I decided to start from the beginning using the same layout from fast Hetep with some changes:
* Made 4 housings blocks a little bigger and added 1 new block (9 total), so in the end the city would have 12 Palatial Estates (PE), 10 Stately Manors (SM), 106 Fancy Residences (FR), 13 Spacious Residences and 15 Spacious Appartements for total 15624 People.
* No need to build the Pyramids fast: so only 5 Brickworks (most Bricks would come from import and gifts), 3 Potters (extra potteries could be imported) and 6 Claypits. The fast Hetep had 34 Brickworks, 6 Potters and 28 Claypits!! In this old big industrial block I would place the new housing block.
# 3 extra Breweries (total 10) to produce enough Beer for own consumption without import. Actually 9 Breweries would be enough.
* I would keep 18 Papyrus Makers supported by 4 Reed Gatherers. 12 Lybraries and 9 Schools comsumpt in worst case (12 walk/year) 7920 Papyrus, which can be produced by 14 Papyrus Makers, so 18 more than enough. I would also keep 4 Weavers and 1 Jewelry but only 1 Woodcutter now.
# And of course more culture buildings to keep the CR80 and minor changes here and there
* Hard difficulty
* No rescue fund
* Meet the mission's goals: CR80 and 3 Monuments (32 Weapons as burial good in a SY, ready to dispatch)
* No Blessing
* No culture park (all walkers from culture's buildings and venues will be in housing blocks or go inside housing blocks using forced walk)
* No deletion (except roads, roadblocks, gardens and wells)
* All roads connected
So I started the mission and it's in 250th Year now. I let the city run with 100% speed without intervention since 120th year except dispatching good for request (immediately, without stockpiling). I ignored the troop's request (1 month time to dispatch troops via water was ridiculous).
The last worker shortage's issue was -76 worker. I set Military (70 workers) as the last priority and Entertainment as 8th, so 6 less workers from 532 was not a big problem. And the last unemployment's issue was 8% unemployment.
So far so good, but I dislike one thing: 19 Ghosts are in the City now (250th Year). I think I can survive the target of 1000 Years, but longer I don't think so.
I read again the topic "Improved Immortal Iunet" and found, the city can be immortal, if the city has atleast 23931 Population (excellent Health) or 17676 Population (very good Health). Wow... so big!
I'm not ready to build 24k city now but 18k city is okay (for example I could add 2 blocks of Spacious Appartements in empty southwest Landmass and turn some Fancy Residences to Stately Manors). The question is, how can I lower the city health from excellent to very good but maintain CR80 (90% Phisician's Coverage and 60% Mortuary's Coverage)? Is it possible?