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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » Is there a culture mod?
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Topic Subject:Is there a culture mod?
Searry
Pleb
posted 10-17-18 17:59 ET (US)         
I have always struggled with culture because the way you have to place the culture buildings in crossroads boggles the mind and makes me crazy.

This is the reason I never finished the whole game as it got very frustrating in mission requiring 75 culture.

Is there a mod to tone these way down?
AuthorReplies:
Brugle
HG Alumnus
posted 10-17-18 19:50 ET (US)     1 / 8       
Hi Searry, welcome to Pharaoh Heaven.

Building pavilions and bandstands (and booths if you don't trim off the extra road after building it) can be some trouble since the intersections may distract "random" walkers. There are several ways to handle that problem. I often build a housing block around a loop road with two pavilions just outside the loop road, so houses get music and dance coverage from entertainers walking from the "schools" to the pavilions. (I generally put a booth on the loop road.)

Getting high Culture can be a little troublesome since it may take a lot of workers, but most players don't have trouble adding extra entertainment venues even with intersections. If you'd be a little more specific, we might be able to help.

I don't know of any mod which removes intersections from pavilions, bandstands, and booths. You might get some ideas looking at cities with high Culture from our Downloads.
maydayp
Pleb
posted 10-18-18 03:18 ET (US)     2 / 8       
Also, for the booths, you can always delete the 3rd road, if you don't actually want it there. I've done this before on multiple computers.

This way, you can just add a road on empty right angles place the booth, then delete. And the entertainment tab and map view help

[This message has been edited by maydayp (edited 10-18-2018 @ 03:20 AM).]

Searry
Pleb
posted 10-18-18 07:15 ET (US)     3 / 8       
I personally do not think workers, walkers or money or other things are the problem. Just the brain straining city planning you have to do for getting the high culture.

Thus I would like to tone this down and make the culture part of the game more casual so I can keep my otherwise effective cities.

I don't want to delete these things, just make culture in mission goals lower.

[This message has been edited by Searry (edited 10-18-2018 @ 07:16 AM).]

Brugle
HG Alumnus
posted 10-18-18 08:37 ET (US)     4 / 8       
Searry,

One thing that some players do to get high Culture is to build a culture park: put a few houses, minimal fire/damage/health protection, and a bunch of shrines, entertainment venues, and education buildings. The entertainment venues don't need shows and the schools, libraries, senet houses, and zoos don't need goods. (This does not work for health coverage--you need coverage of people by physicians, dentists, and embalmers.) I don't do this, but some players must feel like you do about Culture.

If you want to, just consider the Culture requirement to be lower. When you've completed the city to your satisfaction, use the "Pharaohs Tomb" cheat to advance to the next mission.
Searry
Pleb
posted 10-19-18 08:44 ET (US)     5 / 8       
I think I'll start a new campaign and see if I can solve this problem a few years later now.
Henipatra
Pleb
posted 10-26-18 07:06 ET (US)     6 / 8       
As was pointed out, you can build a booth on an intersection then remove the extra piece of road (or roadblock it if you want to make an road leading out for Bazaar buyers, etc).

But for Pavilions, you CANNOT avoid having an unwanted intersection where random walkers get caught in. The best you can do is have a Pavilion with a T (not X) intersection in it, where the extra piece of road provides just a one (not two) square diversion.

I don't even put Bandstands in housing loops any more. A Pavilion is quite capable of providing all three kinds of performers. A few Bandstands in a culture park or an industrial zone brings the Culture rating up high enough.

But I will put a Bandstand in a housing loop temporarily, in the space I will use for the Pavilion, early on in the game, and when I need to add dancers I will remove the Bandstand and build the Pavilion there.

I do retain a separate Booth in the loop however, because it doesn't take up much space, and it does add desirability.

Henipatra
maydayp
Pleb
posted 10-26-18 12:20 ET (US)     7 / 8       
If I don't need the space for fire fighters/police/etc I will build pavilions or band stands at T intersections.
Searry
Pleb
posted 10-28-18 06:05 ET (US)     8 / 8       
I noticed one of the things I can do is deliberately build too much housing and when housing starts to upgrade to types having a much larger population than the initial ones, unemployment jumps, that means I can destroy those houses and make culture planning much easier than it would be normally. If I need labor, I just make a slum and later get rid off them as well.
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