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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » why i cannot compleete plazas here
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Topic Subject:why i cannot compleete plazas here
Kite_Builder
Pleb
posted 06-11-18 15:47 ET (US)         

Thatīs the bottom left cormer of the largest possible map (a scenario created by my own).
There are only Gardens around this area.

Why i cannot fill up theese road-fields with plazas?

[This message has been edited by Kite_Builder (edited 06-11-2018 @ 03:49 PM).]

AuthorReplies:
Brugle
HG Alumnus
posted 06-11-18 17:39 ET (US)     1 / 9       
No idea.
aCtivPrime
Pleb
posted 06-12-18 08:13 ET (US)     2 / 9       
I don't know why either, it's probably a bug. Does it work if you replace the gardens with statues?
user3
Pleb
posted 06-12-18 13:23 ET (US)     3 / 9       
Oh-oh, me uninformed opium is you edited the Pharaoh_Model_....txt Gardens longness to 6 from 3.

me guess usually bad.

[This message has been edited by user3 (edited 06-12-2018 @ 01:24 PM).]

Kite_Builder
Pleb
posted 06-12-18 15:09 ET (US)     4 / 9       
i thnk, that only grows the area, where the positive desirability-effect is active.

in my other missions i have no problem with that.

[This message has been edited by Kite_Builder (edited 06-12-2018 @ 03:10 PM).]

user3
Pleb
posted 06-13-18 13:37 ET (US)     5 / 9       
Um, well... I will take that as a
'I never edit the txt files'

So my next guess is you placed 'killer spawn' or 'prey spawn' flags in the area; cannot tell what overlay was used for the screen capture.

PS: I have been nerly sleepless with this issue as my dreams are plaged with it.

[This message has been edited by user3 (edited 06-13-2018 @ 01:45 PM).]

Brugle
HG Alumnus
posted 06-14-18 07:13 ET (US)     6 / 9       
Kite_Builder,
You are welcome to send a saved game to the address in my profile (mentioning Pharaoh in the email subject), and I'll take a look at it. (Maybe we can let user3 sleep better.)
evil_live_vile
Pleb
posted 06-15-18 03:04 ET (US)     7 / 9       
bottom left corner
I've just re-read this carefully. Maybe user3 is onto something. Is this right against the edge of the map? Could be Kingdom Road entrance and exit tiles, plus 2 invasion points. I don't know if the straight line like that lines up with edge of the map spawn points though.

My question would be, when you hover your mouse over the road tile while trying to place the plaza, is it green or red? Red would indicate there isn't enough desirability to upgrade, green means there is enough desirability but there is some bug such as a spawn point under the road that stops it visibly showing up.

Eagles may soar, but weasels do not get sucked into jet engines
Two Eskimos sitting in a kayak were chilly, so they lit a fire in the craft. Unsurprisingly it sank, Proving once again that you can't have your kayak and heat it too

[This message has been edited by evil_live_vile (edited 06-15-2018 @ 03:05 AM).]

Kite_Builder
Pleb
posted 06-16-18 07:48 ET (US)     8 / 9       
it is red, but there is nothing, that can lover desirability there.
There are no entrance/exit/animal/invasion-points.

I changed the txt-file to make all buildings have the same desirability vaules like the highest i found in that list (i think, that was temple complex).
So i made the people like to live next to all types of buildings
And i set the damage and fire risks on 0 to neet no fire-fighters and architects.

In my other missions that worked well.

[This message has been edited by Kite_Builder (edited 06-16-2018 @ 07:50 AM).]

Brugle
HG Alumnus
posted 06-16-18 09:05 ET (US)     9 / 9       
I changed the txt-file to make all buildings have the same desirability vaules like the highest i found in that list (i think, that was temple complex).
That explains it, assuming that you also changed the non-building items, such as gardens and plazas, to have that extremely high desirability effect. Desirability is stored in 8 bits in two's complement notation. In other words, a desirability value that is calculated as 200 is stored as -56 and a desirability value that is calculated as 300 is stored as 44.
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