You must be logged in to post messages.
Please login or register

Pharaoh: Game Help
Moderated by VitruviusAIA, Gweilo

Hop to:    
Welcome! You are not logged in. Please Login or Register.3 replies
Caesar IV Heaven » Forums » Pharaoh: Game Help » Water carrier turns around
Bottom
Topic Subject:Water carrier turns around
Henipatra
Pleb
posted 05-29-18 11:08 ET (US)         
I noticed in a (fairly new) housing loop that the water carrier suddenly turned around and headed back to the Water Supply the way he came. Normally, he would just continue around the loop but he didn't.

Apparently, he can only carry so much water -- and when that's exhausted, he goes back. There were a lot of crude huts on his route, and so his load was used up quickly.

The next time he goes around the loop, more houses will be watered, so sooner or later I expect him to make it all the way around.

No question or request for help here, just something I noticed.

Henipatra
AuthorReplies:
Brugle
HG Alumnus
posted 06-02-18 10:53 ET (US)     1 / 3       
Long ago I read (perhaps in the Pharaoh manual) that the water carrier worked like that, but I think that was wrong. Today I built a 52-tile loop where, once the water supply is built, the water carrier should go around the loop in the same direction on every walk. I had 795 people living in crude huts which would get supplied with water before the water carrier went halfway around and 365 more people living in crude huts which would get supplied with water if the water carrier completed the loop. I built the water supply and the water carrier went around the loop on his first walk, supplying all of the crude huts with water.

My guess is that your water carrier does not go around the loop on every walk, and his first walk was one where he didn't go around the loop. If that is not the case, I'd appreciate it if you'd send a saved game to the address in my profile (mentioning Pharaoh in the email subject) which shows the water carrier running out of water and prematurely returning to the water supply.
Henipatra
Pleb
posted 06-02-18 14:07 ET (US)     2 / 3       
I don't remember if it was his first walk but I do remember I built a LOT of new housing sites before this happened. There were therefore a LOT of crude huts, all wanting water. I suppose it's like Bazaar traders -- they only have so much they can carry, and after that's gone, they return to their workplaces by the shortest way possible.

With Bazaars you can easily tell how much they have available for distribution; with Water Carriers there are no metrics available. But the amount they can carry is enough so they can go around the loop in virtually all cases. It was just this one time (and it was one time) he didn't make it.

On his next trip, he made it all the way around and everybody got a six-month supply of water.

Henipatra
evil_live_vile
Pleb
posted 06-04-18 07:11 ET (US)     3 / 3       
I suppose it's like Bazaar traders -- they only have so much they can carry, and after that's gone
Actually no, that is wrong. Try setting up a 300 tile, forced-walk water carrier and turn it to the water overlay. You'll see that the water carrier will supply water to houses all along their walk and never run out.

My thought was that out of 4 walks, some walkers might only do 2 walks at 26 tiles before returning home and the other 2 walks turn around at some shorter number (it's in probably in Ambulomancy somewhere, but it's been too long since I've read it). But Brugle can probably pick up that there is some exception about water carriers, or my numbers probably aren't right or something else that I've forgotten. (I just haven't been in the mood the last couple of months to properly open the game and start planning a map enough that I feel like I'm starting to forget a lot of the specifics).

But anyway, water carriers do not run out of water. No other building operates like a bazaar where the walker behaviour is, in part, based on the amount of good that the walker is carrying and delivering.

Eagles may soar, but weasels do not get sucked into jet engines
Two Eskimos sitting in a kayak were chilly, so they lit a fire in the craft. Unsurprisingly it sank, Proving once again that you can't have your kayak and heat it too
You must be logged in to post messages.
Please login or register

Hop to:    

Caesar IV Heaven | HeavenGames