I had recently planned on making a magnificent Itjtawy of just over 25,000 people spread across 8 housing blocks. I had decided to include a senet house with every block (each walking 9 times a year), which means that when playing on normal, my annual beer consumption would be about 7,776 units. My planning map is many years in, and so I'm assuming all trade is in its final form. I can get 2,500 units of barley from Kharga oasis, 4,000 units of barley from Buhen, and 1,500 beer from Buhen, for a theoretical total of 8,000 beer, just enough for a small excess. A look at Brugle's immense Itjtawy confirms these trade numbers. However, I play with Cleopatra, and as a result of the bug fix that it includes, only 4 ships from Buhen visit me every year. Is it possible for me to increase my trade with Buhen without reverting to a non-Cleopatra install?
As an additional challenge, I had wanted to see if I could make meat a primary source of food for my populace, thus making pomegranates needless due to how the 4th food isn't consumed by houses. However, I see that the excess grain production needed to produce this much straw puts a halt on straw production, because straw will cease production if the grain cart pusher from a harvest hasn't delivered their load yet. Is there a way around this?
Thanks to Brugle for documenting your planning of Itjtawy very thoroughly, it has been an excellent resource for me in planning mine. And a thanks to the community at large for all of the excellent resources that have helped me enjoy the game over the years.
I've dusted the game off once more, and am going to challenge myself in some new ways by seeing how maps can be pushed to the limits of their resources on normal difficulty, and designing all of my cities so that they can withstand the employee crunch of an aging population. Missions are no longer challenging for me at any difficulty level, in terms of meeting objectives. For that reason I've chosen normal as a medium for creating art within the game. I find hard and very hard suffocate me a little in terms of what I'd like to create on a map, due to the consumption of goods by libraries, mortuaries, etc. And ultimately with my goal of surviving retiring employees, managing all of the extra senet houses, libraries and so forth that I'm going to tend to want in my cities will add a bit of challenge that can't be replicated in hard/very hard. My next target after Itjtawy is Iunet.
As an additional challenge, I had wanted to see if I could make meat a primary source of food for my populace, thus making pomegranates needless due to how the 4th food isn't consumed by houses. However, I see that the excess grain production needed to produce this much straw puts a halt on straw production, because straw will cease production if the grain cart pusher from a harvest hasn't delivered their load yet. Is there a way around this?
Thanks to Brugle for documenting your planning of Itjtawy very thoroughly, it has been an excellent resource for me in planning mine. And a thanks to the community at large for all of the excellent resources that have helped me enjoy the game over the years.
I've dusted the game off once more, and am going to challenge myself in some new ways by seeing how maps can be pushed to the limits of their resources on normal difficulty, and designing all of my cities so that they can withstand the employee crunch of an aging population. Missions are no longer challenging for me at any difficulty level, in terms of meeting objectives. For that reason I've chosen normal as a medium for creating art within the game. I find hard and very hard suffocate me a little in terms of what I'd like to create on a map, due to the consumption of goods by libraries, mortuaries, etc. And ultimately with my goal of surviving retiring employees, managing all of the extra senet houses, libraries and so forth that I'm going to tend to want in my cities will add a bit of challenge that can't be replicated in hard/very hard. My next target after Itjtawy is Iunet.