Like many people, I play with certain "extra" rules to make
the game more interesting. Basically, I won't do anything
that would be unlikely to happen or make no sense in real
life. Specifically:
>> No culture parks. In real life, this would benefit no
one. It's just as easy to spead out amenities into every
neighborhood, which will both raise my CR and bring a
little class to my outlying areas. I also spread out my
temples and physicians.
>> No inaccessible facilities. That means no things like
festival squares roadblocked off from all possible users.
(I realize these rules increase the number of intersections
but with careful planning this is not a problem.)
>> Don't start a farm more then one or two months into
the growing season. In real life, you won't get a partial
crop, just a lot of half-grown, worthless plants.
>> No benefactor. (What?!) In reality, someone may
donate to a library or university, but not to the city
government just because they are out of money. If I have
to use the benefactor's money, I consider I've lost and
have to start over.
>> No festivals in a new city where there aren't any
people yet.
>> No antisocial methods of population and unemployment
control. I won't destroy occupied housing (except for a
good reason such as needing to squeeze in a bandstand)
and I won't suddenly cut off food and water to force
housing to downgrade. I won't encourage disease by
eliminating physicians, but I may choose to avoid
building one in a neighborhood that doesn't already have
one (because people won't miss what they never had).
>> No use of "tricks" such as using gardens as a substitute
wall. And no Ctrl-Alt-C "cheats". (Although I may try
the Hippo Stomp one day just for fun.)
>> No "planned undo's" such as eliminating a storage yard
and then undoing that. Undo's are only for mistakes such
as misclicks.
>> No taking the game back to an earlier point just
because something bad happens. However, if I'm
constructing roads and facilities in a given area
according to a plan, and I do it wrong, I'm allowed to
back up and try again. (This is because in real life,
you don't submit your plans to your builders one item
at a time, you submit the whole plan at once.) I also
take the game back if the benefactor pays out, but only
to spend less or give to the city instead. (This doesn't
apply to debt which IS a part of real life.) I can also
go back if I want to "just see" something, and of course,
I can always start the level over. But I don't take the
game back for things like a fire breaking out, or for
forgetting to change export/import orders before a ship
arrives.
>> I'm allowed to ignore any of the above to get around
any illogical or "buggy" behavior in the program; for
example, a storage yard being suddenly filled with a good
that doesn't belong in that level, or a person or object
that's frozen without a good "game" reason.
I put plenty of decoration around those building which
are personally important to me: the palace and the mansion.
(In real life, public spending to please public officials
is very common.)
>> And no caring about the point score. (What?!) I
consider I've won if I achieve the victory condition, and
there's no such thing as "winning more". If you delete
the file hiscores.jas, all those annoying messages about
someone else doing better than you simply go away.
Comments are welcome.
Regards,
Henipatra
the game more interesting. Basically, I won't do anything
that would be unlikely to happen or make no sense in real
life. Specifically:
>
one. It's just as easy to spead out amenities into every
neighborhood, which will both raise my CR and bring a
little class to my outlying areas. I also spread out my
temples and physicians.
>
festival squares roadblocked off from all possible users.
(I realize these rules increase the number of intersections
but with careful planning this is not a problem.)
>
the growing season. In real life, you won't get a partial
crop, just a lot of half-grown, worthless plants.
>
donate to a library or university, but not to the city
government just because they are out of money. If I have
to use the benefactor's money, I consider I've lost and
have to start over.
>
people yet.
>
control. I won't destroy occupied housing (except for a
good reason such as needing to squeeze in a bandstand)
and I won't suddenly cut off food and water to force
housing to downgrade. I won't encourage disease by
eliminating physicians, but I may choose to avoid
building one in a neighborhood that doesn't already have
one (because people won't miss what they never had).
>
wall. And no Ctrl-Alt-C "cheats". (Although I may try
the Hippo Stomp one day just for fun.)
>
and then undoing that. Undo's are only for mistakes such
as misclicks.
>
because something bad happens. However, if I'm
constructing roads and facilities in a given area
according to a plan, and I do it wrong, I'm allowed to
back up and try again. (This is because in real life,
you don't submit your plans to your builders one item
at a time, you submit the whole plan at once.) I also
take the game back if the benefactor pays out, but only
to spend less or give to the city instead. (This doesn't
apply to debt which IS a part of real life.) I can also
go back if I want to "just see" something, and of course,
I can always start the level over. But I don't take the
game back for things like a fire breaking out, or for
forgetting to change export/import orders before a ship
arrives.
>
any illogical or "buggy" behavior in the program; for
example, a storage yard being suddenly filled with a good
that doesn't belong in that level, or a person or object
that's frozen without a good "game" reason.
I put plenty of decoration around those building which
are personally important to me: the palace and the mansion.
(In real life, public spending to please public officials
is very common.)
>
consider I've won if I achieve the victory condition, and
there's no such thing as "winning more". If you delete
the file hiscores.jas, all those annoying messages about
someone else doing better than you simply go away.
Comments are welcome.
Regards,
Henipatra