Something really strange happens when my housing evolve to residence. Try to imagine a group of housing (2*9). When they evolve to residence they might grow like this: 1*2,2*2,1*2,2*2,1*2,2*2, so that there are three common residences and three spacious apartments that can't evolve due to missing space. When they do this, sometimes the 1*2 hoses in between the 2*2 houses loose acces to different services. Fx. temple or physician. This is pretty weird, because the 2*2 houses still have full acces. So when I look at the overlay, every other building has a depleted coloumn, while the others have a full coloumn. Why does this happen?
I know it's not a big deal, since they quickly regain the acces when they are passed by the repective walker. It's still pretty anoying tho, because the houses start to devolve so you lose labor. If the block is on the far side of the map from the entry point it may take a long time regain the people, which is very anoying.
If you understood anything from reading this(seems a bit unclear even to me), can you please explain this?
I know it's not a big deal, since they quickly regain the acces when they are passed by the repective walker. It's still pretty anoying tho, because the houses start to devolve so you lose labor. If the block is on the far side of the map from the entry point it may take a long time regain the people, which is very anoying.
If you understood anything from reading this(seems a bit unclear even to me), can you please explain this?