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Caesar IV Heaven » Forums » Pharaoh: Game Help » Pavilions over unusual road intersections
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Topic Subject:Pavilions over unusual road intersections
WinterPharaoh
Pleb
posted 08-14-04 16:25 ET (US)         
Preamble

The other day, when I was playing around with a few confusing intersections in my cartographical nightmare of an Itjtawy, I began to notice something which has not been particularly well documented or explained by other forum members. I discovered that there were many more alternative pavilion layouts than most of us take for granted.

Juggle platform Music platformJuggle platform Juggle platformMusic platform
Music platformDance platform Dance platformJuggle platform
Dance platform Music platform Dance platform
Dance platform Music platformJuggle platform
Music platformDance platform
Dance platform
Music platformJuggle platform Juggle platform
Dance platform Music platformDance platform Juggle platformMusic platform Music platformJuggle platform
Dance platform Dance platform
Music platformJuggle platform Juggle platform

Legend

Above are the twelve ‘pure’ pavilion layouts. Following standard convention for North being top-left, the only one which cannot be placed in a city is the furthest left on the second row, which the game doesn’t seem to like for some reason. But below, there are also a number of ‘mutated’ layouts, all of which can be placed as shown, and most of which can also be rotated to suit requirements. These are just a few of the many alternative designs I discovered in my brief investigation:

Music platform Juggle platform Music platform Dance platformJuggle platform Dance platform
Dance platform Juggle platform
Juggle platformDance platform Dance platformJuggle platform
Music platform Music platform
Music platform Dance platform Dance platformMusic platform
Dance platform Dance platformMusic platform
Juggle platformDance platform
Juggle platformMusic platform Juggle platform Music platformJuggle platform Juggle platform

Legend

Uses of the layouts

So what possible use can these unusual pavilions be? Well, I don’t know what VAIA, Brugle and other special-rules ‘purists’ might say, but I have no particular aversion to sticking pavilions on intersections which are not part of a specific housing block, as long as those intersections are an integral part of a city and not in an isolated ‘culture park’. Therefore, if you plan your cities the way I do (i.e. absolutely no planning at all, just throwing down blocks and industry wherever takes your fancy, then demolishing half of it to fit in an extra granary/conservatory/pavilion), then knowing that you don’t have to totally change the road layout to fit in that pavilion can be very useful. Being aware that you may only have to move one road or slightly move the entrance to a housing block to create an acceptable pavilion layout can save you a lot of time and money shifting buildings and roads. A prime example of this is in my Itjtawy, where I found myself looking at this intersection:

Bastet Temple
ApartmentArchitect
Water SupplyBazaar
ApartmentApartment
Fire WardenPhysicianPolicepost
ArchitectApartmentJuggle platformJuggle platformApartment
Fire Warden
ApartmentApothecaryApartmentApartment
ShrineFire WardenJuggler School
Work CampShrineShrineShrineArchitect
ShrineShrineShrineJuggler School
Work CampWork CampPotterShrine
ShrineShrineShrineShrineShrineShrine
Work CampPotterShrineShrineWellWellWellWellWellWellWell
ShrineShrineWellCattle FarmCattle Farm
Work CampPotterWell
Well
Work CampPotter
WellWellWellWellWellGranary
WaterliftWellWellWellWellGranary
Work Camp

Legend


And wondering if I could put a pavilion on it. After clearing away the buildings:

ApartmentApothecaryApartmentApartment
ShrineFire Warden
Shrine ShrineShrineArchitect
ShrineShrineShrine
Work CampPotter
ShrineShrineShrine
Work CampPotterShrineShrineShrineWellWellWellWell
ShrineShrineWellCattle Farm
Work CampPotterWell
Well

Legend

I found that I couldn’t. But with some experimentation, I discovered that adding just one more road square made this layout possible:

ApartmentApothecaryApartmentApartment
ShrineFire Warden
ShrineJuggle platformDance platformShrineShrineArchitect
ShrineShrineShrine
Work CampPotter
Music platformShrineShrineShrine
Work CampPotterShrineShrineShrineWellWellWellWell
ShrineShrineWellCattle Farm
Work CampPotterWell
Well

Legend


Problem solved. And some of these pavilions are not just useful for random intersections. Some of them have proved useful in housing blocks too. These two are my current favourites:

Music platformDance platform Dance platform
Juggle platform
Juggle platform
Music platform

Legend


The one on the left is to be used in permanent intersections. Random walkers entering from the left always (in my tests and in a real housing block) either went up half the time and right half the time, in an alternating pattern; or went up three quarters of the time and right the rest. NEVER, in all my tests, did a random walker spend more than eight tiles in the left-most block. Never did a walker exit the same way as he/she entered. Never did the walker go round in circles.

The layout on the right can be used at a corner. It is much more effective than any of the ‘pure’ layouts at directing walkers the right way. I can’t give you any absolute figures, but I estimated that the mutant block sent the walkers on about 80% of the time, compared to about 66% for the couple of standard pavilions I tried. Again, never did I see a walker get permanently stuck in the loop, or make more than two circuits of said loop.

Other layouts

I am by no means saying that the layouts I have discovered are the only ones available, far from it. The way I see it, there are just a few rules governing what does or does not constitute a valid layout:

1)The layout must contain less than 9 road tiles

2)The layout must contain two roads which run the full length/width of the area, which must be at right angles.

3)The layout must contain a 2x2 space (for the dance stage)

4)In addition, the layout must contain a 2x1 space (for the music stage)

As long as these four rules are satisfied, there are few layouts which are considered unacceptable by the game (which just doesn’t like some ideas, see top glyph). Also remember that once you have found a layout, roads and gardens may be interchanged as long as rules 1 & 2 are still satisfied.

Please note that not all the above information is mine ane mine alone. This effect has been noted in passing by other players, but perhaps not explained as well as it could have been. This thread merely attempts to bring together the threads of knowledge gathered by several players, not just me.

Enjoy your newfound sense of freedom with pavilions. Good night.

[This message has been edited by WinterPharaoh (edited 08-20-2004 @ 03:27 PM).]

AuthorReplies:
xGHT
Pleb
posted 08-15-04 06:57 ET (US)     1 / 4       
I knew that pavilions can be placed over some very unusual intersections, I was just not aware of the "rules". Thanks for figuring them out.
Brugle
HG Alumnus
posted 08-15-04 17:50 ET (US)     2 / 4       
WinterPharaoh,
This information is known and used by many forum members. The "rules" for pavilion placement have been described in several threads, including one of mine almost 5 years ago.
WinterPharaoh
Pleb
posted 08-20-04 15:29 ET (US)     3 / 4       
Brugle,

I know it's known. I just thought that it might make it a bit more accessible to new players to put it all together in one nice (hopefully) understandable thread. No offense intended, but if I were new to pharaoh, I wouldn't find the link you indicated much help. But you're dead right on one count - I think my oringinal post needs an

{edit}

to stop hogging all the credit to myself, because you're right - the effect has been noticed before by other people long before I started playing Pharaoh.

Apologies to any offense unintentionally caused to any forum member due to the omission of credit where credit's due.

[This message has been edited by WinterPharaoh (edited 08-21-2004 @ 04:06 PM).]

Tryhard
Legate
posted 08-21-04 08:22 ET (US)     4 / 4       
I support your opinion in a way, WinterPharaoh.

When I started talking about funny pavilions I had managed to set, I saw first some incredulity in this forum: my first thread here in 2001 was about "funny pavilions". Nonetheless, most of the "funny pavilions" theme had already been described well before by people who had been key members of this forum, though most had already left for long (although I am talking about April 2001).
Definitely, some items are worth being refreshed. On the other hand, Brugle or VAIA will constantly and kindly help people with references to accurate threads. I will help too but my memory of this forum is much younger and by far less accurate.
One point is that people generally do not spend too much time in scrutinizing options they have not faced themselves. It took me years and the need of it to investigate some options like the placement of a shrine, the entertainment bonus, prosperity caps, etc.

Another option could be to refresh Memsurs' 'Links for beginners' thread or, more accurately, create a similar specific one compiling data and information of (more secundary) importance.

[This message has been edited by Tryhard (edited 08-21-2004 @ 08:25 AM).]

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