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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » Burial provisions -- send early or save for last?
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Topic Subject:Burial provisions -- send early or save for last?
JimMRooney
Pharaolympics 2000 Competitor
posted 02-13-04 01:17 ET (US)         
I'm about to start the final Alexandria mission, Cleopatra's Alexandria, and I'm a little confused. The official walkthrough says that burial provisions should be dispatched as soon as possible to avoid problems. Yet there are several posts here that say to hold them off until the end to avoid problems. Which is correct? I have the latest patch installed (Cleo 2.1) if that makes any difference.

Thanks in advance.

Jimaaten
"May musicians compose songs to you and your name be carved on every public space."

AuthorReplies:
Brugle
HG Alumnus
posted 02-13-04 03:53 ET (US)     1 / 6       
With an "unpatched" Cleopatra (v2.0), dispatching the last of the burial goods before the end of the mission could cause monument corruption. Perhaps that was the logic behind some of the posts that you saw.

The official walkthrough states:
* Burial Provisions
Whenever a scenario contains more than one monument (including monuments carried over from previous missions) and requires burial provisions it is recommended that you dispatch burial provisions as soon as possible, even so far as to dispatch them before the construction of the monument has begun. The accumulated burial goods will be automatically brought to the appropriate monument. This will prevent any mix-up in regards to the monuments status of completion.

That paragraph doesn't make sense to me, unless there's a game bug (that I didn't know about) to avoid.

I haven't played any Cleopatra missions yet, and in Pharaoh missions I've always dispatched burial provisions at whatever time was most convenient for me (often late in the mission). Perhaps someone else can be more helpful.

Granite Q
Angel
posted 02-13-04 18:34 ET (US)     2 / 6       
That appears to be very confusing, I agree.

Firstly, Brugle is quite correct about an 'unpatched' v2.0 Cleopatra; dispatching the last of the burial goods before the end of the mission could (and often does) cause monument corruption.

With a patched v2.1 Cleopatra, you can dispatch burial goods at any time. It's probably better to dispatch them as you have them, rather than wait.

I suspect that the walkthrough advice is out of date, possibly it was posted between v2.0 and v2.1, but I can't be sure.


"Can I draw you a beer, Norm?"
"No, I know what they look like. Just pour me one."
Cheers !!
VitruviusAIA
The Architect
posted 02-13-04 20:58 ET (US)     3 / 6       
Sometimes a burial provision is a good that is limited by import. It may be that the limited supplies of this good will become critical in the later years of the mission. In this case, it may be to your advantage to dispatch the good early.

However, burial provisions are subject to theft by tomb robbers. If you have problems controlling these bandits, it may be better to wait until the end of the mission.

Other than those two considerations, I donít see that it makes any difference (as long as you are running Pharaoh or the patched version of Cleopatra).



Vaia

[This message has been edited by VitruviusAIA (edited 02-13-2004 @ 09:00 PM).]

JimMRooney
Pharaolympics 2000 Competitor
posted 02-14-04 22:33 ET (US)     4 / 6       
Thanks for your help, everyone. I finished the mission today without too much trouble. I held the burial goods off until the end as the last winning condition; I like to do that because it makes it easier to control when the game ends.

No major problems, except some weird graphics thing with the mausoleum I built in this mission. Every once in a while the statues and tiles around the mausoleum would disappear, with just dirt showing in their place. It didn't seem to affect the completeness of the monument, and could be corrected by saving the game and reloading it. It was just a minor annoyance.

Thanks again.

Jimaaten
"May musicians compose songs to you and your name be carved on every public space."

VitruviusAIA
The Architect
posted 02-15-04 11:10 ET (US)     5 / 6       

Quoted from JimMRooney:

Every once in a while the statues and tiles around the mausoleum would disappear, with just dirt showing in their place.

I have had this happen also. It seems to occur when the map is rotated.

Like you said, saving the game and reloading it always corrected the problem.


Vaia
Tryhard
Legate
posted 02-16-04 04:53 ET (US)     6 / 6       
There is a special interest in dispatching the burial items soon: they may represent a good deal of the required Monument Rating. For example, supposing you are a bit late on your mastaba and have a MR of 10, if you send all burial gifts (except 100 of anything of course to avoid finishing the game earlier than wished), you can see your MR jump to 17 the following month. The interest there is to bypass the required time deadlines for 25%, 50% or 75% achievement of the monument, meaning your will be granted 1 Kingdom Rating point at the end of the year instead of losing one.

Thre is another interest in sending only some things: if a policeman kills a tomb robber, you get one KR point as a reward (1 per robber in fact). You can "cheat" and set a group of 4 1x1 isolated huts nearby the monuments, only protected from disease and fire. Between them and the monument you have a bunch of cops. On their way to rob, they will be killed. You can gain many KR points this way.

Otherwise, take care: it is not a bug when you see that your KR has dropped from 65 to 1: you have let the robbers rob your items.

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