I had never played Abu Simbel because I did not feel interested and, truly, it is not fascinating, but it is not as uninteresting as Pi-Yer that I did not even bother to upload.
1. The AbuSimbel is a non-monument, you simply need to import expensive wood and let the workers do the job. It is also described as a 44 rating monument, but it is done in some 6 years only. Except the splendid look, building it is a non-event.
2. You do not have access to education and the map is small, the population required is 2,200, what is easily done with a block of spacious residences.
More interesting were the surprises:
1. An attack by the Nubians I fear. I had to replay 2 years to get infantry forts.
2. The frog and the blood river plagues. As just described in Ramses in the Valley, I handled them properly and lost one house only.
3. The opening of Dakhlah, the late reopening of Heh.
Eventually, to me it was a game of exports: I exported between 20 and 28,000 debens a year, what made nearly all my treasury as taxes bring little more than the costs of wages.
I always fulfilled the requests. I did not bother fabricating luxuries. It was easier and not more expensive to buy them. The rewards compensate a bit for the expenses. I never wanted to wait 3 years to assess what would happen if I had refused to obey, but I think it would have been only a loss of KR points.
I had finished the monument in less than 12 years and carried on for 3 years to see what was happening. However, my scoring at 70,000 was better at the monument completion. Money is so little that the speed remains an important factor.
Conclusion:
Treasury 60,000; population 3,200; PR and KR 100; CR 35