[This message has been edited by civilis (edited 06-27-2002 @ 10:52 AM).]
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Also a wholeheartedly Thank you to Thanks to all who gave me feedback, and will do so in the future. "Surfing between Skylla and Charybdis" is dedicated to my VERY patient wife.
It's right: mummies are only appearing in the first years of Surfing. [This message has been edited by civilis (edited 06-28-2002 @ 03:56 AM).]
Copied from another thread (
According to the txt file from Civilis, he has set them in the very beginning of his game only, so you have to rely on shrines not to have them anywhere. I cannot imagine what would have happened if occurring in a late "100 Palatial Estates in Hetep"!
But why rely on shrines, why not take the chance to distribute the mummies where they should go? If there are only shrines mummies won't be generated at all, so they need temples, but prefer templecomplexes and really like monuments used as tombs, the bigger the better.
The problem with the Mummy event is that you can't specify anything WHERE it will appear.
Probably in a late "100 Palatial Estates in Hetep" all mummies will be generated at the templecomplex entry.
(edit, saw the other post later).
Yes, Civilis, I enjoy it. But I gave up at 3 a.m. when I realized I had done everything but not sent enough chariots for Dakhlah. I then checked that Dakhlah is the only city selling figs, so I would need granaries for them only. So I started the game again from scratch. I can deal with the mummies blindly now, at least on Year 1. I just stopped before the second Hyksos attack to see the Germans mummified by the Koreans (half-time now). I managed better trade, so could get rid of the hyenas early.
on Try 03 or 04, my KR dropped to 0 twice. I kicked Pharaoh once, but he came back. No problem, but he came meanwhile the Hyksos were attacking. First, the Pharaoh warships did not attack theirs then, when the 4 infantry were routed, the Hyksos went away. But the Pharaoh warships stayed more than one year, I went far beyond -6,000 db.
I submitted a comment but Angel DRACO has not seen it yet.
After a fight, most of the mummies are moving in the same directions. When the reach the gardens or the edge of the map, they vanish. Not always! I discovered a line of 15 going through town, I had to fence them and bring them back to their breeding ground. I then used the archers to remove the extra flock.
(later again) !!!!Civilis!!! A request for food and an insect plague just before the harvest! I had managed to perform correctly with the Hyksos to do it again. BTW I am a bit disappointed by the fighting performance of the mummies, though obviously they help discouraging the enemy. Incidentally, I was very surprised to see the infantry and archers fleeing while their chariots did not seem impressed at all. I would have expected to see everybody escaping altogether.
A pity is that I had found a nice place for a PE block right in the Hyksos invasion zone.
[This message has been edited by Tryhard (edited 06-25-2002 @ 01:15 PM).]
"But I gave up at 3 a.m. when I realized I had done everything but not sent enough chariots for Dakhlah" "my KR dropped to 0" "I submitted a comment but Angel DRACO has not seen it yet." "!!!!Civilis!!! A request for food and an insect plague just before the harvest!" "A pity is that I had found a nice place for a PE block right in the Hyksos invasion zone."
sorry to hear you gave up, but probably Dakhlah isn't THAT important, and moreover there is another chance soon (No deadend by design or bug).
... I also thought you don't like chariots
Some advanced rules forbid personal funds because it usually makes the KR too easy to manage. In this mission the mansion is available and necessary.
???
Damned, have the locusts eaten your game meat from the granaries & SYs ???Tryhard???
Yes, the edges will bite sometimes, especially in Kerma direction.
Please, the mission specific here
and the mummy specific over there
"Pharaoh warships stayed more than one year, I went far beyond -6,000 db." "Incidentally, some mummies roamed in town and ate my bazaar ladies"
don't make him SO angry (KR=0)
"playing at V.Hard forbids me to make money soon enough"
"giving up with the marble requests. Too expensive, whatever the consequences."
You can export Figs, Chickpeas, Fish, Game meat, Clay, Bricks, Pottery, Lamps, Beer, Linen, Luxuries, Reeds, Papyrus, Wood, Copper, Paint... their prices are also higher, but taxes remain the same
The consequence of not fulfilling the marble requests is more what you miss than what you receive. Don't worry, Pharaoh is very gentle in this scenario and will help you.
After year 2 (1199BC) no more new mummies are generated by event, so you have only to treat carefully the existing ones, speed reduction helps.
So let us talk about Surfing (could not access the HG server yesterday).
Year 28 or so, nice achievements but I will not make it. It took me up to Year 20 to set the basis for the big pyramid! I should have neglected the farms and relied on the game and the fish. Too late, so I will finish this one to see.
(later) I give up with this one at Year 32, before the last (I hope!) frog attack. I am supposed to expect nasty Hyksos attacks from the North, but anyway I know how to handle them. I have many PE, though not as many as expected, as the invasion points forbid access to some nice spots. The big pyramid is at the stage of Civilis’ in his 10 Years game (the one with unbelievable blocks) . The characteristics of this game that led to the failure were:
1. Requests: I would have saved much time ignoring the requests for marble. With the money, I would have bought new forts, warships and towers. 3 chariot companies blast Pharaoh at V.Hard. Even more, they shift from level 1 to level 5 or 6 in one fight.
2. Docks: I have always said (and Civilis seems OK with it) that the one dock strategy is, at best, relevant when you have few maritime routes. In Surfing, it is totally insane to rely on one dock. Even, my mistake was to stick for years to two. Then I set four, and I started to make big money and be delivered on time. The fact that some ships go here and there can be compensated by some dock Import/Export management. When you see that the docks are jammed, you set all these to 0, except the most needed goods, and they all move away.
3. Industrial block: it is on the Eastern island. Ridiculous! (as my best housing is SW) It would be much better in the desert, with a SY block close to the docks (NE). I spend too much time in deliveries, meaning that I cannot store linen, beer and papyrus, so must import them. The Eastern island can be inhabited and/or set for the pyramids, though I do not want the road to cross the floodplain (CPs sink).
4. Mummies: better towers than mummies, though mummies are fun and do overall a nice job. But they are not enough against the chariots. I think I will breed some close to one pyramid North and use them against Pharaoh in the early stages (years 5-10).
5. Workers. However I need them for the flood plain, I should have set earlier a huge number of them, as they start working on the pyramid soon. I am wondering about something: if you set a workers camp close to the pyramid, with no connection to the floodplain, will its workers go working straight away on the pyramid, or will they stay at home?
The successes at this game were
1. Sprite limit: reached as witnessed that my soldiers were vanishing. During the insect plague, so I insisted moving out of their fort the soldiers who were disappearing and kept them active until the insects were out. Then the problem stopped.
2. Frog plague: nasty as you cannot avoid it, so it takes two years to recover the population. On the other hand, you can protect your best blocks. The frogs target the best housing level, but if you fence them with statues, they will harass another block. I could so protect my 3 PE blocks by sacrificing the residences. When your blocks are well established, only some small statues make the trick, just before the plague. Then you can remove them immediately to let the entertainers go in. I would eventually say that the last frog attack is not a good idea.
3. Temple Complex: I spent so much time hesitating between Seth, Osiris and Ptah that I have not built it. Would I need more goods to be saved, linen or papyrus? Seth’s adding of one fighting experience level is useless in Surfing. It does not make a big change against the Hyksos chariots and a fight against Pharaoh does the job faster. Seth’s major blessing is also of little use at V.Hard.
BTW Civilis, the mummies appear in the opposite order, temple, TC, small pyramid, large one.
4. KR: dropped to 0 from time to time, Pharaoh ejected as often, when I do not send a lavish gift AFTER I am warned he will attack (if I send it immediately, it is ignored and Pharaoh attacks). I let Pharaoh’s troops deploy, attracting them with a chariot company, then Charge! The only problem is the possible simultaneity with an Hyksos attack.
5. Troop requests. Thanks to my work in “Going further in fighting skills”, I know that it is worth sending as many ground troops as possible, until you reach a certain stage where adding troops would add casualties for no benefit. When I see “a modest army”, I send two chariot companies or two ships, and it is done.
Now I am starting afresh, first thing is to set the base of the big pyramid within 8 years at worst (I think it is enough). And I’ll start the small pyramid only when the base for the big one is made.
(Day after) Well, I had to set the pyramid on the Eastern island. I forgot the hyenas. But it took me three years only to get most of the cleaning of the pyramid, meanwhile I got rid of most of the hyenas. Now KR=0, Pharaoh will come. I will have at this time some 46 chariots (split into 4 companies) plus… 20 mummies North. I hope they will be good enough.
BTW for editors, Civilis in this case. A request should not be a range, neither figures nor goods. At V.Hard at least, the first years of this game are -as so often- critical. So a request for 1,100 beer means one more factory more, so 12 workers, so the corresponding immigration. So imagine the difference between the requests 900-1100 for beer, papyrus, linen. The same for the marble request (9 to 11). The difference between these figures is also the difference between a game won and a game lost.
I cannot hide I enjoy Surfing (I enjoy less the name).
"The big pyramid is at the stage of Civilis’ in his 10 Years game (the one with unbelievable blocks)"
In good years one can import >120 blocks from Abedju, Iunet, Menat Khufu, Itijtaui & Waset plus 24 from Dungul Oasis plus >20 from Pharaoh as gift.
There are hundreds of save files from this game, on request I can extract the yearly increments.
"I would have saved much time ignoring the requests for marble." "With the money, I would have bought new forts, warships and towers. 3 chariot companies blast Pharaoh at V.Hard." "In Surfing, it is totally insane to rely on one dock." "Industrial block: "Workers. However I need them for the flood plain, I should have set earlier a huge number of them, as they start working on the pyramid soon." "I am wondering about something: if you set a workers camp close to the pyramid, with no connection to the floodplain, will its workers go working straight away on the pyramid, or will they stay at home?" "could so protect my 3 PE blocks by sacrificing the residences." "I would eventually say that the last frog attack is not a good idea." "Temple Complex: I spent so much time hesitating between Seth, Osiris and Ptah that I have not built it." Seth’s adding of one fighting experience level is useless in Surfing. Seth’s major blessing is also of little use at V.Hard." "KR: dropped to 0 from time to time" "A request should not be a range, neither figures nor goods. At V.Hard at least, the first years of this game are -as so often- critical. So a request for 1,100 beer means one more factory more, so 12 workers, so the corresponding immigration. So imagine the difference between the requests 900-1100 for beer, papyrus, linen." "The same for the marble request (9 to 11). The difference between these figures is also the difference between a game won and a game lost." "I enjoy less the name" --- "I cannot ignore some 10,000 a year in weapon sales." --- "1. the timing is well set, the succession of events is logical." "2. I could check that 41 people downloaded the game. Some time ago, it would have been hundreds." "many people will be misled by the "Normal" setting by Civilis. This is not a game for Normal players." "There is a bit too much of luck or variable parameters in this game"
may be or may not to be
I'm happy to see that the game works well with different approaches.
You can build two or more in the north, far away from the entry, but then the "Nerdicus registration gap" will bite you...
You can build one near the entry on the western bank (it will work optimally), but only one and access to the islands is difficult.
Baltics first approach really surprised me: One dock on the fish island and free access to the floodplain.
All have their charms and their drawbacks.
meaning that I cannot store linen, beer and papyrus, so must import them."
I think dock design and layout of the industrial area are the crucial points.
Before importing linen, beer and papyrus I surely would keep them pre-beer.
flood plain: sept1200, pyramid: nov1200
yes, no. They will complain all the way, that they can't find the farm, but will be assigned to a monument job immediately after generation as long as there is any (enough stones, monuments not waiting for carpenter, mason...)
In surf10yr I have only 1 workcamp per 16 farms, so that NO worker from the floodplain workcamp goes to the monuments ever (much to slow).
From a workforce point of view I would sacrify the PE blocks for the residences.
1. cyclic event
2. pyramids should be ready, no more money needed for stone import => many workers obsolet anyway
With oracles to Ra and Bast you might pay lower wages (save debens), and the TCs increase KR (should you decide to look for another sparing partner
I thought SethTC gives additional higher armor in battle???
major blessing: If you are too weak or exhausted to attack already in the deployment phase, he finally will get some work to do.
well, fulfill some of Pharaohs requests, build the monuments, pay tribute,
Don't worry, especially in the beginning there are no sharp differences in complying, complying late and not complying. I'm not going to publish all the inerts of the game, but in the concrete situation:
If you fulfill in time, something happens. If you fulfill one month late, the same thing happens one month later. If you fulfill three month late, the same thing happens three month later. All what you loose is the opportunity to open a trade route one or some month(s) earlier in a situation in which you probably don't have the debens to open all the trade routes you can nor have the debens to build the export industries to use all the trade routes.
OR
If you fulfill in time, you get a gift of some gems. If you fulfill late, you miss this gift. You may sell the gems or better produce luxuries and sell them. But that is not the difference between death or alife.
This is simply not true: What you need is only one shipload of marple (12). If you fulfill in time, you get a big gift. If you fulfill late, you get a small gift. If you don't fulfill at all, you are punished (KR minus 3-6!); the earliest date that can happen is Sept of the 4th year (1197BC).
I propose you master the task on hard ({normal|
what's wrong?
"I also wanted to build my towers closer to the edge of the map."
You surely use your own/v.hard rules.
Thanks
Summer holiday times are certainly not the best times (looking forward to some misty november days
This is already adressed: Draco(cities only)@heavengames will change the rating to Hard, I hope. There is also a Lite Version of the mission on the way. Both versions are playable from 'very easy' to 'very hard' from the menu, though.
Playtesting has shown, that during a whole game, statistics are relatively even, ie. games develop a bit different, but aren't particularly more or less difficult.
2. Blessings: like in Hetep, I rely now on my Blessing machine: number of ankhs, shrine, shrine to bypass the 2-ankhs stage. Anyway I must admit I cheat involontarily, as I have to reload more than quite often, I reject a blessing I did not have before and do not want. For many, I do not really care, but so I happen to have the Bast major blessing all the time (though it has become useless for 15 years now).
I got some blessings from Ra, it helped (KR 97 on Year 34). I am keeping a 5-ankhs for Ra in case I would not have enough. As I did not know the 4 last years (the storm! amongst other things), I also kept 5 ankhs for Seth. I lost the fight once (meaning I won but with 35 casualties), I reloaded and ordered a festival for Seth. I did not expect much, but the Seth strike occurred just when there were only the Hyksos chariots left. They all died (I would have made it anyway, they were already below the towers).
I also recruited a lot of mummies North, as Civilis mentioned something about late attacks from the North. The storm killed the other mummies.
BTW I killed my mummies West as I wanted the space, it revealed a good idea. My chariots all gained 3 levels fighting the Bedouins.
3. Culture rating: I do not like a CR of 80, anyway (too many libraries and entertainment places). But I did it in Hetep, so I will spend the two last years on it. The pyramid will be completed end of year 34.
4. V.Hard: yes, Civilis, I have my own rules for V.Hard, but V.Hard also has its strict own rules. The first is to be so dependent on money in the early stages, especially in a greedy scenario like Surfing. The fights against Hyksos chariots and the frequency of the attacks also impose a high number of towers, as to have warships soon. People also consume much more, so you need more of every factory (at this late stage, I am still wondering if I build the Ptah? TC to save papyrus -I am OK with linen). This means that I cannot buy stones early (I did better this time than before, but still could not buy stones since the very beginning). Like the marble requests: where do I find the money?
5. Workers. I have set largely enough early, including some close to the pyramids, and they go straightforward on it, however there are some 60 fields free. The year of the insect plague, nobody went out for two years (sprite?). I erased the workers and replaced them, they went to work immediately. It is a "bug" I have often witnessed.
6. Docks: 4 until recently, when I erased one, and micro-management some twice a year. I stupidly kept on making money exporting however I did not need all this money, one reason why I am rich, but the pyramid late.
[This message has been edited by Tryhard (edited 07-02-2002 @ 08:10 AM).]
"2. Blessings: "I got some blessings from Ra, it helped (KR 97 on Year 34)." "I ordered a festival for Seth. I did not expect much, but the Seth strike occurred just when there were only the Hyksos chariots left. They all died." "I also recruited a lot of mummies North," "The storm killed the other mummies." "I killed my mummies West as I wanted the space" "4. V.Hard also has its strict own rules. "The fights against Hyksos chariots and the frequency of the attacks also impose a high number of towers," "as to have warships soon." "People also consume much more, so you need more of every factory (at this late stage, I am still wondering if I build the Ptah? TC to save papyrus -I am OK with linen)." "This means that I cannot buy stones early. Like the marble requests: where do I find the money?"
Yes, she loves that! Often I feel the minor is the major. But with this one she's also watching, and if one depends to much on her festivals, she denies it too.
Fine! Good to hear you made peace with Pharaoh.
Ever tried purposely not to attack during the enemies' deployment (which has big advantages), but to wait with good faith in Seth, let the enemies attack themselves and beat them cooperative with Seth?
They are not infinite. With every mummy event you give the number how often the generated mummy can be duplicated by killing any human. But there is only one counter all events are administered with.
The storm is the most effective weapon against mummies, next are archers.
No long march through the institutions, ahem, to the north???
They can't use ferries.
The first is to be so dependent on money in the early stages,"
agreed
Before the fall of Kerma there are only 9 attacks in 31 years and thereafter towers on the mainlands are allowed. Police, Seth, mummies ... very hard IS very hard.
The problem is the ascent of the numbers for hit points, armor etc. in the Figure_model_*.txt files of Pharaoh/Cleo. Surfing.map is balanced towards normal difficulty (Figure_model_normal.txt). What this means for veryhard difficulty is fixed by the differences between the given Figure_model_*.txt files. The only solution would be fine tuning all the *_model_*.txt files and delivering them along with the scenario as a ModPack, which is common with other games (eg. Civilization2, remember my OverlayModPack, the first one which allowed more than the standard number of unit types and different road modifiers 2/3/4 for the ages etc. within one game by using multiple rules.txt files) but not with Pharaoh/Cleo.
To help you in the concrete situation; why don't you what I have already suggested in the Hints section of surfing.txt: {Players may change the hit value of the police unit (#88 in Figure_model_xxx.txt) from 20 to 35. This is what I've originally intended, but then rejected because of the saving/restoring of the file.}
BTW. have you noticed, that all the model files have the same ending as the difficulty level, but for veryhard difficulty the model files have the ending impossible? (sic!)
agreed
It's not easy to decide which one,
Ras other major blessing, cutting costs (beer?), more efficient production & export.
"Becoming accustomed to a complex multitasking environment can harm human communications." - BYTE Stop Bit Dec1991]
I agree with you not to change the txt files. I could handle Sumur, leading the enemy on an island where they vanished after one year. I cannot handle Qadesh, so simply ignore it. The enemy is Surfing is tough, you lose as soon as you handle it badly, you win with few casualties as soon as you play well. This is the criterium of a good military active scenario.
I never made the TC eventually. I would say, the only one I would need is Osiris to save on goods. At a very late stage the oracle that helps to save papyrus -I already in some games used one first (Ptah, gold mines) then another one (Seth, linen) -but I need so badly the 50 fellows for my CR 80.
Yes, Civilis, the main argument -and asset- of this scenario is its tremendous multi-tasking. Therefore not for Normal players.
...
I won Surfing. Not in the way Civilis had planned exactly, as I discovered his exporting challenge late. To be able to handle it, with the ridiculous requirements of the culture rating of 80 at V.Hard (13 libraries, 43 boothes, 20 music, 12 dance) that forced me to recruit 400 more entertainment or education workers to sustain my city, I would simply need to erase two PE blocks, I would so lose 6,000 passive inhabitants, thus gaining some 700 workers (I checked). With the completion of the 80 rating, I would still have everybody I need to handle my industries. Then I would micromanage the docks for one year. I could make it, but not for now. BTW my city is a forever running one, as 10/13 libraries are isolated.
Anyway setting lots of PE remains the best way to deal with Surfing, as it is critical to raise lots of money: I have been earning 160,000 db in taxes mostly thanks to the PE. This could seem normal for Normal players, but at V.Hard the income generation is much lower. A PE pays 2640 db or so in taxes a year, a residence 324 db only. So the PE represent 65% of my tax income. Right through the game, I was importing some 20,000 db more than exporting (even though I was exporting from 25,000 to 45,000). After 16 years, I still had only 25,000 db, just enough to raise fast towers SW.
If I had to start again, I would set all industries Northeast, not even a single building on the Eastern Island (or the warships maybe). Both pyramids would be in the desert (I can get rid of the hyenas on Year 3) or North North-East.
I could have moved faster and better handling the following issues:
- I realized late that Dakhlah sells figs with its caravans and nothing else useful, so I should have imported the 4000 figs early (2920 db). One-two blessings from Bast and I would have provided enough food to my inhabitants earlier. The costs would have been compensated by a faster increase in housing levels, so tax incomes.
-I never checked how long it takes to sculpt the pyramid (far less than feared, some two years). Extreme players who are betting on the fastest rate of completion must know better.
-As often, my stock of papyrus increases steadily, then drops slowly, so I had to import from the only trading city: Itjtawy. I would have moved my blocks upwards to create more space for the reed gatherers. If needed, I would even have set a ferry from the island to the Southern huge patch of reeds.
What I did better was:
- to rely more on towers than on mummies, except against Pharaoh, who is weaker than them (Waset is full of mummies now).
- to fight the Bedouins, though I realized late that every chariot company charging gains one level. I used to send three companies charging three times. Even if there is one Bedouin left, they gain one level (as Civilis knows about me, I hate the chariots for this reason amongst others).
- to set my beer, linen and papyrus industrial blocks close to the housing blocks. This avoid a senet SW to be delivered by a CP coming from the NE however there are beer SYs closeby, what made before some PE blocks to collapse.
-I did not use the zoo as an entertainment place for two good reasons: the walker may behave a funny way (as seen in Nekhen Dream), though the Senet guy moves straightforward –however he consumes his own products- and the zoo gets 200 of each good so it is more likely to miss goods than the Senet (the Senet gets 300). BTW I would also have had to import straw (by Sea again!), what I did not do.
-Fencing the blocks against the frogs. In the last days of May, I needed only to erase 14 tiles or roads, then set 14 small statues to protect five blocks.
-Exporting weapons: Kerma buys 15. I sold 14 first, and ensured I had 11 left. The second ship systematically got 11. So I sold 25 a year (extra profit 6650 db). Or, after, I did not bother for every 665 db and sold 11+11=22.
-Cleaning the docks. When the docks are jammed, say once every two years, I set the import and export at none, except the most needed goods, and everybody moves away within one month.
-Not mixing the goods: importing in the first half of the year flax, then barley. Or limestone, then sandstone. This way, I ensured I had 80% of all goods wished with a very minimum micro-management of the docks.
-The blessings and the shrines: I have set soon a block devoted only to shrines, instead of putting them in patches here and there, and ensured this way I got soon as many as 2 blessings a year, especially for Osiris and Bast. However I always had free space in SYs for pottery, flax, linen and luxury, Ptah blessed me once for each. BTW I finish the game with a major blessing from Seth (just in case) and 200 db for a lavish gift (I got a major blessing from Ra, or I would have finished with the gift and a KR of 99).
-The money management. I ignored the first requests for marble, had to fight Pharaoh 5 times (I mean, the warships, the infantry dealt with my friends), then fulfilled the requests. I also ignored the requests for luxuries when bothering me, but had no worry anymore about my Kingdom rating (it was already 0 or well above 40).
Those are the specific but classic advices I would give:
-Do not get archers or infantry.
-Do not build a road crossing the floodplain (CPs sink or turn back, wasting time).
-Do not engage in a melee with Hyksos chariots, ensure that they have a free way backwards to escape.
-Fence your housing blocks with statues, not gardens.
-Limit the number of roads accessing your housing blocks to the minimum, to protect them against the frogs and to avoid unpredictable behaviours from the entertainers. For my PE blocks, I have one dead-way in and one way out.
-Ensure that you set your items block right in the middle of the housing blocks, this allows a better handling of the storage, as all bazaars access all SYs.
-Forget the one-dock strategy. Even if I were the only and last one to insist on this point, I would still say that it is rarely a good strategy.
-Split the food, what I should have done myself: one block to get game and figs, another fish and peas. After one-two blessings from Bast, you can diversify.
Now some specific comments:
I enjoyed Surfing immensely, however it is a tough scenario at V.Hard. I did not even dare creating scenarios as tough (except Nightmare).
When you fulfill some requests, you are sometimes granted a big number of KR points. This is not displayed anywhere in the messages.
The storm may cause tremendous damage if you rely a lot on communication. It might also be much more harmful in a young city, during the harvest time (what it does here, it would have been harmless in October). It killed my 2 loads on the pyramid, fortunately I had bought an extra 8 limestone just in case. The storm killed some 20-25 of my chariots, would have it killed many more archers? I would bet so.
At one moment, Bedouins attack together with the Hyksos. I noticed and forgot. I realized when coming back to the fort that there was Bedouin Shish Khebab everywhere on the ground. But he helped me a lot, as my chariots were losing morale against the Hyksos and gaining it back meanwhile against the Bedouins. It is the only time when I defeated the Hyksos without the help of the towers (What demonstrates that the morale is much more important than the experience level).
Getting a blessing from Osiris every year helped my farners, but it also helped my reed gatherers: the 11 of them could rely on a very small patch of reeds.
The Cartouche Bee housing block is perfectly stable, ergonomic and can stand 15 PE at V.Hard, assuming you remove the apothecary and add a second fire worker.
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