In the third mission of demo,I met a very annoying problem:
As I hadn't got enough granary space to hold the whole harvest,I set through special order letting the storage pit hold some food,and later on,when granaries goes empty,I set the specail order "empty good",hope the food would be transfered to the granary,but what happened almost drove me mad ,one of the granaries automatically "empty" itself too!No mattter what I tried,incluing delete the granary and rebuilt it,the two buildings kept on as linked:setiing one to "accept",the other one also accept,and vise versa.It's a "classical" bug in C3,as I hnew,but what those programmers did in those days?Hope it was just my ignorance.