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Caesar IV Heaven » Forums » Pharaoh: Game Help » Another Annoying trading problem
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Topic Subject:Another Annoying trading problem
Clidix
Pleb
posted 09-08-00 21:05 ET (US)         
Here is a problem i recently encounted in Abu Simbel and thought of while I was reading "Odd Lots."

The basic situation here is that I am importing gems from Pwenet(by land), turning them into Lux Goods, and then exporting them to Waset. The problem is that Heh, which also sells gems, keeps sending dockers to sell them. Then when the dockers get back to the dock the SY guys have delevered 100 or 200 units of gems so the dockers once again go and sell some gems. This cycle continues untill Heh sells 1200 gems, which takes about 8 months! The usual solution for importing by land and not sea is to have no road conection between dock and SY. However, this does not work in this situation because I need road access to the Lux goods Waset is buying by sea.

Do any of you masters (or otherwise) have a solution to this?


ClidiX
I really should finnish C3.

[This message has been edited by Clidix (edited 09-08-2000).]

AuthorReplies:
Merepatra
HG Alumnus
posted 09-08-00 23:07 ET (US)     1 / 7       
You could still have the dock and storeyard disconnected and have a storeyard by the dock set to "get" luxury goods for export. Storeyard delivery men do not need a road when set to "getting".

BTW I rarely bother to import gems to make luxury goods for export as you only make 30db per 100, a very low profit compared to most goods.

JWorth
Pharaolympics 2000 Competitor
posted 09-09-00 00:27 ET (US)     2 / 7       
Another approach to this general problem is to build enough industry to process all of a city's annual export quota of raw materials. You can then import to maintain some arbitrarily large number and thus accept a full load from every ship/caravan, which is must faster and more efficient than taking the imports in dribs and drabs.

[This message has been edited by JWorth (edited 09-09-2000).]

Brugle
HG Alumnus
posted 09-09-00 04:55 ET (US)     3 / 7       
A third possible solution is to put the SY accepting gems (and therefore the jewelers too) close to the dock, so that ships from Heh load and unload quickly.

[This message has been edited by Brugle (edited 09-09-2000).]

JWorth
Pharaolympics 2000 Competitor
posted 09-09-00 08:14 ET (US)     4 / 7       
Hmm, didn't even consider that the jewelers/gem SYs might be distant from the docks. Brugle's advice probably qualifies as a golden rule: when importing anything by water, make sure the dockers don't have to travel far.

Another piece of advice. Sometimes, even for the more lucrative commodities, it's simply not worth pursuing a trading opportunity because of the disruptions it will create at the dock. It's hard to tell if that's the case in this situation, but you should always consider how a given industry will affect your dock traffic before you build it, and assume the worst set of conditions (if a raw material can be delivered by water, it will be -- will that squeeze out hull space which is needed for other goods, tie up dock time needed for other purposes, etc...). Managing dock traffic is often a central issue in city design. For gems/lux goods, I agree with Merepatra, it's probably not worth much disruption.

Clidix
Pleb
posted 09-09-00 08:48 ET (US)     5 / 7       
The strange thing about this problem is that it solved itself. After a year of debt the Nubians attacked and the trade route to Heh shut down. Too bad Heh was also my largest buyer of Pottery.

Although I could micromanage trade by importing a SY full of gems and then stop importing untill I run out(as i would have to do at Abu Simbel due to lack of space), in future missions it seems easier to have a "geting" SY, as Merepatra said.

Why didn't I think of that?

I was exporting gems for two reasons:
1) Waset tricked me into accepting a Linen gift and then demanding about 1000 Lux Goods.
2) I was high on unemployment and low on cash.


ClidiX
I really should finnish C3.

[This message has been edited by Clidix (edited 09-09-2000).]

JWorth
Pharaolympics 2000 Competitor
posted 09-09-00 09:49 ET (US)     6 / 7       
Glad the problem sorted itself out.

I'm not sure if I'm clearing up confusion of creating it here, but the approach I suggested doesn't involve micromanagement -- if you set things up so that every imported raw material, up to quota, gets processed, you can leave an arbitrarily large import quota without ever changing it (effectively, it means -- 'always import all of the material that's available'). As long have you have enough industries to handle it all, the raw material won't pile up in the SY. When you want the industry to be smaller than possible capacity, a getting SY also works well.

[This message has been edited by JWorth (edited 09-09-2000).]

Clidix
Pleb
posted 09-09-00 15:21 ET (US)     7 / 7       
I see what you're saying, JWorth, but that wouldn't work in this situation because I can import 5000 gems and export only 2500. I didn't have enough money or space to make twice the lux goods that i need.

Luckily, I'm not on Abu Simbel anymore so your solution could work if I have this problem again.


ClidiX
I really should finnish C3.

[This message has been edited by Clidix (edited 09-09-2000).]

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