lol, did you read 'between the line' of my fiction piece? I have a firm belief that all government and leadership is corruptible, most succumb to the corruption. The squeaky clean 'good guys' are just better at hiding their corruption.
Also, the game system is heavily influenced by capitalist ideal-ology(publishers most likely took contributions to teach those ideals); trying to teach teens that todays money systems has more merit/value then important things(relationships/community). More recently, the money flows to teamwork shooter games to get teens desensitized to war environments. Capital dried up for this game series as a result.
Not the best mental attitude for a designer; what say you?
[This message has been edited by user3 (edited 10-13-2017 @ 05:13 PM).]