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Caesar III: Game Help
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Caesar IV Heaven » Forums » Caesar III: Game Help » Docks, Deliveries and Data
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Topic Subject:Docks, Deliveries and Data
adunaic
Pleb
posted 08-20-19 04:27 ET (US)         
Hi All,

I am coming back to this wonderful game after not playing for a few years and I have forgotten quite a few things. (Firstly, I am playing it using Julius https://github.com/bvschaik/julius, in case that makes a difference - makes life easier on Linux)

I was playing Capula, doing much better than previously - but I ran into a few problems. I opened a trade route with Syracuse and built some industry on the far east side of the map right next to the river. I have 1 straight road going down from a dock at the river that has 4 warehouses (each set to accept only one of Olives, Oil, Timber, Furniture). Then some housing, then 5 Olive Farms, 6 Oil Workshops, 3 Timber Yards, 6 Furniture Workshops (Assuming raw production of 9.6, and workshop at 4.8) these should provide ~ 25 furniture, 25 Oil and 25 Olives per year. But my exports to Syracuse is half this. Do I need more docks? (I would need to redesign the industry area for this) If so what is the data on docks?

Also, I am sure I remember seeing data on how many units of material each type of house/person needed per year, but I cannot see that. As I write this I realise that 9.6 and 4.8 are carts per year, which is not the same as units. Is trade carts or units? Do you know if there is a post with this data in?


EDIT:
I noticed this thread: http://caesar3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=2,7508,,20

So does this mean food is calculated per person and goods are calculated per house? How is a second food source then treated, as a food or a good?

If so, does that mean 4 1x1 houses need more pottery per year than a single 2x2?

Running calculations, 1 clay pit produces 9.6 carts a year, which needs 2 workshops which produce 2x4.8 carts (for 9.6) per year resulting in 9.6 carts so 960 units per year. Which would be able to serve (960/24) 40 houses?

EDIT2:
I remembered the word "consume" and "consumption" this resulted in much better forum searches and the following:
Brugle: "Eraserhead is right. With the possible exception of "two types of wine", all houses consume 2 units of each good (that they consume) each month. I've read that palaces consume 4 units of wine per month, but I've never checked it out (since a few palaces don't consume very much of anything except food).
Each person consumes 1/2 unit of food per month. If two or three foods are eaten, the same total food is eaten, split among the foods. I think that the numbers are rounded down, so (for example) a 2x2 small insulae (with 76 people) would consume 38 units of food and 2 units of pottery per month, but four 1x1 small insulaes (with 19 people each) would consume a total of 36 units of food and 8 units of pottery per month. "

http://caesar3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=2,1333,3325,all

[This message has been edited by adunaic (edited 08-20-2019 @ 06:54 AM).]

AuthorReplies:
Brugle
HG Alumnus
posted 08-20-19 09:00 ET (US)     1 / 3       
Hi adunaic, welcome to Caesar III Heaven.
I am playing it using Julius
I will answer as if you are playing the original C3. (I don't know if there are any changes in Julius, but probably not for these basic questions.)
these should provide ~ 25 furniture, 25 Oil and 25 Olives per year. But my exports to Syracuse is half this
The annual quotas for Syracusae are 15 olives, 25 oil, and 15 furniture. You might be able to sell a bit more by water.
Do I need more docks
Another dock might help if a ship sails to the dock and waits while while another ship is trading, but that shouldn't happen unless you dock is quite inefficient. To make the dock more efficient, put all warehouses that could engage in trade close to the dock.

Since the dock is fairly far from the ship entry point, you may not get enough ships to trade the quotas of all 3 goods. I recommend not selling cheap olives--that may cut your income by reducing expensive oil and furniture exports. (Don't forget to sell expensive pottery to Tarentum caravans.)
does this mean food is calculated per person and goods are calculated per house
Yes.
How is a second food source then treated, as a food or a good
As a food. If a house eats two foods (grand insula to large villa), food consumption is divided between two foods. If a house eats three foods (grand villa to luxury palace), food consumption is divided between three foods. For example, a full large insula (84 residents) consumes 42 units of a food per month and a full grand insula (84 residents) consumes 21 units of each of two foods per month.
does that mean 4 1x1 houses need more pottery per year than a single 2x2
Yes. If the houses consume pottery, four 1x1 houses would consume four times as much as one 2x2 house.
1 clay pit produces 9.6 carts a year, which needs 2 workshops which produce 2x4.8 carts (for 9.6) per year resulting in 9.6 carts so 960 units per year. Which would be able to serve (960/24) 40 houses
Yes.

Oops--missed your second edit.

[This message has been edited by Brugle (edited 08-20-2019 @ 09:02 AM).]

adunaic
Pleb
posted 08-20-19 10:03 ET (US)     2 / 3       
Hi Brugle,

Thanks for confirming this. Also thanks for taking the time to answer questions that I now realise have been answered before, but I could not find. Nice to find a very friendly forum for once.

One more thing I have not seen the answer to, is increasing favour. I delayed getting one of the achievements on this level as I tinkered with things, and then noticed that my favor just decreased. Is there anyway to increase favour beyond meeting caesars requests? In which case each level essentially has a built in completion time?
Brugle
HG Alumnus
posted 08-20-19 10:20 ET (US)     3 / 3       
noticed that my favor just decreased. Is there anyway to increase favour beyond meeting caesars requests
At the end of each year, Favor falls: by 2 if you are getting a salary appropriate for your rank (Engineer in Capua), by 1 if you are getting a lower salary, and by more than 2 if you are getting a higher salary. If you want to collect a lot of salary but don't want Favor to fall much (I don't--I always set my salary to 0), take a high salary for 11 months and set it to a low salary in Dec. (There are other things that can lower Favor, such as not meeting requests and not completing the milestones, but they are easy to avoid.)

Favor can be increased by giving gifts to the Emperor. (Obviously I can't do this, since I don't get a salary.) Gifts have much less effect if there has been a gift in the past year, or (even worse) multiple gifts in the past year.
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