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Caesar III: Game Help
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Caesar IV Heaven » Forums » Caesar III: Game Help » Fire risk rate of increase is ABSURD
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Topic Subject:Fire risk rate of increase is ABSURD
Seeker1126
Pleb
posted 05-23-19 20:39 ET (US)         
So I recently got this game because years after the fact I learned my favorite citybuilding developer, Impressions, made the Caesar series, having had Pharaoh, Zeus, and RotMK in my library for ages.

And just like the other three games, I love it. Classic Impressions citybuilder.

But the one thing that I absolutely HATE with a burning passion (pun possibly intended) is how quickly fire risk rises for buildings compared to in the other games, even in not-desert maps. It's beyond absurd. And it seems like the fire-fighting sprites have a much shorter range (I haven't confirmed it, it's just suspicion at this point), because I'm building prefectures in spots I think give appropriate coverage based on how fire fighting works in the other 3 games, and yet sure enough I'm constantly battling fires. I can't even get a small settlement built up before something catches, and if I concentrate on getting fire coverage over anything else first, I inevitably end up pissing off the gods, who burn my city down and cause riots anyway.

PLEASE tell me there's some sort of config file I can edit to decrease the rate at which fire risk increases.

[This message has been edited by Seeker1126 (edited 05-23-2019 @ 08:40 PM).]

AuthorReplies:
Brugle
HG Alumnus
posted 05-24-19 06:17 ET (US)     1 / 6       
Hi Seeker1126, welcome to Caesar III Heaven.

In C3, there is no config file to edit to change fire risk (like there is in Pharaoh).

I don't know what difficulty level you played the other games at. Fire risk in C3 does not depend on difficulty level. In Pharaoh fire risk rises faster the higher the difficulty. I think that fire risk at Very Hard difficulty in Pharaoh rises faster (in general) than in C3. However, in C3, tents and shacks are the most flammable structures, so in deserts you should either quickly evolve tents and shacks to better houses or give them extremely good fire protection.

In northern provinces there is no fire risk. Those should be more comfortable for you to play.

I almost never have fires, certainly not in the last several cities I've built. I expect that you could improve your play enough to essentially eliminate fires. Of course, it is possible that your game installation is messed up and that you have fires more quickly than other players, but it doesn't seem likely.

[Added: I assume you don't have the original version (1.0) C3--very few players do nowadays. In the patched version (1.1), desert fire risk appears to be slightly less and prefects fight fires a little better.]

[This message has been edited by Brugle (edited 05-24-2019 @ 09:08 AM).]

Seeker1126
Pleb
posted 05-24-19 13:54 ET (US)     2 / 6       
Hi Seeker1126, welcome to Caesar III Heaven.

In C3, there is no config file to edit to change fire risk (like there is in Pharaoh).

I don't know what difficulty level you played the other games at. Fire risk in C3 does not depend on difficulty level. In Pharaoh fire risk rises faster the higher the difficulty. I think that fire risk at Very Hard difficulty in Pharaoh rises faster (in general) than in C3. However, in C3, tents and shacks are the most flammable structures, so in deserts you should either quickly evolve tents and shacks to better houses or give them extremely good fire protection.

In northern provinces there is no fire risk. Those should be more comfortable for you to play.

I almost never have fires, certainly not in the last several cities I've built. I expect that you could improve your play enough to essentially eliminate fires. Of course, it is possible that your game installation is messed up and that you have fires more quickly than other players, but it doesn't seem likely.

[Added: I assume you don't have the original version (1.0) C3--very few players do nowadays. In the patched version (1.1), desert fire risk appears to be slightly less and prefects fight fires a little better.]

[This message has been edited by Brugle (edited 05-24-2019 @ 09:08 AM).]
What counts as 'northern'? Cuz I'm in grass maps in say, Spain, and I still have fire risks. Granted it's slower than outright desert, but it's still insanely fast.

I played the other 3 games on the easiest setting, at 90% speed, which is the same as what I'm doing for Caesar. I know more modern OS's make the game run faster, but I played the other games on both XP and Win10, and never had issues with stuff catching fire like I do in Caesar. Also, it's not just tents, it's EVERYTHING. The risk factor rises so fast for everything I can't get done placing initial housing with basic food and water sources along with some prefectures and have the tents inhabited before it all goes up in flames, due to the wait time of immigrants getting across the map to their new homes.

Where can I check the game version? I honestly don't know which version-I never downloaded a patch, but I dunno if the base game files I DL'd already had it included.
Brugle
HG Alumnus
posted 05-24-19 20:16 ET (US)     3 / 6       
What counts as 'northern'?
Northern missions have a darker-colored ground, and any animals are wolves. Of the 18 "career" missions (not counting the two tutorials), 6 of the missions are northern. The first northern missions are Mediolanum (the 3rd "more military" mission) and Lugdunum (the 4th "more peaceful" mission).
I played the other 3 games on the easiest setting, at 90% speed, which is the same as what I'm doing for Caesar.
I don't know how the difficulties change in Zeus and Emperor. (I have the games but haven't played them, although I did watch my daughter play some Zeus many years ago.)

In Pharaoh, Very Easy difficulty is considered a "sandbox" mode, that is missing many fun parts of the game (crime, disease, malaria, and I think plague) and has greatly reduced others (fire risk, damage risk, and difficult economic choices). We always recommend to people that they should play at at least Easy difficulty. (Many players who haven't played a city-building game before try Normal difficulty, the default, and do fine.) Of course, there are some players (perhaps including you) who prefer to play at Very Easy difficulty and don't mind missing the full game experience.

In C3, many fewer things are influenced by difficulty level, so Very Easy difficulty does have the full game experience.

90% speed is rather fast at the start of a mission. Many of us play the beginning at 10% speed with frequent pauses, at least until the first set of roads and vacant lots have been placed.
Where can I check the game version?
If you have difficulty levels, you have the patched version.
Seeker1126
Pleb
posted 05-25-19 11:56 ET (US)     4 / 6       
I don't know how the difficulties change in Zeus and Emperor. (I have the games but haven't played them, although I did watch my daughter play some Zeus many years ago.)

In Pharaoh, Very Easy difficulty is considered a "sandbox" mode, that is missing many fun parts of the game (crime, disease, malaria, and I think plague) and has greatly reduced others (fire risk, damage risk, and difficult economic choices).
Zeus and RotMK have all disasters/risks on at Very Easy, but at reduced rates (obviously lol).

So it seems Caesar is more like those other two than Pharaoh in that regard, but it's still a shock to see my city turn into a shrine for The Human Torch so quickly. I always started off those other games at 90% speed and had plenty of time to get an initial population and fire fighting stations staffed. But yeah, with Caesar, it's necessary to start at 10% and pause every other second. IMO, that's kind of a sign of poor design for this particular mechanic >_>
Brugle
HG Alumnus
posted 05-25-19 16:04 ET (US)     5 / 6       
it's still a shock to see my city turn into a shrine for The Human Torch so quickly
Difficulty levels were added to C3 after the game was released. Only a few things (not including fire risk) were changed based on difficulty.
I always started off those other games at 90% speed and had plenty of time to get an initial population and fire fighting stations staffed.
You may be the kind of player that game companies prefer--one who plays rapidly and then goes out and buys another game. Someone like me (who plays much slower) isn't worth as much to them, but I'm extreme in that regard.

It's interesting that you consider prefectures to be fire fighting stations. (You said something similar in the opening post.) I consider prefectures to be fire prevention stations. I never expect to have any fires, and I think it's been years since I've seen a fire in C3 or Pharaoh. (If you are interested in seeing a simple desert mission without any fires, my Quick Miletus has 9 saved games and was built at Hard difficulty without using many advanced techniques.)
with Caesar, it's necessary to start at 10% and pause every other second.
It's not necessary to play that slowly (although it is the way I generally start a mission). Many players go faster, and I've been known to do that when just fooling around.
IMO, that's kind of a sign of poor design for this particular mechanic >_>
Obviously, players are different. Some (like me) enjoy playing carefully and some (like you) would rather not. I'm glad C3 was designed as it was--if it had been designed the way you prefer, I might never have played it.
jaroslav80
Pleb
posted 06-05-19 07:53 ET (US)     6 / 6       
The authors could release initial money in e.g. 1000Dn/year per 5 years (multiplied by difficulty factor). I don't like the 10% speed startup. I consider optimal gameplay where 40-60% speed with rare pause-game is affordable for comfortable gameplay.

But it is only minor issue compared to the masterpiece of art and mechanics in this game.
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