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Caesar III: Game Help
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Caesar IV Heaven » Forums » Caesar III: Game Help » Question about unmployment
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Topic Subject:Question about unmployment
pappo46
Pleb
posted 01-24-19 22:50 ET (US)         
Iím playing Caesarea and had 2 stable blocks all at small casa. I made another block for palaces and had successfully created 3 palaces and the block was stable.
I had about 55 unemployed people. Culture,peace and favor were all above what was required and I just needed prosperity to go above 70.
Then I saw unemployment drop to zero and I was short about 100 workers. I had not built anything new. What can cause the loss of workers all of a sudden?
I went from 55 to -100 workers within a minute.
AuthorReplies:
Brugle
HG Alumnus
posted 01-25-19 00:34 ET (US)     1 / 14       
Probably aging: people over 50 retire. Early in Jan, everyone ages 1 year, some people usually die, and children are born. Is your city over 20 years old?
pappo46
Pleb
posted 01-25-19 07:27 ET (US)     2 / 14       
Brugle, thanks. I didn't know that was a factor in the game. Good to know.
I am so close to finishing Ceasarea, how do I combat the aging ?
If I delete a bunch of small casa's, and let them repopulate, will they be replaced by new young citizens? Or, must I build another new small block of citizens?

I know it I build a new block, I will take a Prosperity hit until they are back to small casa.

I got this game off Steam. I used to own it many years ago but those disks were lost. Is there a Caesar 3 manual somewhere that I could read so that I will not be asking so many "newbie" questions?

I appreciate all the questions you have fielded for me on these forums.

[This message has been edited by pappo46 (edited 01-25-2019 @ 07:29 AM).]

Brugle
HG Alumnus
posted 01-25-19 08:36 ET (US)     3 / 14       
I am so close to finishing Ceasarea, how do I combat the aging ?
If you are close to finishing, I would just finish and not be concerned about the aging.
If I delete a bunch of small casa's, and let them repopulate, will they be replaced by new young citizens?
The replacements would have the age distribution of new immigrants, but the game doesn't handle deletions of large numbers of people very well. Your scheme will probably work, but I recommend letting the houses devolve down to small tents (perhaps by deleting fountains) instead of deleting the houses, since that would preserve their food.
Is there a Caesar 3 manual somewhere that I could read so that I will not be asking so many "newbie" questions?
The Caesar III manual isn't too bad, but it doesn't cover most advanced things. (I don't know if it covers aging.) There is nothing wrong with asking questions.
pappo46
Pleb
posted 01-25-19 11:10 ET (US)     4 / 14       
If you are close to finishing, I would just finish and not be concerned about the aging
The problem is that Health and Education and Entertainment lose workers so the Culture drops below the value needed to complete Ceasarea. Currently culture is at 68 and I needed 60.

Also Prosperity is 47 and complaining that I need to improve housing, but I have 3 stable Small Casa blocks and a 4th palace block with 6 palaces all stable. No devolution is occurring.

I am above the 7000 citizens needed.
Only Prosperity and Culture are holding me back.
Brugle
HG Alumnus
posted 01-25-19 11:25 ET (US)     5 / 14       
Prosperity is 47
I would say that you are not close to finishing Caesarea.
pappo46
Pleb
posted 01-25-19 16:52 ET (US)     6 / 14       
It was 53,and rising,before the unemployment started.
Yahya
Pleb
posted 01-26-19 13:57 ET (US)     7 / 14       
Prosperity is heavily dependent on housing level. Small casas only are capable of delivering a prosperity level of 35, so if you have say 120 tiles of small casas versus 12 or 16 tiles of palaces, that will limit your prosperity significantly.

To be clear, it's the number of houses rather than the number of tiles. So if you have 4 palaces, and something like 30 4x4 small casas, you could struggle.

[This message has been edited by Yahya (edited 01-26-2019 @ 01:58 PM).]

pappo46
Pleb
posted 01-26-19 17:56 ET (US)     8 / 14       
Prosperity is heavily dependent on housing level.
Good to know. I will try adding pottery, to one of my small casa blocks, and see if that increased level helps.
Yahya
Pleb
posted 01-27-19 10:14 ET (US)     9 / 14       
Here's a link to an archive of Grumpus' Which Way to Rome? site, which has a lot of great information: http://www.staedtebauen.de/extern/grumpus/which_way_to_rome.

If you click 'Data' on the left, then 'Housing Levels', you'll get to a page showing the housing level requirements with the prosperity they generate on the far right.

[This message has been edited by Yahya (edited 01-27-2019 @ 10:16 AM).]

Antonius Hadrian
Pleb
posted 01-28-19 05:29 ET (US)     10 / 14       
I use Ceasar Alan's page for game data. (original site is lost, but webarchive is here to help)
http://web.archive.org/web/20020916060133/http://caesaralan.co.uk/strategy/houselevels.html

Can you beat my Tangerine?
pappo46
Pleb
posted 01-29-19 13:28 ET (US)     11 / 14       
Yahya and Antonius Hadrian, thank you for the links to the Way to Rome, and Appian Way. They are a great source.

So to bring you up to date on my struggles with Caesarea.
I have restarted Caesarea twice now.

1. First attempt. If I take my time and build Caesarea slowly, I run into the problem Brugle showed me. After around AD10, my people have aged and unemployment increases which stops Prosperity.

2. Second attempt. I built my first two housing blocks quickly but didn't have a large source of cash so when I started on the Patrician block, importing pottery, and wine, depleted my funds where I had to stop importing to allow funds to increase before I could more grand villa's / small palaces to raise Prosperity. That slowed my Prosperity rise and then the aging population brought back the unemployment issue from attempt 1.

I'm sort of stuck in a "can't build slow and can't build fast".

[This message has been edited by pappo46 (edited 01-29-2019 @ 01:47 PM).]

Brugle
HG Alumnus
posted 01-29-19 17:16 ET (US)     12 / 14       
After around AD10, my people have aged and unemployment increases which stops Prosperity.
No. Aging will cause a worker shortage. Unemployment is the opposite problem.
I built my first two housing blocks quickly but didn't have a large source of cash
The purpose of the initial housing blocks should be to make money. Eventually build defenses, feed people, and tax people, but don't do anything else until you are selling the maximum of expensive goods (oil and furniture in Caesarea).

Do not try to raise Culture until near the end of the mission (unless you have unemployment and nothing else that needs building).
when I started on the Patrician block, importing pottery, and wine, depleted my funds where I had to stop importing
Don't do that until you have enough money.
I'm sort of stuck in a "can't build slow and can't build fast".
The point is to build as quickly as you can the things that need to be built quickly. Don't waste money, workers, and time building the wrong things.

You may want to read The four phases of city-building (also at Caesar Alan's site linked in reply #10).
pappo46
Pleb
posted 01-30-19 17:48 ET (US)     13 / 14       
Thanks Brugle,
I meant loss of workers. I thought you said that was caused by work force aging or dying. If I build more housing to counter loss of workers, Prosperity drops again due to lower housing levels.


I did start my oil and furniture exports first and I didnít worry about Culture at all. I know I can spam schools,library, academies etc when the other goals are satisfied.

I did read the City building article. Thanks for that.
I will replay and try to concentrate on building only what I need when I have a surplus work force.

How high can Unemployment be before it affects the city?
Can I counter high Unemployment with increased wages and lower taxes?

[This message has been edited by pappo46 (edited 01-30-2019 @ 05:49 PM).]

Brugle
HG Alumnus
posted 01-31-19 08:24 ET (US)     14 / 14       
How high can Unemployment be before it affects the city?
Unemployment affects city sentiment when it reaches 5%. It is worse when it reaches 11%, even more worse when it reaches 18%, and worst when it reaches 26%.
Can I counter high Unemployment with increased wages and lower taxes?
Yes. For details, see Sentiment (mood) - some numbers.
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