This morning I decided to work on a gatehouseless block, because my designs in peaceful scenarios leave a bit to be desired (per usual). I wanted to include everything necessary for the block to reach Large Insulae.
My goal was to start with a maximum of 44 road tiles, place all the services on the inside of a dead end, and then place housing and water as available.
This led me to this design as a starting point:
Legend
It has all 5 temples simply because there was space available. The only intersection is at the granary, and that is the path for the actors and gladiators to reach their venues inside the block.
The block has 42 road tiles including the 1 tile inside the granary before the intersection.
The block has 25 Large Insulae (100 housing tiles) from 2 fountains, for a total population of 2100.
This would require: 126 carts of food per year (7 high-yield wheat farms or 13 other farms), and 50 pottery, furniture, and oil per year (< 1 cart), or a maximum of 200 of each (2 carts) at Medium Insulae or lower without the oil.
This looks pretty good to me, so I'm about to give it a try on one of the CCK maps and see where it breaks down.
News at 11:00.
My goal was to start with a maximum of 44 road tiles, place all the services on the inside of a dead end, and then place housing and water as available.
This led me to this design as a starting point:
It has all 5 temples simply because there was space available. The only intersection is at the granary, and that is the path for the actors and gladiators to reach their venues inside the block.
The block has 42 road tiles including the 1 tile inside the granary before the intersection.
The block has 25 Large Insulae (100 housing tiles) from 2 fountains, for a total population of 2100.
This would require: 126 carts of food per year (7 high-yield wheat farms or 13 other farms), and 50 pottery, furniture, and oil per year (<
This looks pretty good to me, so I'm about to give it a try on one of the CCK maps and see where it breaks down.
News at 11:00.