Jason the Great
Pleb
posted 07-31-16 22:00 ET (US)
I have finally (with much help from Brugle of late - you have my eternal gratitude) gotten to Lindum. I decided to build small tents for labor since the prosperity requirement is low and I have gotten used to building palaces now on the preceding levels. However, even with doctor's clinics sprinkled throughout so that everyone is completely covered, I just got hit with a plague in my second year as exports were getting up and going. It seemed to destroy almost every tent in my industrial and farming areas but leave the housing blocks alone.
Can you explain why this is? Is there something I should be doing differently because I believe this problem happened before and I had enough hospitals to cover the entire population (which didn't seem to help at all - other than using valuable workers.)
Since all of my tents were destroyed, my buildings soon lose access to workers since I can't get the tents to refill due to all of the empty plots in my three housing blocks. I know that tents are settled in the order in which they are planted (thanks to Grumpus years ago) so I put all of the ones that are now flaming skulls before planting the others.
Please help me figure out how this works and what I can/should do differently to get up and running to a smooth city.
Brugle
HG Alumnus
posted 07-31-16 23:48
ET (US)
1 / 7
Lindum does have contaminated water events, so city health should be as high as possible. The number of clinics doesn't matter: what matters is the fraction of people who have clinic coverage. Put a clinic in each housing block, and use the Health/Clinics overlay to make sure that all houses are covered. If you have tents outside of housing blocks, you may want to give them clinic coverage too. (If some houses don't have clinic coverage, I think those are the houses that are likely to be get plague.) When houses get plague, replace them as soon as you can.
Hospitals do reduce the number of houses destroyed during a plague. It turns out that you need 3 fully-staffed hospitals for each 1000 people (3 times what the game says are needed) to avoid any victims of a plague. That's a lot of hospitals. (I don't bother to build extra hospitals, but do try to keep city health high.)
Jason the Great
Pleb
posted 08-05-16 09:49
ET (US)
2 / 7
Thanks for the great information on hospitals. Did you come by this through trial and error or some other method? I don't understand why the game gives you the impression that you will be safe with 1000 people per hospital if it is really 3 times that.
Since I had already laid out all of my blocks, I decided to load an earlier save and just build hospitals for instead of more industry and hold off on Neptune's blessing until the next year. When the plague finally came, I got a message I had never seen before. It said something to effect of "Plague has struck but your well-staffed hospitals handled it", thus no houses burned.
Beating the military path was very satisfying and thanks to your help I learned a lot of valuable information to carry over to the peaceful side. I'm now picking back up at Caesarea, and will likely be posting for more help soon.
Pamfafoofle
Pleb
posted 08-26-20 06:40
ET (US)
5 / 7
I'm playing Lindum now, and got hit by the same pestilence in the second year that always hits and seems impossible to avoid no matter how good my clinic coverage is. I've tested whether using hospitals could eliminate this threat in the past, and never succeeded (not surprising since "perfect" hospital coverage according to the Health Advisor is still very insufficient), so this is intriguing to me that there is apparently a possible way to avoid any housing being destroyed (and get an obscure new message in the process!)
So, just to clarify from what other people have said, to completely avoid a plague in Lindum:
1) I would need to have as many functioning hospitals in my city at the time the plague event would occur as Total City Population/333.3 (even though my Health Advisor would imply that 1/3 of that is sufficient). A lower ratio of hospitals would reduce the number of people killed in the plague, but would do nothing to prevent it altogether (as per reply #16 in the Health in C3 thread.)
2) Do I take it that walker coverage from hospitals is totally irrelevant in this matter? (In that case, the sole purpose of hospital walkers in the game is villa evolution.)
3) Do I further take it that--given it seems impossible to get the health rating high enough to otherwise avoid the Lindum plague in the first place--it does not particularly matter what your health rating is or what houses have clinic coverage at the time of the event IF your goal is to prevent the Pestilence event entirely using hospitals? I recognize that for anything lower than the perfect 3-hospitals-per-1000-people coverage, clinic coverage is extremely important, since it's the houses without clinic access that are always fumigated first, and getting your health rating as high as possible before the event through widespread clinic coverage should (I think) lower the total number of people killed. And after the non-event has passed, it would be valuable to immediately provide nearly complete clinic coverage to the city to get the city health rating back up ASAP to avoid possible future Pestilence events caused by contaminated water--as you simultaneously delete all those hospitals soaking up so much labor!
I highly doubt I would incorporate a hospital solution to my standard gameplay of Lindum, as it is so obviously impractical to divert that much labor to hospitals so early in the game, but the ability to make hospitals useful to city health in this way is so obscure in C3 that it would be fun to try to achieve this at least once. If for no other reason than to receive a never-before-seen message. =)