Smack
Pleb
posted 03-05-01 10:53
ET (US)
9 / 20
Nice blocks, Eraserhead. You seem to have lots of spare time on your hands.
Felix
Pleb
posted 11-30-02 16:32
ET (US)
11 / 20
To hold 5 more insulae, you can do this to the top one (I'm too lazy to draw it all out so I'll just tell you the changes)
On the far left, shift all of the houses down one tile and add one at the top. The ones at the top and bottom will still have access to the road, if you just put one signpost and surround it with gardens it will evolve into a large house which will have access to the road.
Delete the amphitheatre and academy
Do the same thing to the far right, but instead of putting a house on top, put an amphitheatre.
Delete both schools
Delete one of the 4 markets and put in a school
Put houses in where the academy, amphitheatre and school used to be at the top and where the school was at the bottom
CroMagnon
Pleb
posted 01-15-03 03:19
ET (US)
12 / 20
Just a quick question: I notice none of the markets have outside road access, how do they get supplies?
CroMagnon
Pleb
posted 01-15-03 06:47
ET (US)
15 / 20
Doh, I didn't recognise the Gatehouse glyphs, but thanks for the answers in any case. Let me ask another question then: I'm not fond of playing military campaigns, are gatehouses available in all 'peaceful' scenarios? I'm only on Capua, but my wife has progressed as far as Carthago/Lugdudnum, so this might be more of interest to her.