while going over the save points from my half of the 'monument investigation' i noticed a peculiar low favor.
displeased for rivals and apathetic for alleys
the cities were created via 'open play' at 'very easy' difficulty.
im thinking that the lower difficulties may acquiesce to lower favor point levels then previously thought since most testing was done was at 'very hard' difficulty
30 favor points for very easy
40 favor points for normal[not tested fully]
much is preliminary as im playing with something else at the moment.
edit:
This 'difficulty level' oddity is only when using 'Open Play'. Seems variations on the setup can effect the long term Favor system effect when the Player would expect the system to have stabilized/acquiesced. Campaigns created via version 1.0.1.0 Editor areclose enough to the 'Very Hard' data reported in the Favor article here. Probably needs further investigation to pin-down the slight differences of campaigns and an huge amount of research for 'Open Play'.
displeased for rivals and apathetic for alleys
the cities were created via 'open play' at 'very easy' difficulty.
im thinking that the lower difficulties may acquiesce to lower favor point levels then previously thought since most testing was done was at 'very hard' difficulty
30 favor points for very easy
40 favor points for normal
much is preliminary as im playing with something else at the moment.
edit:
This 'difficulty level' oddity is only when using 'Open Play'. Seems variations on the setup can effect the long term Favor system effect when the Player would expect the system to have stabilized/acquiesced. Campaigns created via version 1.0.1.0 Editor are
[This message has been edited by user3 (edited 01-09-2017 @ 03:06 PM).]