Significant challenges have emerged in the current beta version we're testing. To summarize: in its current version, the campaign requires more micromanagement of labor resources and trade than a player normally needs to do. In relation to other custom campaigns and the core campaigns that are delivered with the game, this current version would need to have a 'very hard' category rating.
It wasn't my original intention to build this as a 'very hard' campaign. There are many aspects of the current version that I think are fun and challenging. I don't want to remove them without more feedback.
To those of you who are interested and think you will actually download and try this campaign, I want to pose this question:
Thanks, Gweilo P.S. Before anyone suggests that I build two different versions, each with a different difficulty, the answer to that is 'no'. [This message has been edited by Gweilo (edited 02-19-2006 @ 09:07 PM).]
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