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Emperor: Game Help
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Caesar IV Heaven » Forums » Emperor: Game Help » Moats & Junks?
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Topic Subject:Moats & Junks?
JimMRooney
Pharaolympics 2000 Competitor
posted 07-03-02 22:08 ET (US)         
The 3 new screens at GameSpy (7-01) are very interesting when you study them a while.

#1. For the first time I can recall, we seem to have an inspector's tower and an improved inspector's tower in the same shot. (Housing seems to be up to Impressive Compound.)

#2. This is where it gets interesting. At first, I thought it was just a typical shot; then I noticed that besides the gatehouse in front, there was another one in back. Since it was only a partial of the back one, I looked at the map to see if I could see a wall around the neighborhood. There was, but also there was a band of blue around the neighborhood. The water in the screenshot runs all the way around it! You can build a moat! (For those of you who wanted to automate festivals in Pharaoh, it looks like that will be possible in Emperor. In the menu, under New Year's Festival it says "Always Hold". No more realizing its been 3 years since you held a festival. )

#3. Looks like the standard agricultural screens we've seen before. But then I noticed the ship on the water. Looks like our first screenshot of the trading vessel in the game. Beautiful sails and shadows.

#3. Something a little strange I noticed. On the looped road down front, there are several buildings that look like they would need an inspector to pass by, especially that pesky clay pit. But if you look at the roadblocks, the loop is cut off from the inspector towers and there's no other way in. I know the farm buildings don't need an inspector, but what about the rest. Are they about to collapse or is there something else going on?

AuthorReplies:
Duan Xuan
Pleb
posted 07-05-02 10:17 ET (US)     1 / 9       
Mmm... do we have naval warfare in Emperor? I'd really love some off-ground action, after all those land battles in CII and III.

D XUAN
Wu Su Zheng
Banned
posted 07-05-02 14:25 ET (US)     2 / 9       
There will be, Duan
vovan
Pleb
posted 07-06-02 19:06 ET (US)     3 / 9       
You've found some interesting details there, JimMRooney. What I am wondering about, though, is what are those buildings on screenshot #3 at Gamespy (July 01):
One of them is just to the left of the left-most tower, and the other - just above the clay pit. Something seems to be stored in them. But what? And what do they produce? And do they produce anything at all? Services, maybe?
JimMRooney
Pharaolympics 2000 Competitor
posted 07-09-02 00:44 ET (US)     4 / 9       
Lots of buildings to wonder about in that screen shot. The material stored in the building to the left of the left most tower looks like the hemp squares I've seen in the market. This seems reasonable since the farm to the left of the screen is a hemp farm. Now whether that building produces the hemp squares or uses them to make other products I don't know. The same building occurs right next to the clay pit, between it and what I think is the ceramics works. Something is producing ceramics, because there is a bunch in the storage yard.

The building above the clay pit I'm not sure about. It looks like the stored material is wood, but its not a lumber mill. They said something about using wood joined together until paper is discovered, but that's just a wild guess.

The farm to the right is either trees for lacquerware or mulberry trees for silk worms. I'm thinking the latter. Those two buildings in the top right have three barrels to the left of them that might be ideal for the silk worms, and the storage yard has several bolts of silk in it.

That last unknown building in the bottom left has me stumped. It looks like it has ceramics under the covered area, but I don't know what the guy is doing in the front of it. Maybe its a ceramics outlet mall. "Mismatched tea pots 2 for 1." It looks a little too fancy to be out in the middle of the countryside.

JimMRooney
Pharaolympics 2000 Competitor
posted 07-09-02 01:01 ET (US)     5 / 9       
I just realised that that's a trading post in #3 and not a storage yard.
BAChuck
VIP
posted 07-18-02 10:29 ET (US)     6 / 9       
I was going to try to comment on those screenshots, but I can no longer find the link to them on Gamespy.

I can safely state that clay pits still need to be inspected or catastrophic collapse will occur.


I used to have a handle on life, but it broke.
JimMRooney
Pharaolympics 2000 Competitor
posted 07-18-02 21:51 ET (US)     7 / 9       
BAChuck
VIP
posted 07-19-02 11:24 ET (US)     8 / 9       
Thanks for the links...

re the moat: That's actually a "pre-built" moat, in that it's just water tiles laid down in the editor. You can't build a moat "in game" (well, unless you want to consider an Irrigation Ditch a moat).

re "cut off" buildings in screen 3: As mentioned before, the clay pit does need to be inspected, as do all other industry-type buildings. I'll agree with you that the buildings on that look in screen three appear to be cut off, and all but the farm ones need to be inspected -- or collapse/fire will be inevitable.

Perhaps those building were just placed there temporarily, to "spice" up the picture for the screenshot. The person that took the screenshot must have figured that noone as astute as you all would "call" him/her on it.


I used to have a handle on life, but it broke.
JimMRooney
Pharaolympics 2000 Competitor
posted 07-19-02 23:56 ET (US)     9 / 9       
Thanks, Chuck, and you're welcome.

Screen 2: I wondered if that might not be a "pre-existing" water feature. Must be a custom map. It would seem strange to have it in a scenario.

Screen 3: I guess you have to take these screens with a grain of salt. Any comments on my guesses for the buildings in response 4. Is that really a ceramics outlet mall??!!

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