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Zeus: Adventure Design
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Caesar IV Heaven » Forums » Zeus: Adventure Design » Triggered events firing after adventure ends
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Topic Subject:Triggered events firing after adventure ends
Mazeppa
Pleb
posted 12-30-16 17:34 ET (US)         
I seriously can't believe I've forgotten things like this.

Anyway, so in the process of building my adventure up, I've currently planned on including something which I believe complements nicely with the storyline involved, as well as fleshing out the fate of the main character in this story.

Upon observing the final episode, the objectives are:
- Build a Pyramid of the Pantheon
- Trip to Mt Olympus
- Population of 10,000
- Build a Temple of Olympus
- All trade partners available

> No time-limit.

The general idea is that all of the other objectives must be fulfilled BEFORE completing the trip to Mount Olympus. If the main character of the story actually travels to Mount Olympus before everything is fulfilled, Zeus will not consider the main character as worthy as a cupbearer to the Gods. He'll oust her, deny her any residence, and punish her city for cheating on his task.

Zeus' requirement is that the main character must be loved by many. The pyramid and temple serves to represent modesty and respect to the Gods of Olympus, as well as loyalty and dedication of the people towards this character, and serves as preparation for the main character to journey to the skies, carried by Hera's servants in her favourite chariot. So in order to complement this in the game, I've arranged it such that a month or two after the quest is finished, lava will engulf the entire city - as a triggered event.

My question is this, though:
When the last episode is finished and the adventure ends, would the triggered event still fire if the player decides to continue building the city?

(Sorry I had to spoil part of the story to you guys. )

[This message has been edited by Mazeppa (edited 12-30-2016 @ 05:46 PM).]

AuthorReplies:
Nightwolf
Pleb
posted 12-30-16 17:48 ET (US)     1 / 5       
A triggered event, no. The only even that can take place when an episode / adventure ends is the one listed as such ("episode complete"). However, you can't put a time on it - it will occur as soon as the episode ends, and the only way that the player will see it is if they elect to continue playing after the adventure is finished.

David "Nightwolf" Masters
dsmasters61@gmail.com
my Facebook page

"When facism comes to America, it will be waving the flag and carrying a cross." -- Sinclair Lewis
Mazeppa
Pleb
posted 12-30-16 17:54 ET (US)     2 / 5       
tA triggered event, no. The only even that can take place when an episode / adventure ends is the one listed as such ("episode complete"). However, you can't put a time on it - it will occur as soon as the episode ends, and the only way that the player will see it is if they elect to continue playing after the adventure is finished.
So if the event is triggered from the quest and the adventure ends, it won't fire, after the player continues playing the adventure, right?

Only the "episode complete" events will fire if the player opts to continue playing after the adventure is finished?

[This message has been edited by Mazeppa (edited 12-30-2016 @ 05:58 PM).]

Nightwolf
Pleb
posted 12-30-16 23:18 ET (US)     3 / 5       
An event triggered by a quest - I've done that often enough myself, where the completion of a quest will trigger something, such as a rival becoming an ally. But if the completion of a quest triggers something that finishes the episode, that fulfills that final goal, then any event triggered by the quest - in your case, total lava - will not occur, because the episode / adventure will be finished. If a player chooses to continue playing an adventure after it has been completed, I'm pretty sure that a triggered event set by a quest will not occur, because in essence, completing the adventure has moved you to a new episode, an open play one without goals or events, one where the events from a previous episode do not count.

However, try it for yourself and see what happens - I've never done anything like that myself, so I can't give you a definitive answer.

David "Nightwolf" Masters
dsmasters61@gmail.com
my Facebook page

"When facism comes to America, it will be waving the flag and carrying a cross." -- Sinclair Lewis
Mazeppa
Pleb
posted 12-31-16 03:59 ET (US)     4 / 5       
Yes!! Thank god I have some hope that this will actually work. I truly didn't want the lava flow event to occur after the adventure finishes, but only after the quest is finished and the other goals are still unfinished.

But nonetheless, I'll still try and experiment with it and see if it works, fingers-crossed. But your reply raised my spirits up by a lot, haha!!

Thanks for your help, Nightwolf.
Haspen
Pleb
posted 12-31-16 15:15 ET (US)     5 / 5       
Any events scheduled to trigger by end of the episode or that shall occur afterwards will occur if and only if it is the last episode, and thus the playthrough will continue if the player decides to.

Only if you move to new 'episode', all events and triggers are erased, to make space for the ones from the new episode. Because there is no new episode after the last, all events and triggers are retained

So, if a person finishes your adventure with Trip to Mt.Olympus, and continues playing, the lava will engulf the city after 2 months. Done it few times in custom adventures of mine and everything worked as intended

[This message has been edited by Haspen (edited 12-31-2016 @ 03:17 PM).]

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