You must be logged in to post messages.
Please login or register

Zeus: Game Help
Moderated by Gweilo

Hop to:    
Welcome! You are not logged in. Please Login or Register.6 replies
Caesar IV Heaven » Forums » Zeus: Game Help » Odds & Ends
Bottom
Topic Subject:Odds & Ends
Nightwolf
Pleb
posted 02-15-04 00:39 ET (US)         
It's me again Martha...

Okay, so it's been a while since I've been in here... anyway, since my own Foundry site is down (there was a difference of opinion... I paid them, they say I didn't), here's some little odds & ends I've run across. Some of this stuff you may know, some may be new.

1) when a god shows up at a completed sanctuary, they will appear within 7 tiles, on the highest appeal road - plan accordingly.

2) Horse trainers from a Hippodrome will walk clear across a map to get Horses... Chariot horse gatherers will go only 44 tiles before turning around.

3) as we all know, when you right-click on a Pyramid it doesn't always accurately report just how much is still needed... make sure you gather more materials than are actually necessary.

4) you can get gifts from Rivals... the game doesn't care what cities are listed in a Gift event, other than the fact that it can't be a Distant City or an Enchanted Place - allies, vassals, colonies and rivals are fair game.

5) the "Fireballs from Heaven" cheat will delete earthquake cracks, returning it to usable land - but it won't do it for Lava or any other disaster.

6) Monster events cannot be Recurring... if you want a monster to appear more than once in an episode, you must do a seperate event for each appearance - however, there is no limit on the number of times a monster can appear in an episode. (see my "Gods and Monsters" adventure for proof of this)

7) I don't know if there's a limit on the number of events allowed per episode... in one of the episodes of my "Gods and Monsters" adventure, I have 93 events.

8) tribute is not limited by the four food groups... you can have four food types set up in your adventure, yet have tribute set to a 5th (or 6th or 7th or) food type - I discovered this by accident while play-testing my latest adventure, "Greed"... at the last moment I changed one of the food types from Fish to Wheat, but forgot to change the tribute from those cities.


This game is still durn well addictive... despite being away from it for a while, I'm still creating new adventures... and what the heck, I'm only halfway through my "Dedication II" series...


David "Nightwolf" Masters
dsmasters61@gmail.com
my Facebook page

"When facism comes to America, it will be waving the flag and carrying a cross." -- Sinclair Lewis
AuthorReplies:
Satanic Cowboy
Pleb
(id: Octavius Maximus)
posted 02-15-04 02:04 ET (US)     1 / 6       
Thanks for the tips, Nightwolf, that fix for the earthquake is one I know I'll be using.

And looking forward to the new series! Yes, this game is still quite addictive.


~ The Flaming Heretic ~
"It isn't bad for you if you won't live long enough for it to have any effect." - Brad4321
"But it would be hell of a lot harder to do a drive by shooting with a steak knife, don't you think?" - Messiah
"I always shoot my sense of humor before coming here." - Von
"And what's wrong with sucking? At least someone gets pleasure from it!" - ArcticWind7
orius
Pleb
posted 10-18-04 16:49 ET (US)     2 / 6       

Quoted from Nightwolf:

1) when a god shows up at a completed sanctuary, they will appear within 7 tiles, on the highest appeal road - plan accordingly.

Interesting, that explains some of the goofier god behaviors, like why they won't pop up where I want them to pop up to bless stuff (hey Zeus, you want to snack on my sheep, you got to WORK for it!). Going to have to keep that in mind.

Quote:

in one of the episodes of my "Gods and Monsters" adventure, I have 93 events.

Oy, that's a lot of events. I hate doing episodes that have more than 15 or so events myself, too much coding, blech.


aqw8326
Pleb
posted 01-22-06 09:59 ET (US)     3 / 6       
I found a few myself.
1. I got rid of the Boar, using the Fireballs from Heaven, thus giving me time to get my hero's haven erected, and not loosing any of my people or city.
2. I blocked the the Iron man, near my quarry by building multiple walls around him, he spent all of his time trying to hack out of it, kept him away from me, checked on him from time to time, cleaned up, and rebuilt wall.
3. I use the fireballs on any invaders, at their staging area, tilting the battle in my favor.
Andyblast
Pleb
posted 02-16-06 19:10 ET (US)     4 / 6       
Some observations from me:

1. There can't be more than 10 trading piers in ANY city.

2. If while a friendly god is in in your city, urging you for the worship (i.e. not having a sanctuary YET), you throw down the sanctuary base, it gets lots of lamps on the unfinished base, amazing eye candy.

3. If you make a sanctuary (maybe even a pyramid but not sure) right on a meadow & later delete it, meadow pattern changes underneath it, many tiles become plain grass.


Anything that hurts gameplay will be blindfolded and shot.
Ignitrum
Pleb
posted 07-09-19 23:04 ET (US)     5 / 6       
1) I once managed to kill the first monster of the free Economic Sandbox with 3 Towers +Defensive Aid from Allies over a period of 40 years. I don't know if it was a bug or anything like this.

2) Talos (Same Scenario) usually gets stuck in the marshland south of the sea And becomes a apathic bronze statue.

3) You can even destroy Ores with the Fireballs Cheat.
(For those asking what this would be useful for: Sometimes you get access to more ore.)

4. Sometimes Bribes don't work... I had one invasion I tried to bribe and I lost 5K... They later embarked and almost wiped me of the world map.

5. Monsters can get stuck while spawning in a statue/altar of a sanctuary. (Learned that in the Trojan War campagne in a colony with Hector+Hepheistos)
Mazeppa
Pleb
posted 07-13-19 11:17 ET (US)     6 / 6       
I once managed to kill the first monster of the free Economic Sandbox with 3 Towers +Defensive Aid from Allies over a period of 40 years. I don't know if it was a bug or anything like this.
It's not a bug. It's just the mechanics of the game. It takes a lot of time and hits to take down a monster without using a hero. Difficult, but not impossible.

You can take down a monster using rabble and micromanaging the rabble to ensure the monster's projectiles do not hit them. It takes a very long time tho' and so the concept of taking down monsters without heroes is not very appealing for scenario design.
2) Talos (Same Scenario) usually gets stuck in the marshland south of the sea And becomes a apathic bronze statue.
True. To completely eradicate the threat of a monster in the city is just lure him on an isolated island using a building he is most likely to target. Then quickly delete the bridge leading to that isolated island and just keep him there.
4. Sometimes Bribes don't work... I had one invasion I tried to bribe and I lost 5K... They later embarked and almost wiped me of the world map.
Actually, this is because they're travelling to the exit route from their spawn point. I guess if there's buildings in the way, they will just destroy it to get a free path.

One way of preventing this is to just build a dense section of walls that completely block that route, forcing them to take on another route to the exit point and hence, keep your buildings safe.
8) tribute is not limited by the four food groups... you can have four food types set up in your adventure, yet have tribute set to a 5th (or 6th or 7th or) food type - I discovered this by accident while play-testing my latest adventure, "Greed"... at the last moment I changed one of the food types from Fish to Wheat, but forgot to change the tribute from those cities.
This is very true indeed, but the only drawback in this is that you will never be able to store the 5th (or 6th, 7th etc) food type in the granary. But there is one use I can think of for this.

By using wheat as a 5th food source generated from tributes, these can be stored in the storehouse and can be used solely for generating horsemen/chariots, but just be wary of the tribute bug in the game.

Other than that, you can probably use it as a "novelty" kind of thing, like Tyre - where historically, they produce purple dye using murex snails, and conquering them will force them to pay tribute of urchins (that represents murex snails, kinda).

These could be a 5th food source that you can't use.. but historically, Phoenicians never used murex snails as a food source, but only to make purple dye, so it's just there, as a historic novelty item that's historically accurate in its use - not as a food source, but just an unusable item in-game.

[This message has been edited by Mazeppa (edited 07-13-2019 @ 11:18 AM).]

You must be logged in to post messages.
Please login or register

Hop to:    

Caesar IV Heaven | HeavenGames