Hey alin;
Contacting the organizations involved is a good first step. But it should be made clear that after 14 years there are greater expectations then a nostalgic release. The marketability depends on providing an updated modernized version resolving former issues while expanding conceptual ideals to utilize systems increased performance capability.
1. Resolution expansion to include larger 4x3 variants, widescreen, 16x9(HD) and 4K technology.
2. Text scale-ability as a personal preference since users have differing visual needs.
3. Collapsible right panel(3 levels) to include minimal distraction, expanding to intermediate interactions and finally expanding fully so the mini-map(whatever its size) is not scaled down. Perhaps a separate 'pop out' just for the mini-map instead of the third level.
4. Expanding the 2D building artwork to include all 4 perspective viewpoints for all objects. The Fishing Quay and Rice Paddy Fields are the few examples of how detailed they all should be. Terrain variations to include tree and grass growth on half slopes. Water flow on terrain height variations. Fresh and Salt water expansion including new commodities, restrictions of crop growth, land usage in proximity water type & disasters, tidal or seasonal events.
5. Get the lighting perspective corrected. Animations(walkers and structures) should not be contrary. Truly rotatable housing and other structures so the user has control of how things look. Wallpaper the exteriors for custom designing might be nice.
6. Empire map and interaction needs improvement. Difficult to tell from graphics what Climate Region a city is. Difficult to select diplomats, spies and otherwise interact and correlate information without clicking around endlessly. Needs to be better integrated with main view info, perhaps all info Dialog should be independent, persistent and movable. Right click cancel is OK for general help stuff but not detailed dialog.
7. Editor needs a complete overhaul. MAP terrain recalculation should fix 'black holes' or other terrain error combinations. Designers should be able to access the 'tutorial' type text/graphics or just use a generic 'rich text document' extension. Conditional scripting as in previous Impression games, but more robust.
8. More commodities: fruit from aesthetic trees(local) and orchards(distribution). Herbs/veggies from gardens(local) or farming. Pearl, mother of pearl, corral as luxury items or enhancements to lacquer-ware. Baskets or other weaved containers or strong weaved furnishings(rattan) or carpentry items from bamboo or wood.
9. More realistic workforce/citizenry. Age defined and job limiting, skill-set history both effecting production. What respect does a 15 year old have to be a tax collector, bureaucrat or priest. How productive is a 50 year old miner, perhaps its time for him to become a priest or inspector if there is a job opening or go to work for a rich guy. What do Elites do anyway other then pay taxes. Where does that money come from, a printing press in the basement?
Exhaustive thinking of all this up over 14 years. And a bit peevish that I'm supporting communist ideals of free stuff for everyone.
-user3
happy gaming
[This message has been edited by user3 (edited 05-21-2016 @ 06:59 AM).]