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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » Which venue do entertainment walkers choose?
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Topic Subject:Which venue do entertainment walkers choose?
Heleen
Pleb
posted 01-15-19 12:00 ET (US)         
I'm trying to optimize my block design. In the past, I've always relied at least partially on random entertainment walkers, but as that's easiest to do when the entertainment venue is incorporated in the road structure of the housing block, that of course has the ability to screw up other service walkers.

So I've been trying out some things in sandbox mode. What I can't figure out though, is which venue a destination entertainment walker chooses to perform. I've found this thread: http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=2,3458,,all about entertainment walkers, but all it says that they either choose the venue that's closest, OR the one that has been without performers for the longest time. I know for a fact it's not the first one. As it is an old thread, I'm guessing someone in the meantime has discovered for sure what is what. Can anyone here enlighten me? From my own observations, they mostly seem to go go to the same venue every time they spawn, but I'm not sure if that's a stable phenomenon?

I mean: it's easy enough to build a housing block that relies on destination entertainment walkers for coverage, but I find it's not always as easy to then build a second - connected - block, as sometimes they suddenly develop a preference for another venue. The same of course happens when I build more venues to boost entertainment score.

Also: I've observed mostly dancers, as there are generally less of them so I find them easier to track. (And jugglers aren't a problem anyway of course). I sometimes see dancers spawn several tiles away from a dance school or pavilion. Am I seeing that right? Where exactly do they spawn?
AuthorReplies:
Brugle
HG Alumnus
posted 01-15-19 15:40 ET (US)     1 / 3       
I've found this thread: http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=2,3458,,all about entertainment walkers,
I think you linked to the wrong thread. (That is a C3 thread, and I wouldn't be surprised if entertainment walkers going from a "school" to a venue behaved differently in the two games.)
I'm guessing someone in the meantime has discovered for sure what is what. Can anyone here enlighten me?
If someone had figured out which venue an entertainer will go to when he leaves his "school" and posted it here, I don't remember it.

I think it depends on both how far away the venue is (however that's measured) and also on the number of days left for shows. It may be (although I'm not sure) that whenever a venue is without shows of that type, the entertainer will go to the closest venue without shows, even if it is far away.

My usual practice (when supplying entertainment from entertainers coming from their "schools") is to a) ensure that houses will be covered regardless of which "school" sends the entertainer and b) for the closest "school" to be able to supply entertainment within about 4 months (or 10 months if Bast's temple complex exists) even if the "school" first sends entertainers to all closer venues. That can be tricky--if there's any doubt you could build a "school" for each housing block.
I sometimes see dancers spawn several tiles away from a dance school or pavilion. Am I seeing that right?
Yes. (Musicians and jugglers can also spawn a few tiles away from their "school", and musicians can spawn several tiles away from a pavilion.)
Where exactly do they spawn?
That has been (for the most part) figured out: Walkers and teleporters from pavilions (which expanded into a description of various "strange" random walkers) and Entertainer going from school to venue start and finish points.
Heleen
Pleb
posted 01-15-19 16:41 ET (US)     2 / 3       
Thanks for the pointers, Brugle. And yeah, wrong link indeed. I had both threads open, apparently. The thread I meant is this one: http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=25,1370,,all (I'll also edit my previous post for clarity)

So the exact algorithm is still unknown; interesting. I've spent quite some time watching entertainment destination walkers today. As far as I can tell, from the two options mentioned in the thread I linked (and meant to link to in the first place), neither is true. They don't always go to the closest venue (either as the crow flies or by road), and they also don't go to the venue that has the least amount of days of that specific entertainment left. It's apparently more complex than that. In my sandbox city one 'leg' of one of my blocks devolved because it lost music AND dancer access, after it had been stable for at least a decade. The houses remained at ordinary cottage level for a couple of years, and after that they became stable at fancy residence again. I haven't been able to figure out why.

I've been working with two - roadblocked off - pavilions and two of each entertainment school for each block, and a booth on every corner inside the housing block. Not only am I having difficulty figuring out the coverage, working with this design also requires extra music and dancing venues for perfect culture. As I don't like simply spamming my city with venues on every intersection as I'm nearing the end of the mission, I'm still trying to create a housing block that incorporates more venues, but without disrupting coverage.
Brugle
HG Alumnus
posted 01-15-19 17:57 ET (US)     3 / 3       
In my sandbox city one 'leg' of one of my blocks devolved because it lost music AND dancer access, after it had been stable for at least a decade. The houses remained at ordinary cottage level for a couple of years,
If you have a saved game with the cottages, you could send it to the address in my profile (putting Pharaoh in the email title) and I'll take a look.
I've been working with two - roadblocked off - pavilions and two of each entertainment school for each block, and a booth on every corner inside the housing block.
I would think that one of each entertainment school would be enough for a block.
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