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Pharaoh: Game Help
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Caesar IV Heaven » Forums » Pharaoh: Game Help » Improving food/good distribution: disconnection and GR/SY "get" tips?
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Topic Subject:Improving food/good distribution: disconnection and GR/SY "get" tips?
TheBuilder
Pleb
posted 12-18-18 19:14 ET (US)         
I've been toying with gigantic housing blocks in a sandbox lately, and I've found I still don't fully comprehend the differences in how food is handled in storage. I've developed a tendency to disconnect as many industries as possible, then use BSYs in my housing area to distribute beer, linen, papyrus, pottery, and luxury goods (I don't always bother with pottery and luxury goods). As a result I always have plenty of SY cart pushers running around trying to keep every SY and service building stocked, and don't risk industry cart pushers causing a production delay. This helps even distant parts of the map stay well supplied, as if there are shortfalls anywhere, I can just add more SYs tied to distributing that good.

Food continues to be an issue, though, and I'm finally going to take the time to learn the exact nuances of distributing it. Is there a good explanation of how to use BSY "get" tactics with granaries? Tight distribution control can take advantage of the separate food bazaar buyer, avoid lag at highly efficient fishing wharves and hunting lodges, long walking meadow farm pushers causing delays, etc.
AuthorReplies:
Brugle
HG Alumnus
posted 12-18-18 19:49 ET (US)     1 / 4       
The best description of using a BSY for food is probably Vaia’s Storage Yard.
evil_live_vile
Pleb
posted 12-19-18 17:00 ET (US)     2 / 4       
The main point to remember is that food is consumed at a faster rate than goods. Therefore you'll need more VSYs getting food than BSYs getting goods, all things being equal.

For example - a VSY which makes 4 trips/year can deliver 3200 goods/year, which is enough food for 1066 people. By comparison, a BSY delivering 3200 goods (pottery, beer...) can support 133 2x2 houses, who's population will be much, much, much higher than 1066.

Eagles may soar, but weasels do not get sucked into jet engines
Two Eskimos sitting in a kayak were chilly, so they lit a fire in the craft. Unsurprisingly it sank, Proving once again that you can't have your kayak and heat it too
TheBuilder
Pleb
posted 12-19-18 18:13 ET (US)     3 / 4       
Food is also a challenge due to the gigantic stockpile houses are willing to accept. When building a big block, it takes quite a while to saturate the block with food, so minimizing the distance from bazaar to granary is crucial. The faster the buyer can get food into the bazaar, the faster the block will become saturated, assuming adequate food production and efficient VSY distribution.

So from what I'm reading, all I need to do is have my disconnected farms/wharves/etc use SYs instead of GRs, then VSYs connected to my housing blocks will distribute to connected granaries (also set to "get"), without ever robbing said granaries?
Brugle
HG Alumnus
posted 12-20-18 07:27 ET (US)     4 / 4       
all I need to do is have my disconnected farms/wharves/etc use SYs instead of GRs, then VSYs connected to my housing blocks will distribute to connected granaries (also set to "get"), without ever robbing said granaries?
I think so (as long as there are no accepting storage yards connected to the VSYs). A getting storage yard or granary will not rob a storage yard or granary that is also set to get.
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