You must be logged in to post messages.
Please login or register

Caesar III: Game Help
Moderated by Granite Q, Gweilo

Hop to:    
Welcome! You are not logged in. Please Login or Register.10 replies
Caesar IV Heaven » Forums » Caesar III: Game Help » Question on "Accept" versus "Get"
Bottom
Topic Subject:Question on "Accept" versus "Get"
pappo46
Pleb
posted 01-15-19 18:21 ET (US)         
I set up a block where my granary, by the farms, is set to "accept" and the warehouse by the block is set to "get".
That all worked fine.

I set up another housing block, not connected to the first block, and did the same thing.

If my first block has more food, will the second block warehouse steal (because of "get") from my first block or can they be completely independent?

It seems as though using the "get" at a granary or warehouse will get from anywhere it wants. I want to have totally independent blocks as far as food is concerned.

Thanks
AuthorReplies:
Brugle
HG Alumnus
posted 01-15-19 18:40 ET (US)     1 / 10       
If my first block has more food, will the second block warehouse steal (because of "get") from my first block
Assuming you don't have the original (unpatched) C3, a warehouse will not send its getting cart pusher to another warehouse that is set to get the same thing.

Depending on the layout, both getting warehouses may take food from the same accepting warehouse.
pappo46
Pleb
posted 01-15-19 21:44 ET (US)     2 / 10       
Brugle - Thanks for the reply.

I have the version of C3 that allows me to change difficulty levels. I'm not aware of any patches.

So, if I read your response correctly, my first block granary ( which is set to accept food from the adjacent farms) might have its stored food taken by a warehouse, set to getting food, in another separate block.

So I cannot have two totally independent housing blocks unless I fed them from different sources like one with wheat and another with vegetables or meat?

I see the same thing with pottery, furniture, etc... I see "getting walkers" leaving block one and going to block two to "get" assets.

Thanks

[This message has been edited by pappo46 (edited 01-15-2019 @ 09:44 PM).]

Yahya
Pleb
posted 01-16-19 06:16 ET (US)     3 / 10       
If you can change the difficulty level, you do not have the original version of C3 so you won't have that bug.

If the two housing blocks are isolated (i.e., no road connection whatsoever between them), then you can achieve your goal. That is, the warehouses will get only from the granary in their own isolated block.

If you have a road connection, even through a gatehouse, the warehouses can (and will under the right circumstances) get from the granary in the other block.
Brugle
HG Alumnus
posted 01-16-19 07:13 ET (US)     4 / 10       
pappo46,

I am sorry. I misread your opening post.
I set up a block where my granary, by the farms, is set to "accept" and the warehouse by the block is set to "get".
That all worked fine.
What is the warehouse getting? If it is food, it shouldn't get it from the granary: warehouses only get from warehouses (and granaries only get from granaries). The warehouse might obtain food directly from the farms, if the granary is full when the farm sends out its cart pusher.

Markets will not obtain food from warehouses, only from granaries.
If my first block has more food, will the second block warehouse steal (because of "get") from my first block
A warehouse should not get from a granary. If you have the "patched" version of C3 (which you apparently do, since it has difficulty levels), a warehouse will not get from another warehouse set to get the same thing.
It seems as though using the "get" at a granary or warehouse will get from anywhere it wants.
It should not, since you have the "patched" version.

I assume you don't have the Chinese version of C3 (which I'd guess is pirated). It has properties that are in between the original and patched versions. I don't know if it allows a warehouse to get from another warehouse that is set to get the same thing.
That is, the warehouses will get only from the granary in their own isolated block.
No, a warehouse should not get from a granary. (I just tested it, just to make sure.)

[This message has been edited by Brugle (edited 01-16-2019 @ 07:18 AM).]

Yahya
Pleb
posted 01-16-19 11:34 ET (US)     5 / 10       
No, a warehouse should not get from a granary. (I just tested it, just to make sure.)
Ah! You're right, of course. My mistake.
pappo46
Pleb
posted 01-16-19 14:37 ET (US)     6 / 10       
Thanks to Brugle and Yahya
I didn't know that warehouses on "got" from other warehouses. As usual, I learn a lot from these Forums.
I don't have a "Chinese" version. My C3 was downloaded when I purchased it from Steam.

So, if I have two blocks not connected by a road or gatehouse, the resources will remain independent unless I try to get something that is also available in the other block.
In other words, if block 1 has a granary getting wheat from a granary near the farms in block 1, and I set a granary in block 2 to "getting food" it will steal it from block 1 ?
Brugle
HG Alumnus
posted 01-16-19 15:57 ET (US)     7 / 10       
two blocks not connected by a road or gatehouse ... if block 1 has a granary getting wheat from a granary near the farms in block 1, and I set a granary in block 2 to "getting food" it will steal it from block 1 ?
No. A granary cart pusher needs a road connection. The only cart pusher who does not need a road connection is a warehouse cart pusher who is getting from another warehouse.
Yahya
Pleb
posted 01-17-19 04:00 ET (US)     8 / 10       
...a warehouse cart pusher who is getting from another warehouse...
...that is not also set to get that good.

You your example, pappo46, that means that if your two warehouses are set to get pottery (for example), neither will take from the other.

If you then change one of those two warehouses to Accepting pottery, the other warehouse will send a cart pusher across land to get 400 pottery (4 cart loads) at a time, as long as the accepting warehouse has a minimum quantity (I believe 800, or 8 cart loads).

You can move food around this way, but it's quite slow. In the block that produces the food a warehouse must accept it and have at least 8 cart loads. A disconnected getting warehouse can then grab 4 cart loads at a time and bring them back. Once the getting warehouse has 8 cart loads, it will fill a connected accepting granary with that food, 1 cart load at a time. It then repeats the process ad nauseum.

I find it only beneficial for a small patrician block where you: 1) don't need to move very much food due to low demand, and 2) don't need to move it very quickly.
Brugle
HG Alumnus
posted 01-17-19 09:13 ET (US)     9 / 10       
as long as the accepting warehouse has a minimum quantity (I believe 800, or 8 cart loads)
If those 2 warehouses are the only ones with the good, the accepting warehouse must have at least 5. The complete rule is that warehouses other than the one that is getting must have at least 5 of the good--the accepting warehouse can have as little as 1.
You can move food around this way, but it's quite slow.
I have only moved food with warehouses in 2 cities: one moved a tiny bit just for fun, the other was Happy Miletus.
Yahya
Pleb
posted 01-18-19 18:10 ET (US)     10 / 10       
Thanks for the clarification, as always!

Yes, moving food via warehouses is painful. It can be done, but better have a massive overproduction and several getting warehouses.

I did it recently with I think 6 getting warehouses, which made for quick hauling and then filling of my granary. But it was for only 4 palaces, I believe.
You must be logged in to post messages.
Please login or register

Hop to:    

Caesar IV Heaven | HeavenGames