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Caesar III: Game Help
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Caesar IV Heaven » Forums » Caesar III: Game Help » Questions about Towers
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Topic Subject:Questions about Towers
pappo46
Pleb
posted 12-28-18 16:31 ET (US)         
I was reading the Strategy section about military tactics and had some questions.

1. Do you have to have a road connection, from towers to a barracks, to supply the guards to make ballista's on the towers?

2. I was looking at the Tower Grid tactic but I don't see the roads connected so how do the guards get to the towers?
AuthorReplies:
Brugle
HG Alumnus
posted 12-28-18 17:02 ET (US)     1 / 7       
Do you have to have a road connection, from towers to a barracks, to supply the guards to make ballista's on the towers?
Yes. But once the ballista exists, you can remove the road.

Warning: rotating the map can cause ballistae to disappear. If you need to rotate the map to see something, save the game, rotate the map, observe, and load the saved game.
I don't see the roads connected so how do the guards get to the towers?
The road must be connected to get a ballista, so put them in.
Heleen
Pleb
posted 12-29-18 03:44 ET (US)     2 / 7       
Yes. But once the ballista exists, you can remove the road.
Really? I mean, you ought to know of course, but what happens if the tower then loses labor access?

I seem to remember ballistae disappearing under my nose and coming back after a while (without rotating the map, I mean). I assumed it was because the towers had marginal labor access or it was a game mechanic I didn't know of (like the sentries needing replacement every once in a while and the barracks working overtime so they couldn't sent one in time - something like that).

Now that might of course be a memory problem rather than a C3 problem. It has been known to happen.
jaroslav80
Pleb
posted 12-29-18 06:26 ET (US)     3 / 7       
Tower sends walker to earch for labour access only till ballista doesn't exist. When ballista exists, the tower doesn't care about labour access anymore.

Pappo46 - keep in mind in front of tower you can build only one tile thick walls. Otherwise the tower will not shot in direction where walls are more thick.
It was my mistake for a long time - I made walls 3-4 tiles thick also near towers.
Brugle
HG Alumnus
posted 12-29-18 06:56 ET (US)     4 / 7       
Really?
Yes.
what happens if the tower then loses labor access?
Unlike other buildings that obtain labor access with a citizen, a tower does not lose labor access over time. So once it has labor access, it keeps it.

However, if the tower loses its ballista (by, for example, having the map rotated), the road connection to a barracks is needed to get a new ballista.
I seem to remember ballistae disappearing under my nose and coming back after a while
I had this problem recently when building the Pharaoh mission Heh. One tower lost its ballista multiple times (generally when I built some new towers) and got a new one after a while.
Tower sends walker to earch for labour access only till ballista doesn't exist. When ballista exists, the tower doesn't care about labour access anymore.
A tower sends out its citizen until labor access is good enough to not send the citizen out. It doesn't matter whether a ballista exists or not.
pappo46
Pleb
posted 12-29-18 17:47 ET (US)     5 / 7       
I didn't see an answer to question 2:

I was looking at the Tower Grid tactic but I don't see the roads connected so how do the guards get to the towers?

When I build walls and towers before, I put a road across the front of the wall, with a Engineers post, then put up my towers.
In the Tower Grid picture I don't see where the road back to the barracks would come in, and the towers are not connected by roads.

I have the jpg picture of the tower grid, but I don't know how to insert an image.

[This message has been edited by pappo46 (edited 12-29-2018 @ 05:50 PM).]

Brugle
HG Alumnus
posted 12-29-18 19:54 ET (US)     6 / 7       
I didn't see an answer to question 2:
I answered your question 2 at the end of reply #1, and also (implicitly) in the first part of reply #1. I'll repeat it: a road from the tower to the barracks must exist for the tower to get a ballista, so build such a road.
When I build walls and towers before, I put a road across the front of the wall, with a Engineers post,
Towers won't collapse, so they don't need an engineer post.
pappo46
Pleb
posted 01-10-19 08:13 ET (US)     7 / 7       
Thank you Brugle.
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