Building a Roman City

Most domus, or townhouse, were variations of the same basic plan. Occasionally, some would have rooms on a second storey. They were built in a rectangular pattern, which was open in the middle, but could be covered by a canvas. Rain collected in a shallow pool called the impluvium. When the water rose to a certain level, it was piped to a tank underneath the house. There was usually an atrium where guests were received, a peristylium (walled garden), where a shrine to the household god was kept, a triclinium (dining room), and bedrooms where the family lived. Rooms facing the street were often rented out as shops. There were no bathrooms because there were public bathhouses.

Welcome to Caesar III Heaven, the premier C3 site on the Internet. Although the news on this page is no longer updated on a daily basis, there will still be very occasional newsflashes (scroll down the page), and all the resources collated here since October 1998 are here for you to peruse through. Here's a quick reminder of what we've got on offer:

  • Strategy Section - here you'll find any and all inside information about how best to play C3 - walkthroughs, housing blocks, you name it, we've got it!
  • Forums - Head over here to chat to other C3 players - share hints, tips, or just share a virtual cup of coffee in the Community forum.
  • Links - Other sites just like this (yes, there are some out there).
  • News Archives - see what's been going on in the past here at C3 Heaven.

There are plenty more sections - just follow 1 of the links on the left hand side of this page to see what we have on offer.


The C3 Heaven Team

September 13, 2006 — Caesar IV Heaven Opens

I know a great many of us have been awaiting this moment. Eagerly awaiting this moment. After playing every single Caesar 3 scenario in more ways than the designers thought possible..."Hey, let's do Carthago without prefects!" we can soon take on Carthago in a different way.

Tilted Mill, known from Children of the Nile, but also from many of their staff having been involved in earlier citybuilders, have recreated the Glory that was Rome...erm, or rather. the Glory that was Caesar 3.

Caesar 4 will be bringing back familiar places and familiar faces, such as prefects and engineers, but now in glorious 3D, with factories, with day and night, with weather. I checked out the demo and was hooked. Caesar 4 brings our favourite citybuilder into the 21st century.

So, with little further ado, I'd like to welcome you to Caesar 4 Heaven. We're a bit bare bones at the moment, but we will make this the place to go should you need information about the game, its scenarios, and its history.

I hope you'll enjoy our efforts.

Angel Jayhawk

August 19, 2005 — Caesar IV announced

Tilted Mill and Vivendi have announced that they are developing Caesar IV.

Vivendi Universal Games (VU Games) today announced development of Sierra Entertainment's Caesar™ IV, the sequel to the million unit plus selling Caesar™ III, scheduled for release in 2006. Building on the award-winning formula of its predecessor, Caesar IV takes the city-building genre into the 21st century, with new gameplay and features, and a cutting edge 3D graphics engine developed specifically for the title.
Developed by Tilted Mill, Caesar IV advances, refines and updates the city-building gameplay pioneered by Caesar III, while remaining true to its predecessor's proud legacy. In Caesar IV, players take on the role of an aspiring provincial governor within Caesar's empire as they build and manage an individual ancient Roman city and its province.

Take a look at the official Caesar IV site for more information and discuss the game in our forums


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